Interesting contests for teenagers. New Year's contests for teenage children

Funny, moving, funny and funny New Year's contests for children will make the holiday unforgettable. They give a good mood, mass positive emotions, bring together those who happened to be in the same circle that night. They reveal a variety of children's talents: someone sings great, someone draws masterfully, and someone eventually turns out to be faster and smarter than everyone else.

It is always interesting for a child to compare himself with others and learn to lose deservedly. This educational moment also applies to New Year's games, which can be arranged with both kids and teenagers. They will be useful for a school-wide Christmas tree, events in kindergarten and family holiday.

To come up with New Year's competitions for children on their own, so that they start any age category, is the skill of aerobatics. Firstly, today's children are not surprising, their demands for entertainment are quite high, and they can react to many competitions and games with a sour expression on their faces and refusal to participate in them. Secondly, the New Year theme involves the use of appropriate paraphernalia and heroes, which must be taken into account when selecting certain contests. Our helpful tips will help you choose the best and most fun options from the variety offered on the network.

  1. Age

Decide on the age category of children who will take part in the New Year's competitions. If outdoor games are important for kids, then intellectual battles can be arranged for schoolchildren, and elements of jokes and jokes can be included for teenagers.

  1. A place

The location of the competition for the New Year will also matter. For example, in kindergarten, children can line up in a round dance and arrange fun outdoor games around the Christmas tree. But at school, more serious joke games with jokes and intellectual tasks will be needed. And it is much easier to arrange such events at home, in the family circle, when no one will be embarrassed by anyone.

  1. Plot

Carefully read the texts for children's competitions for the New Year, offered on various sites. Make sure that there was not a hint of adult vulgarity in them, which is so much on the Internet today. Imagine the whole game from beginning to end: isn't it too difficult for children? Do you understand everything in the script? Can you get all the attributes for the competition? Think over all these moments in advance so that the holiday is a success.

  1. Leading

Do not forget to decide who will be the host of the New Year's children's competitions. Can you organize them so that the kids do not get bored on a festive evening and get a lot of positive emotions? Maybe it makes sense to offer this to a professional or invite actors in the guise of Santa Claus and the Snow Maiden?

When choosing New Year's contests and games for children, consider the smallest details. These are not just competitions that help pass the weekday evening in the yard or at home. They should be truly incendiary, funny, memorable. They need to be held in such a way that even the losers are happy and choke with delight and emotions that overwhelm them. This is the essence of the New Year: only joy, laughter and no negative emotions - this is the main rule. Start the selection with the age groups of children.

preschool age

Pick up interesting contests New Year's Eve for kids preschool age most difficult, since their circle is limited by mobile and extremely simple games. On the one hand, children aged 3-6 are very responsive, always willingly participating in such events. However, they cannot always understand the conditions and rules of the competition, and even if they fail, resentment can end in tears. Therefore, the selection of New Year's games for kids should be taken as responsibly as possible.

  • Nesmeyana

A game situation for the New Year's competition: on the eve of the New Year, the Snow Maiden was stolen, and only Nesmeyana knows who is hiding her and where. One of the adults pretends to be a sad, whiny princess, whom the children must make laugh so that she reveals her secret to them.

  • "I'll freeze!"

The Snow Maiden asks Santa Claus:

“Grandpa, can you freeze everything?”
- Yes! - he answers.
— But try to freeze our guys! Kids, quickly hide what Grandpa wants to freeze!

To the cheerful, energetic music, the guys around Grandfather lead a round dance. When he says:

I'll freeze my ears! Everyone covers their ears with their hands.

  • funny questions

The leader in the round dance asks the children comic questions about Santa Claus, which you need to be able to answer correctly. Not all kids get it. Sometimes, by consonance, they give the wrong answers, which amuse all the presenters.

- Is Santa Claus a cheerful old man? - Yes
- Likes jokes and jokes? - Yes
Does he know songs and riddles? - Yes
Will he eat our chocolates? - Not
Will he light a Christmas tree for all the children? - Yes
- Wearing shorts and a T-shirt? - Not
Doesn't he age in spirit? - Yes
Does he keep us warm outside? - Not
Is Santa Claus the brother of Frost? - Yes
- Is our birch good? - Not
- New Year is closer to us, closer? - Yes
Is there a Snow Maiden there in Paris? - Not
Does Santa Claus bring gifts? - Yes
- Does Grandpa drive a foreign car? - Not
Does he wear a coat and a hat? - Not
Doesn't he look like dad? - Yes

Such New Year's contests for young children will allow you to avoid pitfalls and have a fun holiday without unpleasant surprises in the form of resentment and tears. Just for this age category, it would be better if the presenters represent Santa Claus and the Snow Maiden or some other fairy-tale characters characteristic of the New Year. This will give the holiday an appropriate flavor and will be remembered for a long time by the kids.

7-9 years old

For children 7-8 years old, you need to look for something more serious. Of course, mobile New Year's games and competitions for this age category do not go anywhere, but they can already be diluted with creative and intellectual elements. This will make the holiday more exciting, help the guys open up and show their talents.

  • New Year's cap

In advance, you need to prepare a paper cap and color it in New Year's fun. Children are divided into two teams. Each of them has 1 representative. One of them is wearing a cap. The second opponent is given a long stick (see that its tip is not very sharp), with which he must carefully remove the magic headdress from his opponent and put it on himself. After that they change. This should be done by all team members. The task of the New Year's competition is considered unfulfilled if the cap fell to the floor or the opponent was hurt by a stick.

  • Christmas decorations

The guys are divided into two teams. The first is Christmas toys. The second should decorate the Christmas tree with them. The participants of the first team must, without words, depict some well-known Christmas tree toy(ball, star, dwarf, etc.), and the opponents must guess what they are showing them.

  • Snowballs

For this New Year's competition, you will have to make a cardboard Christmas tree by cutting holes in it with a diameter of 15-20 cm. Prepare paper balls with which children from a distance should fall into holes on an artificial Christmas tree. The prize will be given to the most accurate sniper!

Undoubtedly, the most popular are the fun New Year's contests, when it is simply impossible not to laugh while watching those who take part in the announced competition. Parents should pay attention to them. There should not be so many serious, creative competitions: the New Year was invented in order to have fun, and children should be given such an opportunity!

10-12 years old

At 10-11 years old, despite the proximity of adolescence, schoolchildren still love to have fun, so pick up funny contests for children that will not let them get bored either at school or at home. However, here we will allow for more subtle humor, it is worth considering the participation in the games of girls and boys, who begin to show their first sympathies at this age.

  • New Year's popcorn

Children are divided into two teams. Adhesive tape to the feet of the players are attached paper cups filled with popcorn. So you need to run a certain distance, dropping as little precious burden as possible along the way. Popcorn is poured into the team's bowl. Whose at the end of the New Year's competition will be fuller, he won.

  • Liberator of the Snow Maiden

In the New Year's competition, a fabulous situation is created: on New Year's Eve, the Snow Maiden was stolen and locked up. Two opponents are offered two locked locks and a bunch of keys. The one who quickly picks up the key and unlocks his lock is considered the winner and the noble liberator of the Snow Maiden.

  • Creative contests

In this age group, be sure to spend New Year's creative contests for children: who better to draw the Christmas tree of the future or the modern Snow Maiden. Here they will show their talents in all their glory.

For this age, New Year's contests for children and adults are quite useful, since their interaction will certainly be productive and will give many pleasant and fun minutes. Children 10-12 years old like to feel on a par with adults and even be better than them in some ways. If you give them such an opportunity on New Year's Eve, their delight will know no bounds.

13-15 years old

The most interesting age is 13-14 years old, when teenagers should be called children with caution, because they, in essence, are no longer such. However, they will also have fun in the New Year with pleasure, especially if the company is of different sexes: boys and girls of this age love to flirt with each other, and where else, if not in games, can this be done in front of everyone? If you are gathering young people, look for New Year's contests for children and parents, in which absolutely everyone will participate: in this case, this is the best option.

  • Geese and ducks

Participants of the New Year's competition line up one after another so that their hands are on the shoulders of the person in front. Well, if the boys will alternate with the girls. The leader approaches each of them and whispers in his ear either “duck” or “goose” (there should be more such people) so that the rest do not hear it. After that, the host explains that if he now says the word "duck", all the players to whom he said it, together press both legs. If "goose" - one leg. It seems that there is nothing special in this New Year's contest, but as soon as you say the cherished word out loud, you will understand how fun it is.

  • New Year's makeup

Divide the teens into boy-girl pairs. It is better to warn the participants of this New Year's competition in advance and select only those who really will not mind such an “extreme”. Young people are blindfolded, given shadows, blush and lipstick. And they start putting makeup on their partner's face. Usually the competition goes with a bang, because the results are very inspiring and amusing to all those present.

  • Sausage for the New Year

Very funny contest, which will cheer everyone at the festive New Year's table. The facilitator asks the guys various questions about the New Year, and those, in turn, must always answer with one word, moreover, necessarily formed from the word “sausage”. For example:

How did you celebrate this New Year? - Sausage!
What will you do on January 1st? — Suck!
- What do you want to receive as a gift for the New Year? — Sausage!

The main condition of this funny New Year's contest is in no case to laugh and always answer with a serious face. Whoever laughs first is out of the game.

  • Attentive Ensemble

All the children present are invited to sing together the song "A Christmas tree was born in the forest." The conductor of this New Year's competition is selected (an adult, the host can take on his role). He warns the teenagers to take a closer look at his hands. As soon as he clenched one hand into a fist, everyone should abruptly shut up. As a rule, not everyone succeeds, and someone continues to sing a New Year's song alone.

In fact, you can find a variety of, funny and very interesting children's contests for the New Year, which will cheer you up and amuse you so much that everyone will remember the holiday for a long time. Parents should take care of the selection of games in advance in order to have a large number of competitions in their arsenal that will not let them get bored. The child will be delighted if he spends New Year's days with friends in a fun and exciting way. Well, do not forget to choose a gift, and if you don’t know what to give, read on.

Hare

Players stand in a chain and take each other's hands. They are given leaflets with inscriptions of animals. When a participant hears the name of his animal from the host, he falls to the floor with all his might, and his neighbors must hold this participant. The whole point lies in the fact that the word "hare" is written on all the leaves. After unsuccessful attempts to "find wolves and foxes," the host says "hare." Everyone falls to the floor with a crash.

chamomile

Instructions for action are written on chamomile petals, for example, such as: “Crow”, “Smile with all your teeth”, etc. Participants take turns tearing off the petals and completing tasks.

Couples vice versa

Two or three pairs are tied back to back (legs and arms are free). These couples should dance, dance or perform some task.

Who will sew faster?

Two teams of guys must “sew” all the team members to each other for speed. Instead of a needle, a spoon is used, to which a thread is tied, twine. You can “sew on” through a strap, a strap, a loop on trousers, in a word, through something that does not offend the dignity of a partner.

Alyonushka and Ivanushka

Three guys are blindfolded, but first they choose a mate. Girls to the cry of "their" Ivanushka: "Alyonushka!" - should respond: "I'm here, Ivanushka!". The guy must catch exactly his Alyonushka. The game is complicated by the fact that three pairs play at once.

shoe competition

Five girls and five guys come out. They are divided into pairs. The guys are placed with their backs to the girls. The girls take off their shoes from one foot and put them in front of them. The host changes shoes and allows the guys to turn around. The one who puts on his partner first wins.

Good - bad

Players are divided into pairs and take turns saying what they like about their partner (only what concerns appearance) and what they don’t like. When everyone has expressed their opinion, everyone should kiss what he liked and bite what he did not like.

Get an apple

The game requires a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin with his hands behind his back and tries to catch the apple with his teeth.

Ha ha ha!

The players sit in a circle, and one of them says "Ha" as seriously as possible. The next one says “Ha ha”, the third one says “Ha ha ha”, etc. Whoever says the wrong amount of "Ha" or laughs is out of the game.

kisses

Players stand in two lines. The first player of each team is given a clean sheet. On the command “start”, the participants must pass the sheet to each other, putting it to their mouth and sucking in air so that the sheet does not fall. Helping hands is prohibited. If the leaf falls, it returns to the front of the line again. The team whose list is first at the end of the line wins.

The island is narrowing

Players are divided into pairs: a girl - a guy. They stand on an open newspaper and dance to the music. Each time the music stops, the host folds the newspaper in half. The couple that dances the longest without leaving the newspaper wins.

feed an apple

Apples are hung on strings, and the girls hold these strings at arm's length. Guys have to eat an apple from their girlfriend without using their hands. Whoever does it faster wins.

Pass the ball

Players are divided into two teams and sit on chairs one after another, forming two lines. Each team is given a ball at the beginning of the line, which must be passed to the last player in the team without the help of hands. The winner is the team that passed the ball faster than others.

Fanta

Good old children's game. The host collects one personal item from all the players, and then everyone writes some task on a piece of paper. Then the papers are collected, mixed, and the presenter, without looking, first pulls out someone else's object, and then a note. The person who owns the pulled item must complete the task written on a piece of paper. The game is wonderful, but only the players should remember that they themselves may come across their own task.

This circumstance somewhat limits the sadistic habits.

Associations

Everyone sits in a circle, and someone speaks any word in the ear of his neighbor, he must immediately say in the ear of the next one his first association with this word, the second - the third, etc., until the word returns to the first. If from a harmless "chandelier" you get "chaos" - consider that the game was a success.

Zoo

A game for older children, and at parties it goes with a bang. 7-8 people participate, each chooses an animal for himself and shows the others the characteristic movement of this animal. This is how "acquaintance" happens. After that, the host from the side selects the starter of the game. That one must show "himself" and another "animal", this "animal" shows itself and someone else, and so on, until the moment someone makes a mistake, i.e. will show another "animal" incorrectly or will show the one that was eliminated. The one who makes the mistake is out. The game ends when two remain.

sofa

To play, you need a sofa on which four people can sit, and five chairs arranged in a semicircle facing the sofa so that you get a closed ring and everyone can see everyone. The players, 8 people, are divided into two teams equally.

Players sit on the sofa and on four of the five chairs, leaving the middle chair free. Moreover, the players of the same team should not sit next to each other, but through one. The names of the participants are written on eight pieces of paper - one on each, avoiding repetition. The papers are shuffled and distributed to the participants.

The move is made as follows: the player to the left of which there is an empty place calls the name of one of the players, and the one who has a piece of paper with the named name in his hands moves to an empty place and exchanges pieces of paper with the player who called him. Then everything is repeated in relation to the newly freed space.

The task of the players of each team is to seat the whole team on the sofa, moving the opponents to the chairs. Fans of logic and observation can remember who was called and called and who changed with whom. But you can call the name at random, trusting only intuition.

Children can participate in the game on an equal footing with adults, they do just as well.

Frogs and bananas

Several participants are called, who will act as frogs ... "Frogs" must jump to the end of the room (preferably a large one). There will be bananas (according to the number of participants). "Frogs" should eat them, shout loudly: "Kwa!" - and jump back, but backwards!

Mosaic

The game requires several magazine (calendar) photos of famous athletes and actors. Each must be glued onto thin cardboard, cut into 20 parts and put in an envelope.

Players receive one envelope each and the task is to put together a whole picture from pieces. Whoever completes the task the fastest wins.

Ocean is shaking

The players, except for the leader, stand in a circle, at arm's length from each other, and each marks his place with a small circle. The driver goes to the middle of the circle and begins to walk between the players in any direction. Passing by someone, he touches his shoulder with his hand and says: “The sea is worried!” The player to whom he said these words leaves the circle and follows the leader. Then the driver approaches another player and also invites him with the words “The sea is worried!”. Having collected about half of the players, he begins to drive them around the entire site. In the course of movement, everyone depicts the movements of the waves with their hands. Suddenly, the driver says: "The sea is calm." The players, including the driver, try to stand in any of the free circles. The one left without a circle becomes the leader, and the game is repeated.

Kolobok

Participants sit in several lines on chairs. Each line gets its own role: grandfather, grandmother, wolf, etc.; in addition, each of the participants is a “kolobok”. The host tells a fairy tale, and the participants, having heard the name of their role, must run around the chair. Everyone runs around the chairs when they hear the word "kolobok". You need to tell with a share of artistry, often repeating roles, for example: “The grandmother baked, although what kind of grandmother she is, not a grandmother, but a young grandmother, a bun.” The game ends when everyone is tired of running.

Golden Key

Two teams of 6-8 people play. Teams are given one key, fixed on a ring, and two "nose" - long paper cones with a rubber garter. At a distance of several meters from each team, a chair is placed. The first players on the team put on "noses", cling to them with keys and run each to their chair. They run around him and return to their team. Having run up to the first player in their column, they “nose”, without the help of hands, move the key to the “nose” of the next player.

The team that finishes the relay first wins.

funny monkeys

The leader says:

We are funny monkeys

We play too loud.

We clap our hands

We stomp our feet

We puff out cheeks

Jumping on toes

And we will even show tongues to each other.

Together we jump to the ceiling,

Let's put a finger to the temple.

Let's stick out the tail

Ears on top.

Let's open our mouth wide

We'll make all the grimaces.

How do I say the number 3, -

All freeze with grimaces!

The players repeat all the words and movements after the leader.

laughter

Any number of guests can take part in the game. All participants, if it is a free area, form a large circle. In the center - the driver with a handkerchief in his hands. He throws the handkerchief up, and while it flies to the ground, everyone laughs loudly, and as soon as the handkerchief is on the ground, everyone calms down. It is at this moment that I really want to laugh. Fanta is taken from the funniest - this is a song, a verse, etc.

Prize for "Three!"

Two participants stand opposite each other, in front of them on a chair lies a prize. The presenter counts: one, two, three ... one hundred, one, two, three ... eleven, one, two, thirty ... twenty, etc. The one who is more attentive and takes the prize first wins, when the host says - three.

cock fight

A classic children's game that can be successfully played in any company. Two hoops are placed, participants stand on one leg in them and push each other out of the circle. The goth who stands on one leg and pushes the opponent out of the circle wins. The loser must crawl under the table and crow loudly.

Bowling

To play, you will need skittles - plastic water bottles with a capacity of 1.5 liters, which must be numbered. It is necessary, rolling the ball, knock down the pins. The player with the most points wins the game and is rewarded with a bottle of soda.

By concepts

The game uses the following props: three balls of different colors - red, blue and white (instead of balls, you can take, for example, an apple, an orange and a tangerine).

Participants sit in a circle. Three participants are given a ball. The essence of the game is as follows: each ball corresponds to a certain concept. For example, red - fire, blue - water, white - air. Players must pronounce words that are related in meaning to this concept.

Red ball - sparks, fire, matches, etc.;

blue - fish, ice rink, waterfall, etc .;

white - wind, bird, sky, etc.

A conceptual connection can be established depending on the desire of the participants, for example, three different balls, respectively, denote:

red is love

blue - friendship,

There can be a lot of options.

At the signal of the host, the participants can throw the balls in turn or randomly. The player who caught the ball must name the concept corresponding to the task related to the color of the ball, after which he throws it to another participant, etc.

If a player hesitates, he is out of the circle.

The winner is the last person left.

Beasts

Each participant becomes an animal - an elephant, a cancer, a mosquito, a deer, a fish, a snake, a hare, a lion or another - of his choice or by lot. The main thing is to come up with a characteristic gesture with which he will show his beast. The meaning of the game: show your beast, and then the beast of another participant. Another participant shows again his animal, and then the animal of the third participant. Everything must be done quickly, but without mistakes: whoever makes a mistake puts a phantom. At the end of the game, when two participants remain, forfeits are played out: one winner turns away and comes up with funny tasks for those whose forfeits are chosen by the other winner.

Gestures:

Elephant - touch the nose with the right hand. In the circle formed by the hand, stick your left hand all the way.

Cancer - fold the figs with both hands, bring them to the eyes, move the thumbs.

Mosquito - make a fist, stretch out your index finger, bring the back of your hand to your nose, wave the resulting proboscis.

Deer - with cross-folded hands with spread fingers, quickly wave over your head (like the Chukchi dance).

Fish - fold your palms, as for prayer, lower them parallel to the floor, make a wave-like movement (similar to a fish jumping and leaving it in the depths of the water).

Snake - shaking his right hand with a slightly bent palm, depict a spectacled cobra preparing to attack.

Hare - press your arms bent at the elbows to your chest; brushes depict paws. Such bunnies can be seen at any kindergarten matinee - remember your golden childhood!

The lion is almost like a hare, but the claws are out and (required!) make a brutal face.

Gestures of other animals can be invented by yourself. The main condition of the game is that all gestures must be accurate, error-free and very fast. The slightest inaccuracy or delay is punishable by a phantom. In the end, the gestures get mixed up, the crayfish begins to move its mosquito proboscis, and the hare has a ferocious expression on its face.

Review

They play together. The first player (by lot) makes a “challenge”: he gives a task to the second player, naming one of the letters of the alphabet (except for b, b, e, d). The second player must answer: "Review" - and name three words in 10 seconds that begin with a given letter. For example, call: "M". Review: Lightning, hammer, motor. It is agreed in advance from which part of speech the words for the review should be and, of course, in the singular and the nominative case. “Review” will be more successful if three words are connected in a sentence.

If the player cannot find three words for a given letter, makes a mistake or does not meet the time, then the partner who made the challenge receives a point and makes the next challenge. If the "review" is correct, then the right to call passes to the responder. Each suggestion receives two points. The player with 10 points wins.

Surprise bag

Put in a bag joke gifts for the players: mops, rags, brushes, washcloths, old ropes, torn shoes, broken cups, plates, pans with holes, etc. There are as many gifts as there are players.

Players take turns approaching the bag and choosing a gift. They should wittily thank for the gift and tell how they will use it, the main thing is that it should be interesting, fun and about this subject.

The most successful and funny story is awarded with a real prize.

Sometimes, instead of gifts, playful wishes for the player, excerpts from stories or poems that need to be continued and rhymed are put in envelopes in a bag. The recipient of the envelope wittily comments on the message. There may be other tasks in the envelopes: say a proverb, express a wish to your friends, perform an original exercise, depict something, and much more.

You can play together with the third one - the leader, but it is better to assemble a group. Everyone sits in a circle. The leader says: “Nose, nose, nose” - and takes his hand on his nose. On the fourth repetition, he touches his hand not to the nose, but, for example, to the ear. Those seated should do everything as the leader says, and not repeat his movements. Whoever makes a mistake is out of the game. The last player, the most attentive, wins.

Hands up!

The game involves 7 people or more.

Players form a circle (you can stand or sit). The leader is chosen by lot. He walks in a circle and, stopping in front of any player, says: "Hands!" The driver must stop exactly opposite, otherwise the command is not executed. The player continues to stand (or sit), and both of his neighbors must raise one hand up: the neighbor on the right - left, the neighbor on the left - right. The player who raised the wrong hand or did not raise it at all replaces the driver.

Play for a set time. Players who have never been drivers win.

Vanka-vstanka

The game involves 10-15 people.

One player (Roly-Vstanka) stands with his arms extended along his body. The rest sit down, legs crossed, close around him and stretch out their hands to him. Roly-poly falls on the outstretched arms of the seated players, who keep pushing him away. Who could not push away Vanka-standing, he himself goes into the middle.

What a fruit!

Ten players sit in a circle. Everyone chooses the name of any fruit: orange, pear, pineapple, etc.

When the buyer (leader) enters the circle, he is asked about the purchase. He should, for example, answer: "I came from the market, I bought an apple and a pear." Those whose names he named change places, and the buyer tries to take the place of one of them. The player left without a place becomes a buyer.

In a close circle

Standing on one leg and crossing their arms over their chest, the participants try to push each other out of the circle with their shoulders or force them to stand on both legs. Whoever fails to resist is out of the game.

The finale is especially interesting when the two strongest and most dexterous participants remain in the circle.

They collect a bunch of small items: pieces of roots, pebbles, penknives, ropes, shells, buttons, leaves that will be hidden. The driver sees these objects, but he does not know to whom they will fall. When he leaves, all the participants in the game take apart the objects and sit in a circle. The driver returns and tries to guess what item is in each player's hand. If his guess is wrong, the player responds by croaking, if correct, he is silent. If the driver guesses after the first question, he is given a hidden object and he puts it on the right, if after three questions the leader guesses - on the left, and if he guesses after the second or third question - in the middle.

The driver wins if there are more things on the right, if there are more things on the left, he loses and leads again. When calculating the average pile is not considered. If the driver wins, he is replaced by the player with whom the item was found first.

Catch the pebbles

The game involves six players divided into two teams. To play, you need 25 small pebbles or round pebbles so that they all fit in a handful. The players sit in a circle. One of them takes the pebbles in his right hand, throws them up and tries to catch as much as he can, the rest fall to the ground. Then he throws the caught pebbles and again tries to catch as many as possible. The player transfers these stones to the left palm. Having thrown one pebble, he quickly picks up as many pebbles as he can. Then again he throws up one of those in the handful and with the same hand picks up the next pebble. This is repeated until the player collects all the stones or loses.

The player loses if:

- cannot pick up a single pebble while another is in the air;

- lifting one pebble, the other will budge;

- picking up a pebble, he will not be able to catch the one that is in the air.

If one player loses, the next one enters the game. If you win, when all the pebbles are collected, the next player starts the game, and the number of pebbles is recorded in favor of his team. If the players of both teams have already taken part in the game, the final result is summed up. The team with the most points wins.

Quick ball

6 or more participants take part, however, the more players, the more interesting. They line up in a row 30-40 cm apart. Outstretched arms with open palms are held behind the back. One of the players, walking along the line, pretends to want to drop a ball (or ball) into someone's palm. Players must not look back. Finally, he lowers the ball into his hand, and the player who received it breaks out of the line. Neighbors in the line must grab him (or tag him) before he moves. But at the same time, they do not have the right to leave the line. If they fail to capture him, he may return to his seat and the game continues. If caught, he changes places with the leader, and the game continues.

Wattle

All participants are divided into two teams and lined up in two lines opposite each other.

Participants braid the "wattle" - they join hands through one, crosswise.

The members of the first team walk towards the other team, which at this time is standing still, and say: “We all congratulate Masha and wish her good health!” They say the second half of the phrase, stepping back. Then the other team does the same. Then everyone lines up in the back of the head and follows the leader, who tries to walk in such a way that everyone is confused. As soon as the leader claps his hands, both teams take their places and again braid into a “wattle fence”.

Usually after that, "extra" hands appear.

shackles

Twenty participants are divided into two groups, stand opposite each other at a distance of 20 m and join hands, forming two chains parallel to each other.

The first group shouts in chorus: “Shackles!”

The second answers her: “Shackled! Unleash us."

First, in chorus: "Which of us?"

The second group, after conferring, chooses one of the first group and calls his name.

The chosen one runs up and tries to break the chain, the participants of which chose him (the chain of the second group), and those, in turn, try to prevent this, holding hands tightly.

If the chosen one breaks the chain, then he takes one of the two who broke the chain and takes him to his team.

If the chosen one does not break the chain, then he remains in this team (caught).

The game continues until one of the teams has 1 person left.

Alice and Basilio

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is Alice bends one leg at the knee and, holding it with his hand, together with Basilio, who is blindfolded, embracing, overcome a given distance. The couple that “hobbled” first receives a “golden key” - a prize.

locomotives

With colored chalk on the floor, several intersecting, intertwining " railways" different color. Players, having chosen their “road”, grab each other (5-7 people) and try to reach as quickly as possible, to get to the end of the path. The train that reaches the target first is the winner.

rocket launcher

Along the edges of the site, 6-8 triangles are drawn, - “rocket sites”. Inside each of them draw circles - "rockets", but always a few circles less than the players. All participants stand in a circle in the center of the site. At the command of the leader, they walk in a circle, holding hands, saying the words: “Fast rockets are waiting for us to walk around the planets. Whatever we want, we'll fly to such! But there is one secret in the game: there is no place for latecomers!” After that, everyone runs to the “rocket launcher” and takes their places in the “rockets”. Those who do not have time to take a place are out of the game.

Gardener

A simple game that is suitable for collecting "forfeits" with their subsequent playing.

Rules: the leader is called the gardener. All participants choose their own flowers, on behalf of which they will speak. Leader starts:

- I was born a gardener, I was seriously angry. I'm tired of all the flowers, except... - And he names any flower chosen by the players. He should respond: - Oh! - What happened to you? - In love (in love) ... - In whom? - In ... - And he names the flower of another participant (or gardener). He also responds: “Oh! - What happened to you? - And in a circle. A participant who has not responded gives a phantom (or leaves the game). The participant who named the missing flower also gives a phantom.

We meow and grunt

Players are divided into two teams, one team is “kittens”, the second is “pigs”, they, respectively, meow and grunt. After that, everyone is blindfolded and everyone is mixed among themselves in a circle of chairs or other guests. It is necessary to gather your team as soon as possible, without leaving the circle.

Matryoshkas

All those present are divided into two teams, line up one after another, each with a handkerchief. On command, the second player ties a scarf from the back to the first (it is strictly forbidden to correct or help each other), then the third to the second, and so on. The last player ties the penultimate one and shouts victoriously: “Everyone is ready!” The whole team turns to face the opponents. You can play for speed, quality, appearance nesting dolls - the main thing is to have time to take a picture of funny nesting dolls.

The driver clamps the ring (or other small object) between the palms, all players put their hands on him with a “boat”.

ring-ring

The driver, putting his hands into the hands of the participants, must pass the ring to any of the players so that the rest do not guess who exactly.

After that, the phrase is pronounced: “Ring-ring, go out on the porch!”

The one who got the ring should run out to the place of the driver, while the rest should try to keep him, unless, of course, they figure out in time who exactly is going to run.

If the one who received the ring manages to run out, then he leads the next horse, if not, the driver remains the same.

Cats and mice

Having chosen "cat" and "mouse", all other players become in a circle and hold hands. "Cat" - outside the circle, "mouse" - inside it.

The "cat" now and then strives to break through to the "mouse", which is guarded by the other players: they prevent the "cat" from slipping down, dropping their hands; trying to prevent her from jumping over their closed hands, raising them ...

If the “cat” manages to break into the circle, then the players should quickly open the chain so that the “mouse” can jump out of the circle, and have time to hold hands before the “cat” runs out after the “mouse”. Being outside, the "mouse" teases the "cat", and when the latter manages to jump out of the circle, the players must temporarily open the circuit again in order to let the "mouse" in, but not the "cat" ...

The game continues until the "cat" catches the "mouse".

The players choose a new "cat" and "mouse".

I go, I go, I go

According to the rhyme, one of the participants is declared superfluous.

Everyone else stands in a circle facing the center, at a distance of about one step from each other. Then the extra one moves along the outer side of the circle and says: “I'm going, I'm going, I'm going, but to someone's misfortune. Whom I hit, I run away. I just can't choose."

Finally, he lightly pats one of his comrades on the back, and from that moment both of them become rivals, because the task of each is to run around the circle in order to take a free place, and one runs around the circle on the left, the other on the right, i.e. from different sides .

After that, the game resumes: the loser again moves in a circle behind the backs of his comrades with the words: "I'm going, I'm going ..."

Malechina-kalechina

The players choose the driver.

Each player picks up a small stick (20-30 cm long). Everyone says these words:

Malechina-kalechina,

What time is it

Left until the evening

Before winter?

After the words "Before the winter?" put the stick on the palm or any finger of the hand. As soon as the sticks are placed, the host counts: "One, two, three, ... ten." The one who holds the item the longest wins. The host can give different tasks: while holding a stick, the players must walk, squat, turn right, left, around themselves.

mail

The game begins with the roll call of the driver with the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the city...

- What are they doing in the city?

The driver can say that they are dancing, singing, jumping in the city. All players must do what the driver said. And the one who performs the task poorly, gives a phantom. The game ends as soon as the driver collects 5 forfeits. The players, whose forfeits are with the driver, must redeem them. The driver comes up with interesting tasks for them. Children count poems funny stories, remember riddles, imitate the movements of animals. Then a new driver is chosen, and the game is repeated.

On the count of three

2-3 people play. The host announces the conditions of the competition:

- I'll tell you a story

In half a dozen phrases.

I'll just say the number 3, -

Take the prize immediately.

Once we caught a pike

Gutted, but inside

Small fish were seen

And not just one, but as many as seven.

When you want to remember poetry

Don't bite them until late at night.

Take and repeat at night

Once - another, but better ... ten.

Dreaming guy hardened

Become an Olympic champion.

Look, do not be cunning at the start,

And wait for the command: one, two, march!

One day a train at the station

I had to wait three hours...

If the players do not have time to take the prize, the host takes it and ends:

Well, friends, you did not take the prize,

When it was possible to take.

Prize on a rope

In the room, a rope is stretched between two chairs, on which prizes hang on thin threads.

The participant is blindfolded, given scissors in their hands, slightly untwisted and directed towards the hanging prizes.

The participant must approach the rope and, without touching his hand, cut off the prize.

Body parts

Players are given cards with certain letters. The task of the participants is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place the most cards without dropping them.

"Fairytale" game

It is offered for a company of at least 10 people.

1. A children's book with a fairy tale is taken (the simpler, the better). “Ryaba the Hen”, “Gingerbread Man”, “Turnip”, “Teremok”, that is, any stories simplified and adapted for children are ideal ... (the more stupid, the funnier).

2. A leader is chosen (he will be a reader).

3. ALL (!) Heroes of the fairy tale are written out of the book on separate sheets, including, if the number of people allows, even trees, stumps, rivers, buckets, etc.

4. Using the method of strict scientific poke, everyone pulls their roles.

Brook

The players become in pairs - a boy-girl - in a column one after another.

Couples hold hands and raise them at head level, forming a kind of "arch".

A free girl (or guy) - a "fish" - enters the first "arch" and starts walking forward, along the way she takes any guy (girl) she likes by the hand and drags her to the end of the stream, where they get up as a new couple, be sure to kiss.

During the passage of the stream, those standing in it form “stones and snags” with their free hands, patting and pinching the passing “fish” for all the protrusions and roundness. The freed girl (guy), whose partner was “taken away”, becomes a “fish”. Couples passing along the "brook" move crouching, trying to slip quickly and dodge slaps. The game is quite dynamic.

The sun

One person stands in the center and closes his eyes. This is the Sun". The rest of the participants (“planets”) stand at the distance at which they are comfortable. You can also take various poses. Then the "sun" opens its eyes and looks at the resulting picture. After that, the person standing in the center can move people to the distance at which he would be comfortable. As a result, everyone sees a real and desired picture of the relationship of the group to the individual and the individual to the group.

Caterpillar

Everyone stands in a column with their hands on each other's shoulders. Everyone's eyes are closed, except for the first one, who leads the group through various obstacles. If the obstacle is serious, then it is better to warn the group about them.

Option: only the last one has his eyes open, and he tells the first and the whole group where to go.

Camera

The group is divided into pairs. The first in a pair becomes a photographer, the second becomes a camera. The “camera” closes his eyes, the “photographer” brings him to an interesting place in the room and, by slightly pressing on his head, “takes pictures”. The "camera" opens its eyes for a second, and then closes again. Then the “camera” must guess where the “pictures were taken”. Then the roles change.

Mu Mu

The group sits in a circle. The first person takes a long time sounds m-u-u-u at a certain height. The moment he finishes, the next one must catch up, and so on in a circle. It is important that the sound is not interrupted. Those who laugh are out of the game.

In the dark

This game will require skittles and blindfolds according to the number of participants. Team game. Skittles are arranged in a "snake" in front of each team. The teams, holding hands, blindfolded, try to cover the distance without hitting the skittles. Whose team will have fewer knocked down pins will win the "journey". How many pins not knocked down - so many points.

two rings

The group stands hand in hand around a circle drawn on the ground. Inside this large ring is a smaller ring. The player can only be either outside the big ring or inside the small one. The task of each is to force others into the forbidden territory and at the same time hold on to it.

snake tail

Participants form a column, holding tightly to each other's waist. The task of the "head" is to catch the "tail" - the last player, and the task of the "tail" is to dodge.

Three questions

Three boys and three girls are called. The host keeps one member of the opposite sex out of six. And the rest are taken away so that they do not eavesdrop and do not peep. It is agreed with the remaining participant that he will answer the question in the sequence “yes” - “no” - “yes”. And so three times for three questions.

The facilitator asks the following questions:

- Do you know what this is?

- Do you know what it's for?

- Do you want to know?

In the first series, the host points to the palm, and after agreeing to find out what it is for, shakes the participant's palm. In the second series, the facilitator points to the shoulder and, after the answer, gently hugs the participant's shoulder. In the third series, the host points to the lips and, after answering, stretches his lips to the participant, intending to kiss, and then plays on his lip like a little one. After a friendly laugh, the host sits down, and the 1st participant takes his place. And a second member of the opposite sex is called for him.

So in turn, all six participants pass the survey.

The power of the gaze

The players stand in a circle. Participants exchange glances, agreeing who changes with whom. In the center is a leader who is trying to take someone's place. The one whose place was taken by the leader leads.

Sculpting blindly

Participants are divided into three people, and one is blindfolded. At this time, the second of the third "sculpts a sculpture." Then the “blind” must “blind” from the second the same thing that he “blinded” from the third.

molecules

Participants randomly move around the room. The leader shouts: “We unite in groups of 3 (4.5, etc.) people!” Participants should quickly come together as instructed and hug tightly in groups. Single "molecules" are out of the game.

We draw on the palm

Participants break into pairs, close their eyes and stretch out their hands to each other: one palms up, the other down. One represents some image and tries to convey it to the second by stroking it with his palms (for example: the sea, the wind, two people under a lantern, etc.). Then the couples change.

Grandma's chest

Each of the two players has his own chest or suitcase, in which various items clothes. It is more interesting to pick up old funny things. The players are blindfolded, and at the command of the leader, they begin to put on things from the chest. The task of the players is to dress up as quickly as possible.

best chauffeur

Long threads are tied to two machines, and pencils are attached to the ends, or you can also thread spools. At the command of the leader, the players begin to wind them up. The one whose car reaches the finish line the fastest wins.

Word on the back

Players are attached to their backs by a sign with a word pre-written on them. The task of the players is to read what is written on the back of the opponent, but at the same time not show their inscription.

Where is the gift

10 pieces of paper are taken, on each of which it is written where the next one lies. Then almost all the notes are hidden in different places, and one is given into the hands of the players. Their task is to find and collect all the notes. It is good to play this game at a birthday party, when the last note indicates where the gift itself is hidden.

picture the word

The players are divided into two teams. From each team, one person approaches the leader, who is given a word, a piece of paper and a pen. At the signal of the leader, these players must draw the received word on paper so that the team can guess it. The team that guesses the pictured word faster than the other wins.

Swamp

The players are divided into teams, but you can arrange an individual competition. Players are given two cards each. The task of the players is to move along these “bumps” cartons, moving from one to another, to get over the “swamp” as quickly as possible.

Confusion

Five or more people form a circle, hold hands and become entangled.

The task of the driver is to unravel them as quickly as possible.

What kind of animal?

Several people are called from the company, each of them pulls out a note from the box indicating which of the animals he needs to portray.

Depicts in the form of pantomime, and the company must guess who he portrays.

Until the last ball

Two large, but equal in number teams participate. Each of the participants ties with a thread to his leg an inflated balloon your team's colors. The thread can be any length, although the longer the better. Balls must be on the floor. On command, everyone begins to destroy the opponent's balls, stepping on them, while at the same time preventing them from doing it with their own. The owner of the burst ball steps aside and stops the battle. The winner is the team whose ball will be the last on the battlefield. Funny and non-traumatic. Checked. By the way, each team can develop some kind of strategy and tactics of warfare. And the balls may not be of the same color in the team, but for a successful fight you need to know your partners well.

Rope and ball

Two couples are called. A rope is stretched between two chairs. The guy and the girl squeeze the ball between themselves and, without touching the ball with their hands, pass under the rope. The second couple does the same. After that, the rope is lowered.

The game is repeated until none of the pairs can overcome the obstacle.

In order of numbers

It is not necessary to tell the name of the game in advance, so as not to let the players guess the meaning of the game before the necessary preparations are made. The principle is the following. One person who knows the rules of the game has to line everyone up in a circle with their eyes closed. You can't peek. After that, everyone stretches one hand forward, and the leader slowly taps a number on the hand, depending on the number of participants. After that, the driver announces that it is necessary to line up in the order of numbers, that is, the person who was hit once should be the first, then the person who was hit twice should stand, etc. At the same time, you can’t say anything, although you shout , knocking, clapping, hugging, naughty, kissing and doing any thing you can, just not to speak and not open your eyes. It is worth giving someone two identical numbers, and skip some. Then you can get two chains with a break, or you get one if people guess about your action. It is advisable to shoot everything on video, then not only the presenter, but everyone else will be able to see how all the participants, like blind kittens, bump into each other, mumble and try to somehow communicate. It is desirable to play the game when people are more or less relaxed and familiar with each other, but you can make the game a way to get to know each other better.

Vania

Leading in this game from one to three. If there are three of them, then everything looks clearer. choose from cheerful company the young men are stronger and larger and lined up. If the leader is alone, then he stands at the beginning of the column, if there are two, then at the beginning and at the end, if there are three, then two stand at the beginning and one at the end of the column. Suppose there is one leader in the game. The host asks a nearby player: “Listen, do you know Vanya?” Players are warned that they must answer: “Which Vanya?” Host: "Well ... Vanya, who does like this ..." The host, spreading his fingers on his right hand in different directions, begins to twist his thumb at the temple. The player then asks the question: "Do you know Vanya?" to the next player, and so on. The last one in the line turns again to the leader. So, young men stand in a row and twist their outstretched palms at their temples ... Let's move on. The host again asks the player: “Do you know Vanya?” - "What?" - “Who does like this ...” and begins to wave his hand outstretched forward, as if there is a handkerchief in it and you are seeing someone off. The player asks the next one... and so on. So ... The young men stand in a row and twist their fingers at their temples and wave their hands ... The host addresses the player with the same question: “Do you know Vanya?” Everything repeats, only now the leader squats down and puts one foot forward. Players repeat after him. Young men in such a stupid pose look very funny. And the presenter for the fourth time turns to the player with a question and an answer: “Which one?” - the presenter shouting: "Which does like this!" - pushes the player, and this whole idiotic line falls ...

Kis - meow

The game is old, but very exciting!

Girls sit on the sofa, and the presenter, together with one of the guys, gets up in the middle, the guy does not see the girls! The host points to any girl, saying: "Kiss." Then to the next one, and so on to everyone in turn, until the guy says: "Meow." If the latter has not decided on the choice, then he says "Shoot." Hearing the cherished: "Meow", the presenter asks the guy to name any color. Before the game begins, players agree on what each color means, for example, red is a kiss, yellow is a wish fulfilled, black is a snap! The host turns the guy around, points to the girl that the guy has chosen, and asks to complete the task corresponding to the named color! To make the game more fun, the participants can be seated separately: a guy-a girl. It's funny to watch two guys kiss tenderly!

Baba Yaga

Players are divided into several teams, depending on the number. The first player is given a mop in his hand, with one foot he stands in a bucket, with one hand he holds on to the bucket, and with the other - on the mop. In this position, the player must run a certain distance and pass the equipment to the next.

greedy

There are many balls scattered across the floor.

Those who wish are called. On command, to fast music, each of the participants must take and hold as many balls as possible. The most greedy wins.

Talent Hunt

The game reminds everyone of the well-known "Treasure Hunt", but in the process, the participants find not only a prize, but also talents that they had not previously suspected. Those present form several teams. Their task: to find "treasures" as quickly as possible - a case of cola or a delicious cake. The organizers must prepare 12 notes, each one with the location of the next one. But the main difference is that some of the notes are hidden, and some are in special "exchange points". The team will receive a note at such a point if they fulfill a certain condition.

1. Push-ups 30 times - in the paragraph "There is strength - no mind is needed."

2. Inflate 5 balloons in 1 minute - at the “Inflate” point (balloons will then come in handy for many games and contests).

3. Guess riddles - in the item "Mysterious".

4. Show pantomime - in the item "Theatre of one actor".

6. Dance the lambada dance with the whole team - in the paragraph “Everyone dance”, etc.

If a team does a task incorrectly, they can be given a "false" note. Good mood for big and small for a good half of the day provided!

In the bag

All participants write on pieces of paper the name of any part of the body (arm, thigh, ear, nose, etc.). All papers are folded into a hat. The hat is placed on the floor, and the participants stand around it (it is advisable to alternate girls with boys). In turn, taking out pieces of paper, they touch the indicated places with their hands (1st circle - with the right hand, 2nd - with the left, 3rd again with the right, etc.). As a result, unique poses are formed. Everyone is having fun. The game ends when there are no papers left in the hat.

snitches

For the participants of this game, caps and one stand for a raw egg are made from a newspaper (it is necessary to demonstrate that the egg is really raw by spinning it on the table), which, together with the egg, should be hidden under any of the caps. The host takes one of the participants, the "informer", into another room. All participants wear caps. By any known method, a victim is selected who will have an egg on his head under a cap. The "snitch" enters. His task: to hit one person on the cap. If this person did not have an egg under the cap, the “snitch” sits in his place, and he goes into another room. Then everything repeats. It is clear that a humane presenter at the last moment will imperceptibly replace a raw egg with a boiled one.

Vacuum cleaners

This game can have any number of players, any gender ratio. Take one playing card (preferably plastic). Everyone stands in a circle and begins to pass the card to each other, holding it with their mouths by sucking in air. The one, through whose fault the card "went out of the race", is out. In the end, there is only one winner. After some training, the final game (when two people remain) turns into a gambling spectacle (you can even place bets).

Chain

The players of each team are taken under the arms, stand on the line (between the lines - 10 steps) facing each other. Then converge in the middle so that each competitor from one team takes a place between two players from the other team.

It turns out a kind of chain, where the players of each team look in opposite directions. On a signal, they try to push the enemy back behind the starting line. Players who break the chain are out of the game.

Pairs football

At first glance, this is ordinary football: two teams, a ball, a goal, the usual rules. But this is not so... The players in the teams are divided into pairs (it is better to put a guy and a girl in a pair), they are tied: one leg with the partner's leg. You can also tie the torso, as you like. The game starts on command. The task of the players is to score the ball into the opponent's goal. Goalkeepers are not needed, it will be difficult to score the ball. General wallowing on the ground is guaranteed!!! It is best to play in winter in soft snow.

Because we are pilots

This contest is for some very fun teams. On a spacious platform, two marks are placed, between which the “airplane” runs - the whole team. The captain puts on the pilot's goggles, picks up the "steering wheel" (donut), sits in the basin. The team moves the captain so that the basin does not touch the floor. This is a competition for speed or for the distance traveled in a certain time.

We make dumplings

The same task is written on two sheets of paper, for example: “Knead the dough, wind the minced meat and stick dumplings to the festive table.” Worksheets are placed in an envelope. The participants are divided into two teams. Captains are given envelopes with the task. The captains, after reading it, do not tell anyone about the essence of the task.

Their task is to show their team the process of making dumplings so that everyone understands what is happening. Each captain has only a table at his disposal. All other things are imaginary. The captains stand with their backs to each other or are separated by a screen. At the leader's command, both begin "work". The entire demonstration is limited to one minute. A minute later, the leader gives a command, according to which the captain is replaced by a member of the team. And so on until all the participants try their hand. The task of each participant is complicated, however, by the fact that he must correctly understand what the previous player did, establish the logic of the actions performed before him, correctly continue what he started and give the right direction to the next member of his team.

The team that doesn't turn dumpling cooking into sex on the beach wins.

intricate pose

To play, you need to prepare cards with numbers and one without a number, 2 screens. Three chairs are placed in a row with an interval of 1.5-2 m, separated from one another by thick screens so that those seated do not see each other.

Participants first draw lots, and then randomly choose a place on the chairs. The one who pulled out a card without a number sits on a chair in the middle, who pulled out number 1, sits on a chair on the right, number 2 on a chair on the left. On the right - a representative of the "odd" team, on the left - "even". None of those present knows what numbers each has, but everyone knows his representative.

Now the participant, sitting with an empty card in his hands, must take some kind of intricate pose. Both teams, remaining in their places, help their representative to take the same pose.

The winner will be the team whose representative is the first to complete the task and sit in the same position as the participant in the middle chair.

Small choir

Participants sit on stools. Funny faces are drawn on the bare knees of the participants, some clothes are put on the shins, the knees are decorated with scarves and bows, the feet remain bare. A sheet is pulled in front of the participants. The host announces: “Because of the forest, because of the mountains, a small choir came to us.”

The assistants raise the sheet to their knees so that only the legs of the speakers can be seen. The artists sing children's songs or ditties, moving their legs, feet, etc. The performances of such a choir usually take place as an encore, so the concert participants need to take care of the repertoire. Ditties are especially popular, for example:

I was at the market

I saw Myron.

Myron on the nose

The crow was crying.

cuckoo

To play, you need to prepare 4 sets of Chinese sticks, two cups, popcorn.

6 people are called. They are divided into two teams. One member of each team sits on a chair and opens his mouth - this is the "cuckoo", the rest of the players are "caring titmouse". At a distance of 2-3 meters from the cuckoos, two cups with the same amount of popcorn are placed on the table.

At the signal of the leader, the “titmouse” begin to feed the voracious foundlings, that is, they transfer popcorn from a cup into the mouth of the “cuckoo” with Chinese sticks. Don't litter on the floor!

The "cuckoo" of the winning team can "push" its brother out of the nest - push it off the chair.

Option: wear with a spoon clamped in your teeth, salad or ice cream.

delicious nose

A couple or several couples are selected (then the competition is held for a while). An ordinary sheet of paper is placed between the partners' faces. Those, in turn, hold him with their foreheads (it's easy). Now, on command, they try to make a hole in the sheet (this is already more difficult). The facilitator must warn the participants that tearing the sheet is strictly prohibited - a fine is assigned for this.

Tip: It's easiest to pierce a leaf with your tongue.

Of course, you can try to bite through the leaf, but for some reason, the partner’s nose always comes across with the leaf.

Blind Man's Buff with Rattle

The rules are the same as in the usual "Blind Man's Bluff". The highlight is that the rattle is fixed on the elastic band, and the elastic band is put on the legs of the participants so that the rattle is between the knees. The task of the players is to move around the room (previously limited space) without making noise. Zhmurka catches the most noisy.

New Year is a holiday during which everyone wants to have fun and relax. That is why it is simply impossible to imagine a holiday without entertainment. New Year's contests and games for teenagers will make the holiday at school fun and memorable. We offer you several options for games for large and small groups of children.

Choose New Year's games and contests, taking into account the interests of teenagers

Celebrating the New Year at school should be a surprise and fun not only for elementary school students, but also for older children. With special care, it is worth considering New Year's contests for teenagers 13-14 years old. This is the period when students already know that Santa Claus and the Snow Maiden are not real, and they are practically not interested in New Year's mornings. Only exciting games will be able to interest schoolchildren.

For example, you can invite teenagers to come up with a fairy-tale character, and then portray him. Theatrical skills of each participant will be assessed by the jury represented by the teaching staff. Games with the manifestation of physical endurance will help schoolchildren to believe that physical education is also an important subject. Throwing a New Year's mace, jumping in bags, making a snowman are excellent options for New Year's games.

Consider children's talents for New Year's competitions and games at school

In fact, when choosing New Year's competitions for teenagers at school, teachers should take into account the interests of the class. It happens that students attend some circles, which can also be used in planning a holiday. For example, if there are three or more people in the class who are fond of modeling or weaving rubber bands, you can invite them to mold or weave some kind of New Year's accessory. The students' work is then exhibited in front of the entire school during the New Year's party. In this case, the results of a secret ballot will also be interesting, which will help determine the most talented teenager.

Merry New Year's contests and games: ideas for large and small companies

Involving a demanding teenager in a competition is not as easy as it seems. At this age, children go into a kind of period of rebellion and try to do everything in defiance of adults. That is why young people can be interested only in a special program of New Year's entertainment for teenagers. It must necessarily include games and contests that will be relevant at this age. And to make the games interesting, it is worth making them diverse.

In general, New Year's games and competitions for teenagers at school can be divided into two groups: intellectual and competitions for manifestation physical strength. At this age, young people have already received enough knowledge to put them into practice, so intellectual games and competitions can, in turn, be divided into logical tasks, highly specialized ones and competitions for general development.

For example, you can organize such New Year's contests for a large company of teenagers:

Guess the new year word

We prepare in advance cards with words that symbolize the New Year: Christmas tree, sleigh, Santa Claus, Snow Maiden, fireworks and so on. Divide all participants into two teams. We choose the captains of each team and give them the opportunity to choose a card. After that, the captain selects a member of his team to demonstrate the hidden word. With the help of gestures, the participant must show his team what is on the card. One minute is given to guess the word from the card. If the team calls him during this time, he gets 1 point.

Bag jumping

All the same two teams compete with each other. Three participants are selected from each. The distance that the participants will overcome is outlined. On the count of “one, two, three”, the representative of each team in the bag must jump the entire distance with the help of jumps, then the next participant quickly jumps into the bag and does the same. When the last of the three participants reaches the finish line, it will be clear whose team won and earned their 1 point.

We decorate the Christmas tree

As a third challenge, use a themed game that the whole team can participate in. For teenagers, prepare two Christmas trees and two boxes with different unnecessary things. Each team must decorate their Christmas tree in a minute, using all their imagination and skills. The jury will choose the winner.

These fun New Year's contests for teenagers are able to captivate and amuse. Games are very entertaining and do not require special training from adults.

Do not think that teenagers at school cannot be interested in New Year's competitions. In fact, they are still children who also like to play, just the games should be more adult. Listen to the wishes of the kids - and your holiday will certainly be fun!

The house is filled with the aroma of gingerbread cookies, and invitations to the holiday are sent out to friends. So it's time to make entertainment program. On such an evening, no one should be bored! Even if you are planning a themed party with a clear script, a few universal contests will be quite appropriate. When choosing entertainment, you need to pay attention to the age, number and even character of the guests. Your grandmother will not be able to participate in the tug-of-war, and a fifteen-year-old nephew is unlikely to prove himself in a quiz on knowledge of Soviet abbreviations.

When receiving guests, provide them with an entertaining New Year's program

New Year's contests and prizes for the winners

Choose simple neutral games so that no one is left behind. Mobile, music and dance competitions are perfect, which will distract those present from the banquet. Of course, a gourmet dinner is also very important. But only the holiday that is fun is considered successful. Please note that some of the entertainment will require special props, and don't forget about the prize pool. It can be anything: from banal sweets to the most original presents.

In paper or fabric bags, so that the prize becomes a real surprise and pleasantly pleases the winner. During the evening, you can assign points to the participants of the games. At the end of the holiday, count the points and determine the only winner. For such a case, prepare a special certificate (samples are available on the Internet) or a chocolate medal.

Wish contest

Each of the guests must congratulate their friends with a phrase in alphabetical order. The first guest says a wish with the letter “A”, the second - with “B”, and so on. For example: “A” - “Absolute happiness to you!”, “B” - “Be vigilant: the New Year is coming soon!” etc. When the game comes to the letters "E", "Y", "L", it becomes especially fun. The winner is the one who came up with the funniest congratulations.


Be sure to encourage the winners with small gifts!

Dance on the newspaper

The good old competition has not lost its relevance even today! Participants are divided into pairs. Each of them stands on a newspaper and, when the music is turned on, begins to dance on it. This must be done in such a way as not to go beyond the “platform” and correspond to the rhythm and style of the music. After a few minutes, the newspaper is folded in half, reducing the space for dancing. After 1-2 minutes, the "dance floor" folds again. The winner is the pair that managed to hold out the longest and not go beyond the paper.

balloon surprise

For this competition you need to prepare balloons. Their number should correspond to the number of guests. Each ball contains a note with a fun New Year's task. Then the balloons are inflated, and the guests of the evening must pierce the balloon without the help of hands and fulfill the condition on the sheet. Tasks can be as follows:

  • sound the chiming clock
  • stand on a chair and notify everyone that Santa Claus is coming to us
  • dance rock and roll
  • guess the riddle
  • eat lemon without sugar

Tasks can be created independently. Select the winner by popular vote.


Choose competitions so that everyone can take part in them

Fancy dress

Various clothes are put into the bag in advance: underwear, skullcaps, stockings, mittens. The more diverse your wardrobe, the more interesting. Participants dance to the music and, while it is playing, pass the bag to each other. At the moment of a pause, the contestant, in whose hands the bag turned out, must pull out one thing and put it on.

Music and dancing continue until things run out. There is no winner here, but all participants are guaranteed laughter and fun. In this game, you can involve guests who ignored the festive dress code and came to visit without a carnival costume.

Sculpture Competition

Participants are divided into two teams: guys and girls. Everyone is given a lot of balloons different size and forms, and Double-sided tape. The task for women is to make a man out of balloons in a certain time (10-15 minutes). Guys must create a lady from the same materials. The most original sculpture wins and goes to its creators.

tangerine racing

A mobile and fun competition for several teams, built like a relay race. At one end of the room, place trays of tangerines for each team. Participants take turns running to the tangerines, put the fruit on a tablespoon and return to their comrades as quickly as possible to pass the spoon to the next participant. The first team to carry all the tangerines is the winner. The prize fund is on a tray.


Actively use symbols and attributes of the New Year in contests

Santa Claus and reindeer

This is a pair competition. "Deer" blindfolds with a handkerchief, and hooks a rope to his belt. "Santa Claus" is behind and holds the other end of the rope in his hands. With skittles or simple plastic bottles path is formed. The host gives the signal to start. The team that reaches the finish line first and does not knock down the skittles wins. The competition is held in a large room.

Agile mittens

Several couples take part in the fun. The guys are given thick winter mittens, in which they must fasten the buttons on the partner's dressing gown or jacket. Clothing with a clasp is worn over the participant's attire. The winner is the pair that managed to fasten in a certain time the largest number buttons.

New Year's compliment to the Snow Maiden

Competition for men. Santa Claus or the host of the holiday puts a match on the eyelashes of the participant, and he begins to compliment the Snow Maiden or another girl. This continues until the match falls. The one who manages to say the most pleasant words wins.

Santa Claus bag

Santa's red bag is brought into the house. Each guest must bring

What holiday is the most important for each person? What holiday is everyone looking forward to: both adults and children? Of course, this holiday is a birthday. And every child dreams of an unforgettable holiday on this special day for him. Every parent tries to make this very day so special and unforgettable.
To make your child's birthday memorable for both him and the guests for life, you need to carefully plan it. It is not so difficult to choose a place and treats, it is much more difficult to figure out how to entertain guests. The list of the most original and exciting contests below will help you with this.

Competition No. 1. "Home theater".

All present guests can take part in this competition. Children must be divided into 4 teams. The host chooses any tongue twister or poem that everyone knows by heart. The task of each team is to choose a specific theatrical genre. It can be comedy, drama, etc. And then each team recites a poem in the chosen genre. The winner is the team who, according to the host or parents, did the best. The competition is very fun and funny.

Competition number 2. "Apples in a bowl."

For this competition you will need two people, 10 apples and 2 basins filled with water. Both basins should stand on 2 chairs. Each bowl contains 5 apples floating in the water. The task of the guys is to catch more apples from the water than the opponent. But at this time, the hands of the children should be behind their backs. So you have to catch apples with your teeth. Whoever catches all the apples first wins.

Competition number 3. "Who am I?".

This is one of the most favorite youth competitions. All those present can participate. You need as many pieces of paper as there is a person playing the game. On them, the host must write the names of famous personalities or the names of any objects. A piece of paper is put on the forehead of each player, so that he does not see what is written there. The first participant then asks questions that can be answered with “yes” or “no”. The participant's task is to guess what is written on his forehead. Questions can be like: “Am I an object?”, “Am I an animal?” etc. After the first participant has guessed who he is, the second begins to guess, and so on in a circle. This is a very fun game for a big company.

Competition number 4. "Find a mate."

For this contest you will need 5 girls, 4 boys and one mop. The music turns on, the guys break into pairs and start dancing. The one who does not have a partner dances with a chair. When the music stops, the couples break up and whoever had the chair puts it aside. When the music is turned on again, everyone must find a mate again, and those who do not have time dance with a chair. The competition is very funny, because in a hurry no one will figure out to take a boy or a girl as a couple. Already after the second song, the boys dance with the boys, and the girls with the girls.

Competition No. 5. "Unusual football".

This game is suitable for those who celebrate their birthday in nature. Everything is the same as in normal football. Children are divided into 2 teams. The team that will score more goals at the opponent's gate - won. But the catch is that all the children in both teams must be paired up and connected. That is, the couple must be connected on one leg with each other. It will be very funny to watch such football, and the players will undoubtedly enjoy such a game. The main thing is to be careful and not get hurt.

Competition number 6. "Light bulb".

This competition requires one boy and one girl. The host leads the guy out of the room, and explains that when the guy comes back, he should pretend that he is going to screw in the light bulb. The girl will dissuade him, but he must explain to her that this must be done. Then he returns, the girl comes out, and the host tells her that the guy was going to hang himself, and this should not be allowed under any circumstances. The girl returns, and the guests watch the cheerful picture.

Competition number 7. "Bust all the balls."

This competition will require five or six boys. The host ties a balloon to the right leg of each of them. The task is very simple. The winner is the one who bursts his balloon first, without the help of hands. Trust me, it won't be that easy to do.

Competition No. 8. "Boxing gloves".

Both boys and girls can participate in this competition. There must be four participants. Each is given a pair of boxing gloves and candy. The task is to unroll the candy faster than your rivals while wearing gloves.

Competition No. 9. "Dance on the newspaper."

This competition requires 3 boys and 3 girls. 3 newspapers are placed on the floor. Each couple stands on their newspaper. When the music starts, they start dancing. It is very important to dance without leaving the aisles of your newspaper. Then the music stops, the host folds the newspaper in half. The couples are dancing again. If a couple goes beyond the newspaper, they are out. And so it goes, until the winner is determined.

Competition number 10. "Mafia".

Mafia is one of the most favorite games not only among children, but also among adults. You can buy it in the store, but if you don't have such a game, you can make it yourself. You take the same pieces of paper, the number of which is equal to the number of guests. Write the word "Mafia" on one sheet, and "Peaceful" on all the rest. Then turn the sheets over so that no one sees what is written on them. Give each player a piece of paper, except for the leader. Players carefully look at what is written on their pieces of paper, but so that no one else sees it.

The host says the words: "The city falls asleep." After these words, all players close their eyes. Then the host says: "The mafia is waking up." The person who had a piece of paper with the inscription "mafia" opens his eyes. The host says: "The mafia makes its choice." The person who opens his eyes quietly points at any player to the leader. This means that he killed this civilian. The host then says "The Mafia goes to sleep" and then "The city wakes up". The host says which of the civilians were killed, and everyone starts to think who the mafia is. In this game, you need to be good at bluffing. If everyone thought that you were the mafia, you need to be able to convince all the players. This game can be played for hours. The main thing to remember is that the more players, the more fun it is to play.