Competitions for the new year dance to school. Scenario for the New Year for high school students: modern funny contests with jokes, games and fairy tales

New Year's gift

Girls are invited to participate.
They are called Snow Maidens and they talk about the conditions of the competition.
And according to the terms of the competition, the Snow Maidens should be able to wrap a beautiful gift to help Santa Claus.
And if we consider that best gift for the Snow Maiden - a man, then she should pack him, beautifully.
Call the guys' helpers - who will act as gifts.
Distribute toilet paper to the participants and let them beautifully wrap and wrap their gift.
For a beautifully wrapped gift - a prize.

And next year I...

All guests write a proposal on small pieces of paper
“And next year I ...” and add what he wants to have or do next year.
All papers are placed in Santa Claus's hat, mixed.
After that, each participant takes out a piece of paper and reads aloud.
It turns out very funny.

Movie. Movie? Movie!

How many films about the New Year and Christmas have been made by thousands of directors! Surely, each of us remembers a couple of names of such films. In this competition, participants are given the opportunity to show their knowledge in the field of cinema.
The facilitator selects several people.
The contestants stand in a row. Under the terms of the competition, they take turns naming films that are associated with the New Year or Christmas.
Participants who cannot give an answer are gradually weeded out.
The last person to say the title of the movie wins.

Win-win lottery

Participants pull out from a New Year's bag (well, or another vessel or hat) leaflets with comic riddles that designate an object. For example, a bald man does not need it (a comb), or he will help restore a broken one (glue). If a person guesses correctly, then he gets exactly this item. Since it New Year, then you need to make sure that even the most slow-witted guessed.

New Year's songs

This competition will require many participants. They will need to be divided into two teams. Next, each team chooses any musical composition associated with the New Year. All teams are given five minutes to prepare. Here's what they do at this time: first, the participants or the participant who will perform the song are selected, after which the roles are distributed among the rest. That is, for example, if you chose the song “A Christmas tree was born in the forest”, then, let’s say, 2 people will sing the song, and everyone else will depict it: someone will be a Christmas tree, someone will be a hare, maybe even someone will depict falling snow, everything is limited only by your imagination. After such "presentations" of songs, the audience chooses the winning team.

alphabet gifts

For the competition you need to prepare souvenirs. The host tells the participants that he has prepared gifts for smart people. To receive a gift, guests must be the first to come up with a congratulation for the New Year on the named letter of the alphabet. The letters A, B, C and the like will not cause a hitch, since it is easy to come up with a congratulation on these letters. For these congratulations, the presenter gives small souvenirs. For complex letters, for example, Zh, X, F, C, Ch, the presenter gives better souvenirs.

New Year's relay

Participants are given 2 pencils, a matchbox and 1 small artificial Christmas tree. Everyone needs to take pencils in their hands, put a matchbox on them, set a Christmas tree on the box and overcome the "New Year's" distance. Whoever doesn't lose the Christmas tree wins!

"Push the core" - a comic contest

Two teams compete in the shot put. True, the core here replaces balloon, but it is not so easy to "push" it. Who will become the champion? The places where the ball falls can be marked on the floor with colored crayons, which will indicate the name of the "pusher"

Auction

Santa Claus says:
- There is a wonderful Christmas tree in our hall. And what toys on it! What do you know about Christmas decorations? This magnificent prize will be given to the person with the last answer.
Players take turns saying words. During the pauses, the presenter begins to slowly count: "Clapperboard - one, cracker - two ..." The auction continues.

We bring to your attention New Year's competitions for high school students. They will cheer up all those gathered and help make the festive evening fun and memorable.

New Year's contests for high school students

Participants take turns taking out leaves with comic riddles denoting an object from a bag (hat, vessel). For example, “What does a bald person not need?” (comb) or “What can be used to restore the broken?” (glue). The one who guesses gets exactly the same item.

Girls - Snow Maidens participate in this competition. They are invited to wrap the gift beautifully. This is where the help of the guys is needed. They will act as those same gifts. Each Snow Maiden must pack her partner in a certain time using toilet paper. For the most beautiful gift - a prize.

Various music competitions for the New Year for high school students are very fun and funny. The next competition will require two teams. Their participants are located opposite each other in a line. The task of the competitors is to dance. In turn, each team member shows a certain movement to the music, and everyone else repeats after him. The main condition of the game is that dance elements should not be repeated. Each team has its own piece of music. The competition continues until one of the competitors is able to come up with a dance move. His team will be considered the loser.

Pesniary

New Year's competitions for high school students are very fun to hold with the participation of all those present. Teenagers are divided into two teams. Each mini-group chooses an attractive New Year's musical composition. Only five minutes are given to prepare for the competition. In the allotted time, each team must choose the so-called performer and, having distributed the roles among all participants, stage the song. After the competition, the jury evaluates the performance and selects the winner.

Absolutely any number of players can participate in this competition-game. The main thing is that each team consists of three people. Two participants are tied with a blindfold. One of them is given ribbons. The third participant stands in the middle of the room. According to the rules of the competition, one of the blindfolded players must fasten as many bows on it as possible. And the second is to remove them by touch. The team that completes the task faster than the rest wins.

crush the ball

Competitions for high school students can also be held as a pair competition. The next game is played by two people. Three balloons are tied to the left leg of each of them. The purpose of the competition: to crush the "decoration" of the enemy and protect your own. The winner is the one who has at least one whole balloon.

To play, you will need two empty containers and a few handfuls of peas or dragees. The task of the participants is to hit exactly the neck of the bottle. The one who manages to throw the most peas wins.

Finally

When planning New Year's competitions for high school students, do not forget about gifts for the winners. A tiny souvenir, candy, stationery - no matter what it will be, because the main thing is attention.

Celebrating holidays at school is fun, interesting and memorable for a lifetime. And the New Year holiday is especially distinguished, for which they always prepare in advance. We offer you a little help and our ideas on how to spend this day at school. Look at new contests for the new year for high school students who will help make the day better and more interesting. funny and cool contests which can be played by students and teachers. Watch, choose and play.

Dancing in boots.

Modern children may not know, but adults still remember about felt boots. They are warm and cozy in winter. Can you dance in them?
And so, for the competition, prepare a pair or more boots. Participants put them on their feet, the melody turns on, and dancing in felt boots begins!
You can choose absolutely any songs for the contest: rap, Russian folk, white swan, disco, 80s, and others.

Modern children.

Modern children cannot live a day without their phones and smartphones. And if so, then you need to hold a competition with their help. For this, the host also has a telephone.
3-5 high school students are called to the stage, who have phones with a camera. The host tells them: your task is to take a selfie with the girls from the audience faster than the rest. But only with those girls who are dressed in carnival costumes! The first person to take 5 selfies with different girls and return to anyone wins.
The second stage of this competition: participants must quickly dial an SMS message on their phone and send it to the phone of the presenters.
SMS can be like this: Happy New Year! With new happiness! I will come soon!
Whoever gets the message first wins the prize.

Dance of Santa Claus.

Have you seen how Santa Claus dances? He does it just fine! And in this competition, participants will have to repeat the movements of Santa Claus and show his dance.
Game example:

And so, show the participants a dance, they repeat the movements. After you turn on only the music and the guests should remember the dance movements.

Where does spruce grow?

Naturally, everyone knows that spruce grows in the forest. But the spruce also "grows" in words. That is, in some words there are letters from which you can compose the word FIR.
All high school students take turns calling one such word. Whoever does not name in turn is out. And the last one left wins.
Word examples:
- blizzard
- caramel
- teacher
- briefcase
Etc. There are many such words.

Joking telegrams.

Many send telegrams to Santa Claus. And sometimes these telegrams are comic and funny. And often they are not signed! In this contest, guests must guess who sent these telegrams.
The host reads the first telegram, the students answer. Who guessed - receives a prize.
Examples for the game:

Show the song.

Everyone knows New Year's children's songs. But can the students show them? In this competition, participants will have to show New Year's songs in motion, and the rest of the guests will need to guess them.
That is, whoever shows, he performs the movements about which the songs are sung. You can rehearse this competition in advance to make it more fun.

Who are you, mask?

In order for the competition to be excellent, we put the following masks on the faces of the participants:

We put on so that they do not see their mask. Participants stand in a row and ask the leader one question about their mask. The facilitator answers the questions: yes, no, perhaps, and so on. The task of the participants is to be the first to guess what kind of mask he has.

New Year's drawing.

This competition is not new, but fun. The task of the participants in the game is to draw a New Year's drawing on plates using mayonnaise and ketchup. Competition for time and who will cope faster, he will receive a prize: he can give all the plates, where there is mayonnaise and ketchup.

NEW YEAR'S GAMES, FUN AND COMPETITIONS

Herringbone.
The driver asks any questions, and the rest should answer only with the word "herringbone". If someone confused the words or laughed, then he becomes the leader or they take a forfeit from him, which will then come in handy for playing forfeits.

Snow fantasies.
It will be good if, after playing with the guests at home and treating them, you go out into the fresh air with them. It is possible for everyone to make a snowman instead, but it is better if everyone fashions a small figure out of the snow: who is a gnome, who is a robot, who is a snow maiden. You can arrange the figures in a circle, and then tell each other small fairy tales, and for this, "disenchant" your heroes: tear them off the ground and make them move. Or you can compose a general fairy tale so that all the fashioned heroes participate in it. You can even come up with musical accompaniment: play a saw with a stick, a tin box with cereals, nuts, a small tambourine, a tin drum and all sorts of other toys. musical instruments.

Snow walkers.
You can draw footprints in the snow. If you take long steps back and forth, to the side, you get one picture, and if you draw in small steps, when the toes and heels go close to each other, look in one direction, and then in different directions, this is a different picture. If you put your palm without a mitten on the snow, you get a bear's footprint - and a fairy tale can turn out to be either funny or scary.

Who can guess?
The facilitator asks the participants to guess how many pages are in the book? What is the name of the doll? How many nuts (sweets, etc.) are in a transparent bag? What is in the box? (Or a bag - to the touch). The answerer receives this thing as a prize.

Father Frost.
Santa Claus, chosen according to the counting rhyme, stands in the center of the circle outlined in the snow. The rest of the players, holding hands, dance around him, saying:
Santa Claus, Santa Claus
Overgrown through the oak
Overgrown through the oak
Rolled up a cart of gifts.
Frosts crackling,
snow loose,
blizzard winds,
Blizzards are friendly.
Cold-cold let loose,
He built a bridge on the river.
After these words, the players scatter, and Santa Claus catches them. Whom he touches, he is considered "frozen": he stands motionless in the center of the circle. Players can "freeze" him by throwing a snowball. Frostbite must catch a snowball and try to hit Santa Claus with it. Got - free. And when Santa Claus manages to "freeze" three of them, they prepare a "payback" for him - they make a snowman. Around this woman, all participants in the game dance in a round dance with the words:
Santa Claus, Santa Claus,
He brought a snow woman
Baba, baba, hare,
Get a snowball!
And, throwing snowballs in turn, they destroy it. And the game ends like this: under the hill, two branches are stuck into the snow. This is the gate. Players slide down on a sled, trying to pass through the gate. The one who did not hit them or knocked down a branch becomes the new Santa Claus.

White bears.
An ice floe is indicated in the corner of the site. On it are two drivers - polar bears. The rest on the site are bear cubs. On a signal, the drivers, holding hands, run out to the site and catch the cubs: they catch up with the player and take him into their chain. They catch other cubs already together. The game continues until all the cubs are in the chain. Players are not allowed to sever the polar bears' arms and break free when they are caught.

Thunderbolts.
From several empty tin cans it is necessary to build a pyramid. Then, from a certain distance, you need to throw snowballs at this target. The winner will be the one who knocks down more cans in three throws.

Who will bring down the giant?
This game is based on the traditional tug of war. Only the rope is passed through a giant snowman made of snow. The players are divided into two teams (preferably equal in strength) and, at the signal of the judge, begin to pull the rope. The game continues until one of the teams knocks down the giant (this team is considered the loser). The game can be made more difficult if the giant is placed on an ice platform.

Cockfight on ice.
A circle with a diameter of 2 meters is indicated on an icy or packed snow site. Two opponents, with their hands behind their backs, try to push each other out of this circle. Not only the one who was pushed out loses, but also the one who removed his hands from behind his back. You can hold a real "rooster tournament" according to the Olympic system with the elimination of the losers and the determination of the absolute winner.

Ice slalom on a broomstick.
This game is played on an ice hockey rink. Participants may be on skates, but this is not required. The task of the players is to ride on a broomstick between the pins (maces, towns) placed on the ice and not knock them down.

Luge all-around.
In order to arrange such competitions, you need to learn how to manage the sled well. And the tasks for all-rounders can be as follows:
- when driving down the mountain, pick up on the go 2-3 flags placed on the slope;
- drive through the gates formed by ski poles or branches stuck into the snow;
- on the move to throw a snowball in advance at the target;
- Throw a ring on a ski pole.

Yula.
The game is played on a well-trodden snow field or on ice. For the game you need a small ice floe, called "yule". The players form a circle, standing two meters apart. A leader is chosen, who stands in the middle of the circle. He gets ice. With a kick on the ice-floe - "yulya" tries to knock it out of the circle. The players prevent this, hold the "yula" with their feet and send it back to the leader. The player who missed the "yule" on the right side of himself changes roles with the driver. They play indefinitely, ending the game at will.
The game is more interesting with the advancement of the players in a lateral step in a circle to the right or left. If they move to the right, then they protect the right side from themselves, if they move to the left, then the left side. It is possible to complicate the game by introducing a rule according to which those standing in a circle, having taken possession of the “top”, can pass it to each other without giving the “top” to the driver, but at the same time they must remain in their places in a circle.
You can only hold the Yulu with your feet. Whoever tries to hold her with his hand becomes the leader; "Yula" is considered to have flown out of the circle if it flies past the player below his knees.

Under fire.
This game is played on a snowy ground when the snow is well molded. In advance, the guys prepare as many snowballs as possible. The players are divided into two teams. The playing area is marked with lines or flags. Its approximate size is 10x20 meters. One team stands behind the long sideline of the court. The other is placed behind one of the short lines of the site (in the "city"). The team located in the "city" is considered to be the leader, and the team behind the touchline is considered to be the attacker. The attacking team places prepared snowballs nearby. On a signal, the driving team runs from their "city" to the other side of the site. The attacking team, without crossing the boundaries of the site, tries to get into the running snowballs. Whoever gets hit by a snowball is out of the game.
You can play like this - getting hit by a snowball brings the attacking team a test point, and the driver, who was hit by the snowball, continues the game. You can only cross on a signal. If two players are hit with one snowball, the attacking team is given two points.
The players run across the set number of times, after which it is reported how many snowball hits, that is, how many points the team won. Then the teams switch roles. At the end of the game, the total hit score of both teams is announced. The team with the most points wins.

12 sticks.
For the game you need a board and 12 sticks. The plank is placed on a pebble or on a thick stick, bar, so that one end of it is on the ground, and the other is raised. 12 sticks are placed on the end of the plank lying on the ground. The leader is selected, he stands at the plank and hits its free end, and all the sticks scatter in different directions. The driver begins to collect them, and the rest of the players quickly hide in different places. When the sticks are collected and laid on a plank, the driver goes to look for those who have hidden. Finding someone, he calls him by name, and he must come out of hiding. If the player noticed by the driver is named incorrectly, then he remains in place until the driver calls his name correctly.
A player who has hidden, but not yet found, can run up to the board unnoticed by the driver, kick it with the words "twelve sticks are flying!". The sticks scatter, and the driver must collect them again, and all the players previously found by him hide again. The driver leads until he finds everyone. In the next game, the one who was found last becomes the driver. If the driver cannot find all the players for a long time, you can choose another one.

Squat fight.
A circle of about 1x1 m is drawn on the snow. The opponents squat down, stretch their arms forward and, striking the opponent's palms with their palms, try to push him out of the circle or force him to touch the snow with his hand. Whoever manages to do this is declared the winner.

Chizhik.
To play, you need a flat stick, A-5 cm wide, 2-3 cm thick, 50-60 cm long. At one end, the stick must be trimmed so that it is easy to hold it with your hand. This stick is called a bat. In addition, prepare a small stick - 1.5-2 cm thick and no more than 10 cm long. Its ends are sharpened like a pencil. This wand is a chizhik.
A square is drawn on the side of the site, approximately 1x1 m, the rest of the space in front of it is a field. At the front line to the field of the square is a small plank or stone. A siskin is placed on the plank so that one end of it is raised, and the other lies on the ground. The players choose a driver who receives a bat and becomes square with it. All the rest diverge randomly across the field.
The driver hits the free end of the siskin with a bat and, when he jumps up, hits him with a bat so that he flies as far as possible into the field. The players try to catch the chizhik in the air. If someone manages to catch him, he changes roles with the driver. If no one managed to catch the siskin, the nearest player takes it from the ground and tries to throw it so that it hits the square from which the driver sent him into the field. If it hits, then it changes role with the driver. If it doesn’t hit, then the driver from the landing site of the chizhik again, in the same way as before, kicks him into the field. And so the game continues all the time with a changing driver.
When playing chizhik, the following conditions must be observed. If the driver missed the first time and could not beat off the chizhik, he is given the right to one or two more attempts. If he cannot beat off the chizhik even three times, then he changes with any player of the field of his choice or according to the order.
You can also introduce the following rule into the game: when a field player throws a chizhik into a square, the driver, protecting this square, can beat off the chizhik flying towards him with a bat. If the driver misses, and the chizhik still gets into the square, the driver changes roles with the field player who succeeded in this throw.

Round dances.
The traditional New Year's round dance can be complicated, made more entertaining. The leader sets the tone for the round dance, changes the pace of movement, direction. After one or two circles, a round dance can be led by a snake, maneuvering between guests and furniture. The steeper the loops of the snake, the more fun. The leader along the way can come up with various options: include in the chain those who are not participating in the round dance, slow down sharply, etc.

Decorate the tree.
There are two artificial Christmas trees in the hall.
- There are only a few minutes left before the New Year, - says the Snow Maiden, - and these Christmas trees have not yet been decorated. Perhaps there are two dexterous people in the hall who will quickly do this.
Cardboard toys, papier-mache and other unbreakable toys are laid out on tables 5-6 steps from the Christmas tree. But to complete the task of the Snow Maiden is not so easy. The Snow Maiden reports that a short circuit has occurred, and the Christmas trees will have to be decorated in the dark (blindfolded). Perhaps someone will hang their toys on a neighbor's tree, but the one whose tree is more elegant will win.

Circle toy.
Santa Claus invites the participants to stand facing each other. Music begins to play, and a toy, for example, a doll with the image of the Snow Maiden, passing from hand to hand, moves in a circle. The music stops, the transfer of the toy stops. Whoever has the doll left is out of the game. The game continues until one person remains. If there are a lot of players, you can put several dolls in a circle.

Snowballs.
In a suspended (or standing on the floor) basket, you need to throw 6 "snowballs" - white tennis balls from a distance of 6-7 steps. The one who will cope with this task most accurately will win.

Snowflakes-fluffs.
The Snow Maiden invites several guests to take light cotton snowflakes from the tray. Each player tosses his snowflake and, blowing on it, tries to keep it in the air as long as possible. The one who dropped his fluff can approach a friend and help him complete the task of the Snow Maiden.

Magic words.
The game is led by the Snow Maiden, she invites two teams of 10 people each, gives them a set of large letters that make up the word "Snow Maiden". Each participant receives one letter. The task is as follows: in the story read by the Snow Maiden, there will be words made up of these letters. As soon as such a word is uttered, the owners of the letters that make it up must come forward and, rebuilding, form this word. The team ahead of the opponents gets a point.
Sample story.
There was a fast river. Snow fell on the fields. The mountain behind the village became white. And the bark on the birches sparkled with hoarfrost. Somewhere the sleigh runners creak. Where are they heading?

Centipede racing.
In a fairly spacious room, you can hold centipede races. The players are divided into two teams and line up at the back of each other's head, taking the belt in front of them with their hands. A chair is placed at the opposite wall, which the chain of players must go around, and then return back. If the chain is broken, the leader can count the team as a loser. The task can be complicated and made more ridiculous if the teams move half-crouched, if both teams perform the task at the same time.
A variant of this game is "Snake". The "head" - the first in the column - must catch the "tail" that eludes it. Having caught it, the "head" goes to the end of the column, the game is repeated again. The "torn off" links of the chain are considered losers and are out of the game.

Two Frosts.
A group of guys is located at one end of the hall (room) beyond the conditional line. Drivers - Frosts - are in the middle of the hall. They turn to the guys with the words:
We are two young brothers! (Together): Two frosts are distant.
- I am Frost-red nose.
- I am Frost-blue nose.
Which one of you decides
To go on a path?
Everyone answers:
- We are not afraid of threats, and we are not afraid of frost!
The players run to the other side of the hall behind the "home" line. Both Frosts catch and "freeze" those who run across. Those immediately stop at the place where they were "frozen". Then the Frosts again turn to the players, and they, having answered, run across the hall, helping out the "frozen" ones: they touch them with their hands, and they join the others.

Auction.
Santa Claus says:
- There is a wonderful Christmas tree in our hall. And what toys on it! What do you know about Christmas decorations? This magnificent prize will be given to the person with the last answer.
Players take turns saying words. During the pauses, the presenter begins to slowly count: "Clapperboard - one, cracker - two ..." The auction continues.

Play game.
Santa Claus announces to the audience that none of those present will be able to repeat after him the three short phrases that he will say. Of course, no one will agree with him. Then Santa Claus, as if looking for words, utters a short phrase. For example: "Today is a wonderful evening." Everyone confidently repeats this phrase. Santa Claus, embarrassed, looks for and uncertainly says the second phrase. It is also easily repeated by everyone. Then he quickly and joyfully says: "Here you are wrong!" The crowd is protesting. And Santa Claus explains that his third phrase, which had to be repeated, was: "So you made a mistake!"

Two are better than one.
Any three toys are placed on the floor: a ball, a cube, a skittle. Two players come out and start dancing around them (the game can be played to music). As soon as the music stops or Santa Claus gives the command "Stop!", each player should try to grab two toys. Whoever gets one loses. The game can be complicated: increase the number of participants and, accordingly, the number of toys or objects. Whoever grabs wins large quantity toys.

Under a lucky star
The winner of this game will be the one who first finds a star hanging from the ceiling with a number announced by the host. Stars with a large number written on both sides are pre-hung on threads from the ceiling of the room (or hall) where the dances will take place. During the dance, the music stops for a minute, and Santa Claus proclaims: "Lucky Star - 15!" The dancers try to quickly find a star with this number. The winner is awarded a prize.

Watch your back.
Santa Claus or the Snow Maiden gives various commands to those standing in a circle, and they must be carried out only if the word “please” is added to the command, for example, “Please put your hands up”, “Lower your right hand!”, “Please clap your hands” and etc. The game is fun, at a fast pace. Those who make a mistake are out of the game. The remaining one is awarded the title of "Most Attentive Guest" and a prize is awarded.

Invisible hat.
To do this, you just need to look into the mysterious box. You open it, and inside there is a large inscription: "You try in vain, you still won't see it. That's why it's invisible."

Photo booth for instant shooting.
On the box is a wooden lid with the inscription: "Lift the lid - you will get your photo portrait." Under the lid there is a mirror, on the mirror there is an inscription:
No bad pictures here
Our initiative is famous everywhere.
Still: here, whatever the portrait -
Handsome or beautiful.

Classic rides.
It is necessary, blindfolded, to put the nose of the drawn clown in place or to attach the tail to the drawn donkey.

What page is the bookmark on.
A thick book is taken, in which a bright bookmark is inserted. It is not allowed to look into the book or touch it with hands. You need to guess which page the bookmark is on. It is unlikely that someone will give an exact answer, rather, close to the true one, but this is enough to reward the ingenious with a prize.

Holiday surprise.
A large, beautifully decorated box stands on a raised platform or is suspended from the ceiling. Everyone participating in the attraction writes down on pieces of paper what they think is in the box. Touching the box, trying it by weight, looking inside is not allowed. When everyone has written options, the answers are read out. It is very difficult to become a winner, because there are no guidelines for determining the contents of the box, but you can guess by chance. In extreme cases, you can accept an answer that is at least approximately suitable for the subject. Such an answer will be counted, and the winner will be awarded. You can put several items in the box, this will only make the game more interesting, as there will be several winners. If there are several correct answers, the contents of the box (nuts, sweets, etc.) can be divided among all the winners. Only the organizer of the attraction can know about what is put in the box, who must himself, without witnesses, choose a "surprise" and personally seal the box.

What is my name?
A large beautiful doll sits on a dais. Under her arm is a sealed envelope with her name on it. It is necessary to guess this name, then the winner will receive a prize. If several people guess the name of the doll at the same time, then a lot is thrown between them to present the prize. If no one guesses the name, the leader continues the game until the correct answer. To help the players, you can suggest what letter the name begins with - with a vowel or consonant. If this name is found in the literature, you can give the author's last name and the work and thus lead to the correct answer.

Push the core (comic competition).
Two teams compete in the shot put. True, the core here replaces the balloon, but it is not so easy to "push" it. Who will become the champion? The places where the ball fell can be marked on the floor with colored crayons, which will indicate the name of the "pusher".