Summer camp in kindergarten abstracts of activities. Camp activities

Svetlana Penikhina
Development of activities for the summer health camp day stay

All children camps are divided into 3 cities, planet, ship, depending on the theme of the shift

game program "ZOO"

1. How beautiful and amazing the world around us is! How beautiful and unique are endless forests and boundless seas, full-flowing rivers and lakes, high mountains and green plains, wide steppes and boundless deserts! How amazing and unique are the animals that inhabit our planet!

2. But it's not enough just to admire nature. You have to be careful with her. People, unfortunately, do not always think about it. In the last two thousand years alone, almost three hundred and fifty species of animals have been completely exterminated. It is terrible to imagine that in some hundred years there will be neither polar bears nor Amur tigers on the planet. Our game program is dedicated to the animal world of our Motherland.

1. Let me introduce our jury: Departments of culture of cities, please take the place of the jury. Our first competition "Greetings". Each city for 3 minutes. You need to come up with a name for your team, explain why they chose such a name for their team and draw an emblem.

2. Our next contest "Warm-up" 3 people are invited to the stage. from each city - connoisseurs of nature. Each city answers 3 questions. And the last question is decisive - one for all teams. Who will give the correct answer faster.

1. While the jury is summing up the first results, I propose questions for the audience (Competition for spectators)

2. We thank the audience for their answers and ask the jury to sum up the first results.

1. 3 contest "Proverbs and sayings" Each team is invited to make two parts of proverbs and sayings.

Wolves to be afraid (do not go to the forest)

Beats like (fish on ice)

Better tit hands than (pie in the sky)

The cat knows whose (meat eaten)

live with wolves (wolf howl)

That's why the pike in the river, so that the crucian (didn't sleep)

Old furrow horse (does not spoil)

goose pig (not friend)

2. Nature is beautiful not only in our forests. It is also beautiful in the jungle, where palm trees grow, bamboo rustles, monkeys jump through the trees, and the voices of unknown birds are heard. There are many places in the jungle where there is a swamp. We need to overcome it.

1. Next competition "Cross the swamp" We'll see who gets through this unfortunate place faster. And the bumps along which we will move will serve as hoops. You need to stand with both feet on one bump, and put the other at some distance in front of you. Then step with both feet on it, and the one on which you stood before, rearrange again in front of you. We invite 5 people from the city to the stage. Attention! Started!

2. Swamps in the jungle are teeming with crocodiles that can reach a length of 6.6m. Here we are with you now and play. The contest is called "Crocodile". Each team is divided into pairs. One person from the pair will move on his hands, and the other must hold his legs. On the way back, they switch places. 6 people from the city are invited to the stage. The first participants took the right position. Attention, let's start!

1. And what a swamp without frogs! So our next contest is called "Frog Run". We ask you to come up to the stage 5 people from the city. Team members, squat down with your hands on the floor in front of you. Now, at my signal, you will jump like a frog, whoever is faster. Jumping like frogs is putting both hands forward on the floor and then jumping with both feet from a squatting position. Then put your hands forward again.

2. Well done! Finally, we got over the swamp and were so happy about this that we even jumped. And let's see who jumps better. Contest "Jump". To do this, you need to jump on one leg back and forth. There on one leg, back on the other. We invite 5 people to the stage.

1. Well done! You are good at jumping on one leg, and now jump on two, but not just, but holding the ball between your legs. Contest "Meat Run". We invite 5 people from each city.

2. There are many snakes in the jungle, including very poisonous cobras, which can be up to 5.5 m long. Cobras are distinguished by the fact that, in case of danger, they raise their neck and spread several pairs of ribs, as a result of which a so-called hood is formed. And our last competition is called "Snake"

1. For this competition, teams must stand tall. Ahead - the highest. Now put your left hand between your legs. Behind him, let him take your hand with his right hand. The rest of the participants continue this chain in the same way. Each team at my signal begins its movement. Those who reach the finish line the fastest win. So line up. We started.

2. Thank you all, you are great!

Game with spectators:

I will name you the inhabitants of the zoo, if correct, you owe me respond: “We saw, we saw, of course we saw!”. And if not right: "Not"

Behind the bars at the gate

Sleeping giant hippopotamus. Seen?

Ponies are small horses.

How funny ponies are. Seen?

Seen, seen, seen in the zoo!

Here is a baby elephant a quiet dream

Protects the old elephant. Seen?

Seen, seen, seen in the zoo!

The black-eyed marten is a wonderful bird. Seen?

(Who said the marten is a bird?

I should learn better.)

Angry - despicable gray wolf clicks on the guys with his teeth! Seen?

Seen, seen, seen in the zoo!

Penguins suddenly flew higher than spruce and aspen. Seen?

Seen, seen, seen in the zoo!

The insatiable beast jackal paced from wall to wall. Seen?

Seen, seen, seen in the zoo!

And the green crocodile walked importantly across the field. Seen?

Seen, seen, seen in the zoo!

Beyond the fields, beyond the meadows

Walking chicken with horns.

All of you here have heard yourself,

The cheeky boy said so

Like a chicken with horns

He saw it at the zoo!

Related publications:

Leisure Academy. Daytime Leisure Club Program RELEVANCE OF THE PROGRAM Summer rest- the longest children's vacation. Rest should be active, creative, cognitive and,.

What activities are held in the camp for all units?

1. Concert

Usually in this case, squads and leaders are required to have numbers that are connected by a common idea.

2. Competitive game program

These are contests united by a common idea:

  • Competitions can be individual, for example, the program "Let's get to know each other." It is carried out on the first or second day. Those who wish are called.
  • Or group. For example, a team of counselors plays against a team of children.

3. Excitement

The word agiotage means (French agiotage) - a strong excitement, excitement, a struggle of interests around some business, issue.

In the camp, this is a matter in progress, which you need to collect as much as possible of something (coins, tokens, points) and win.

The excitement happens:

  • Individual. Here everyone is for himself. Children run at the station to the leaders and complete tasks, for which they receive a reward. According to the results of the excitement, the winners are awarded.
  • Command. The squad must run to free stations, complete tasks and receive rewards. Based on the results, the teams are awarded.

4. Round the world

These are station games. They are of different types:

  • "Minibus". The order of passage of the stations is determined by the route sheets. In this type of circumnavigation of the world, the time allotted for each station is clearly defined. With accurate work, there is no pandemonium at the stations, and all detachments finish at the same time.

  • "Star". In this case, the stations are located in two circles: a small complex and a large easy one. The children themselves decide which way to go. Starting stations are defined for each squad, but it's up to the squad to start with easy or difficult. Tasks are completed within a certain time, but if the guys completed it earlier, they can run to the next station. If the children did not cope with the difficult task, then they run to the easy station.

  • "Be ready!". Route sheets are not used here. Instead, there is a single field on which all stations and units are depicted. A captain is selected in the squad, who runs up to the distributor near the field and receives a card for the next station. There is no clearly defined time. While the station is occupied, no squad can run to it.

5. Starter.

This is a dance program. From the detachments, teams are nominated that perform dance tasks. The winner is determined.

"The ABC of camping activities" is more than 80 different traditional, innovative, familiar and new forms of leisure activities. The names of events with a brief explanation are written for each letter. This "cheat sheet" is convenient for drawing up a work plan, the plan is a shift grid. Perhaps the proposed names are already being used in a different context, or they will push you to come up with your own form of holding.

Event title and summary

  1. Hello, we are looking for talents Concert of children and adults with the aim of displaying creative talents; or a game program where everyone has the opportunity to show their talents in any field: sports, creativity, intelligence (tasks are selected from the complex "Weak" to the simple "Who whistles louder").
  2. Auction Can be used as a form of closing event in the context of camping, where units "buy" prizes with points earned or play money. It is also possible to "sell" work for units during the shift. For example, you can earn 50 points for cleaning the territory, the units are "bargained", who is ready to do this work for fewer points.
  3. Excitement A lot of competitions of varying complexity, held on a large territory. The main condition: fulfilled - did not fulfill. For example: push out 10 times; collect signatures of all experts; sit down 10 times with a pencil on your nose and many others.
  4. Come on, girls A stage game program for girls, held with the aim of displaying creative talents and with the assignment of various nominations.
  5. ABC of professions A game program (stage or errand), where each competition corresponds to a certain profession, for example, a military one: execute commands - right, left, around, etc .; doctor: to determine the diagnosis according to the proposed symptoms and other tasks.
  6. Brain-ring An intellectual event that is held according to well-known (or simplified) television rules. Teams from each squad take part.
  7. Ball "Ball of flowers", "Ball of fairy-tale heroes" "Ball" in the style of the 19th century. Appropriate costumes, games, dances (which can be learned in advance), an indescribable atmosphere.
  8. Grandma's gatherings A detachment or camp event for girls, which is held outdoors, preferably in a forest or a clearing, with seeds, heartfelt conversations, advice, interesting stories etc. You can invite an interesting person. This person will be asked questions by the participants. For the most interesting question, a prize from the guest.
  9. Paper fantasy Competition - an exhibition of origami - paper crafts. It is possible with a given theme (zoo, city of the future, etc.).
  10. Dating exchange All-camp or detachment event held for the purpose of acquaintance. Each player is a broker who makes a deal with any other, having correctly answered the broker (expert - counselor) a few questions (are there any brothers, sisters, favorite subject at school, is there a pet, favorite singer, favorite holiday, etc. .). The task is to conclude as many deals as possible (i.e., get to know the largest number of people).
  11. Bureaucrat A large general event in which each expert acts as a "bureaucrat". The task of the players is to collect large quantity signatures. Signatures are put according to a certain principle, known only to the "bureaucrat" himself, without any logic. For example, one "bureaucrat" puts his signature only to the player who guessed to say hello; the other only to those with brown eyes; the third only to every third; the fourth only to those who praise themselves, etc.
  12. Merry starts Team competitions are held according to traditional rules in order to demonstrate the sports talents of children and adolescents, taking into account the age category of participants.
  13. Water fair All-camp event, which is held on the coast: lakes, rivers, seas, pools. First, each squad (2-3 people from the squad) prepares 1-2 games or a competition, inviting all interested guys from other squads to take part and earn tokens. For a victory 3 tokens, for a loss -1, for a draw - 2. For example, tug of war in the water; who will jump out of the water higher; Who can swim a certain distance faster? After 40-50 minutes, each child can receive "benefits" for the earned tokens, which are also organized by squads. For example, massage. The task of the squads is to come up with interesting games and benefits. Earn the largest number points.
  14. Important event A calendar, professional holiday, or a big event of camp (city) significance, which has its own traditions, rituals and is celebrated at a certain time.
  15. Meeting... Meeting with interesting people, meeting with guys from another camp, meeting with the director of the camp (house of culture, a representative of the authorities), etc.
  16. Evening... A themed evening dedicated to a certain topic, respectively: an evening of bard songs, an evening of unsolved and unsolved mysteries, an evening of acquaintances, an evening of unconventional fashion, etc.
  17. Vernissage Exhibition of paintings, drawings, cartoons, where you can buy your favorite work for play money; or have the opportunity to draw your portrait or cartoon with a specialist; try to draw yourself.
  18. Waltz of Flowers A big bright holiday with a contest of costumes, bouquets, games, riddles, presentations and interesting stories about flowers.
  19. Around the World A game program in which each competition task corresponds to a certain side of the world, continent, country, etc. It can be carried out both stage and "turntable" form.
  20. Gostevins An event for inter-team (inter-team) communication. Detachments (teams) agree in advance who goes to visit whom. Both groups are preparing creative surprises, games, contests, etc.
  21. City of Masters A large all-camp event in which everyone demonstrates their abilities in sports, creativity, needlework, etc. With games, master classes for those who wish, useful tips.
  22. Heroes of favorite works A theatrical costumed event on a specific topic: fairy-tale heroes, or heroes of specific works. With the evaluation of costumes, competitions, games.
  23. Guinness show An event to reveal the most - the most. Due to the variety in the degree of complexity and direction of tasks, any player can find himself in a "success situation".
  24. Talker show An event for "talkers" and "talkers" with a certain selection of tasks: pronounce a tongue twister; in 30 seconds, develop a specific topic, about the correct pronunciation of words, etc.
  25. Gentleman show Competitions that are held only for boys: sports, strength, intellectual, etc. Girls act as active cheerleaders who can help the boy choose a style, image, and prepare an appropriate costume.
  26. Day... A thematic day dedicated to a certain topic, respectively, with its contests, games, tasks, dressing up: "boys' day", "girls' day", "self-government day", "Verse versa day", "day of love and beauty", day birth.
  27. Defile Demonstration of costumes made of non-traditional material (paper, plastic bags, candy wrappers, etc.). Competition of original gaits of the whole detachment, or individual, dance; gait in certain circumstances: a cowardly person, a beauty queen, etc.
  28. Yes, no Interesting riddles that anyone can guess. The task of the players is to solve it. At the same time, they can ask leading questions to the guesser, but in such a way that he can answer them only "Yes", "No", "Doesn't matter".
  29. Dog show An event related to your favorite animals with full-time or absentee participation. Questions, games, contests, watching videos, expert advice, etc.
  30. Yeralash Humorous competition, for which each detachment or willing child prepares a dramatization of a joke, or shows funny scene etc.
  31. Natural selection A large game program in which everyone begins to take part, then the best of the best remain in the course of the competitive tasks.
  32. Capacious word Literary competition, all tasks are related to knowledge of the Russian language. Synonyms, catchphrases, riddles, puns, etc.
  33. Living Writing An activity that evaluates the ability to shape one's thoughts into an interesting, engaging story. The same topic, for example, "How I live in the camp" is addressed to mom, or a friend, or a teacher.
  34. Women's intuition Competitive game program for girls, where each task is not for knowledge and skills, but for intuition, for example, guess which card has a certain mark, etc.
  35. Gold Rush An event similar to a television program. All tasks are performed by the team, at the end there is an opportunity to get "gold" (game tokens).
  36. Zarnitsa A big military - sports game in which all units are divided into "teams" or "armies", they guard their flag, they try to capture the headquarters of rivals.
  37. Finest hour Concert - a game program in which pre-prepared creative numbers are diluted with contests and games for those who do not have a special creative talent, but would like to experience their "highest hour".
  38. Call of the Jungle A themed game program similar to a TV show.
  39. Entertaining puzzles The name speaks for itself. Children are offered various entertaining puzzles from various areas knowledge.
  40. Game programs Game programs are stage (the presenter is on the stage, he invites those who wish to participate); circular: the presenter and the players are on the same site; theatrical: with a plot in the context of which games are inserted, contests and participants in the game program become participants in theatricalization, etc.
  41. Intellectual casino A beautiful all-camp event in which each counselor cooks board game. Each child receives game "chips", which he plays with the counselor. He puts on the line, in case of winning he earns 2 times more, if he loses, he loses what he put. Contests and games are elementary (tic-tac-toe, who will be the first to draw a chip with a certain label, etc.).
  42. Ideal couple A general camp stage game program for 1-2 couples from each group with original contests, games, tasks, introducing each other.
  43. Game kaleidoscope Everyone who wants to take part in various playgrounds, held according to the declared theme, earn game tokens. #Playgrounds: yard games; ball games; games of the peoples of the world; games with the hall; dance games; mobile; sports games, etc.
  44. Intellectual mosaic Each team is invited to go through a certain route, with stations where questions are asked on a given topic: questions from fairy tales, economic, environmental issues, etc. The task of the team is to answer in a row without making a mistake on the maximum number of questions. Only 3 mistakes are allowed, for each mistake the squad performs a creative task (for example, sings a song) and only after that it is given next question. After the 3rd mistake, no questions are asked, the squad goes to the next station.
  45. Yoghurt show The event is related to one of the most useful sour-milk products: an auction of yogurt names, costumes from yogurt packages, yogurt advertising, etc.
  46. Yo-go-go An event for the manifestation of unusual talents: yogis, weak competitions and others.
  47. Catania Each squad is invited to come up with and make their own type of transport, overcome a certain distance on it. For the victory, it is proposed to ride the children on: a horse, a boat, a bicycle, etc.
  48. Show Captain A large game program in which the captain receives a task and completes it with the help of the entire squad. For example, make as many airplanes as possible from A4 sheet.
  49. Karaoke Show A song event with optional song performance, songs at random, songs on a specific theme with points earned.
  50. Movie glitch Each squad is asked to come up with an idea for a movie, write a script, and shoot it on camera. Viewing and discussion takes place at a certain time.
  51. Squad bonfire or all-camp bonfire with songs, "eagle" circle, interesting stories, etc.
  52. Subculture Competition Each squad is invited to choose a specific subculture (punks, rockers, etc.). Costumes, dances, music are being prepared. Throughout dance competition the music of a certain direction is turned on, the detachments introduce the rest to dances, features, etc.
  53. Crooked Mirror A humorous event in which each unit is asked to present a familiar camp situation "problem" in a humorous manner.
  54. Tic-tac-toe A large game program in which teams from squads take part. The move is made as in the famous game of tic-tac-toe. Each cell is a certain sector: song, creative, sports, dance, etc. The team that won the competition has the right to put a cross (or a zero) in the cell in which it considers it necessary. The winner is the one that puts its own pre-agreed signs vertically, horizontally or diagonally.
  55. KVN The well-known form of the Club of cheerful and resourceful is held on a shift between teams from squads.
  56. Boxed Encounters All competitions are related to boxes. Starting from matchboxes, ending with large ones (from under TVs, refrigerators).
  57. Cooking show Each squad is invited to prepare their own signature dish, as well as come up with and write a menu for the entire camp for a week. As part of the competition, a song auction, a competition of proverbs and sayings about food are held.
  58. KVG Who is into what much. The concert, where everyone shows their creative abilities, demonstrates what exactly they are into.
  59. KTD Collective creative work. Each squad performs a certain area of ​​work: decorating the hall, advertising the event, developing a scenario, etc.
  60. Thematic concert, shift opening concert, closing concert, leader's concert. It can be held as a multi-genre, and one genre: a concert of vocalists; choreography concert, etc.
  61. Love at first sight Competitive - game program for couples. It is aimed at good relations between boys and girls with interesting, original tasks (competition competition, original presentation of gifts to each other) and others.
  62. labyrinth This form work is possible in various directions: sport, creativity, intellect. The main condition: the task is completed when the team has overcome a certain obstacle, has passed part of the labyrinth.
  63. Leisya song This is a song contest, which consists of several stages. Each stage is dedicated to a certain theme (songs about summer, children's songs, love songs, etc.). Participants sing songs, gain points, a winner is chosen.
  64. Literary and Musical Lounge Secluded venue, candles, music. Only lovers of poetry are invited. Here you can read and listen to poems by your favorite poets and poems of your own composition.
  65. Literary and musical composition A stage action dedicated to a certain topic, for example, a literary and musical composition dedicated to the victory in the Great Patriotic War.
  66. Line Solemn line, line of opening, closing shifts, daily working line.
  67. Leadership course Games, competitions, tasks aimed at uniting the squad. The event can be general camp and detachment.
  68. Miss, Mr. Beauty and talent contest for girls or boys, with the title of "Miss Camp", "Mr. Camp".
  69. Musical ring A team of several people is invited from the detachment, and music competitions. Support groups are also involved.
  70. Mini - maxi The proposed event is attended by: the tallest, the smallest, the longest-haired, the loudest, the most well-read, for all relevant competitions are held.
  71. Folk holidays Folk holidays "Maslenitsa", "Ivan Kupala", "Ilyin's Day", "Kuzminki" with elements of folklore, folk traditions, with games related to the theme.
  72. Lights Daily detachment form summing up the results of the day. The lights are also themed. The main condition: a place where no one and nothing will distract. Give everyone the opportunity to speak on a given topic or issue.
  73. Journey through the stations This is a form, but the content can be anything. The main thing: a route list, interesting tasks at the stations and a game task.
  74. Salons Each group organizes the work of 2-3 salons with the provision of certain services. Those who play in a free order visit the salons for free, on the self-recording sheet they evaluate the work of the salon according to a 5-point system. At the end, the number of visitors is counted. The most demanded salons are awarded. Salons: beauty salon, massage, fortune-telling, gaming and others.
  75. Fairy tale quiz All questions and tasks are related to fairy tales, as part of this competition, you can organize a drawing contest, costume contest, dramatizations from fairy tales.
  76. Adventure Festival A tried and tested form of work that can last from a few hours to several weeks.
  77. Flag show Each squad has its own flag. The game program "Flag Show" is designed in such a way that each competition is associated and performed with a flag. For the victory in each competition, the squad receives a sticker on the flag. The squad that has collected the most stickers has the right to raise its flag on the flagpole.
  78. Forfeits Each unit receives a forfeit (a creative task) and completes it in order to receive their unit symbol.
  79. Artistic relay race All tasks are performed in order, the participants are distributed to the stages in advance, the route sheet serves as a baton. Accordingly, the task can begin to be executed when a person came running from the previous stage and brought the route sheet.
  80. Show... Double show, dance show, vocal show, etc.
  81. Soap bubble show soapy water, devices for blowing bubbles, children come up with themselves (tubes for a cocktail, from juice, straws, etc.). Further, on a large open area, the children are offered various competitions in which they freely take part, earning points. Sample competitions: the largest soap bubble, the smallest bubble, the highest-flying bubble, the longest-living bubble, etc.
  82. Relay races Sports, tourism, artistic, etc. The point is to complete tasks in stages (in order).

Elena Ushakova
Plan of activities in the summer health camp at the school

MBOU "NSh No. 7"

Summer health camp with day stay

ACTION PLAN

1st shift June 2014

date of Planned events

2. Organizational event"Let's get acquainted". Acquaintance with plan work and rules of conduct. Instruction on safety, fire safety and traffic rules.

3. Operation "Cosiness" (The design of attributes camps) .

4. 10.30. "Hello summer!" - holiday program dedicated to Children's Day.

2. "Door to Childhood"- entertainment

3. Day of creativity "Hello we are looking for talent". learning camp song, chants.

4. Outdoor ball games.

2. Competition of drawings on asphalt "Magic crayons - We are against tobacco!",

4. Learning new outdoor games.

June 6 1. Children's drawing competition "The earth is our home dedicated to world day environment".

2. Information hour "What is going on in the world?"

3. Watching cartoons.

4. Minute of health "Health Book"

2. Ecological landing on school site.

12.00. "My family, my home and me"- competition of drawings on asphalt.

1. Prevention of child road traffic injuries.

2. Conducting training sessions for the evacuation of children and personnel in extreme situations.

3. Conversations about the safe behavior of children in water bodies.

4. Competition of children's drawings on fire-fighting topics.

2. Raid in the library "Book we'll save you!"

3. 12.00. Fun starts.

14.00. Competition of proverbs and sayings

2. Protection of fantastic projects "The country where I would like to live".

12.00. Contest "Hello we are looking for talent" dedicated to the Independence Day of Russia.

10.00 Minute of health "Sunburn. First aid"

Riddles competition "Guess it"

Relay race with obstacles.

2. Competition "Delicious Stories"

3. Dance marathon.

4. Outdoor games

1. Anti-drug action "Health is your wealth"

2. Minute of health "My height and my weight".

3. Small Olympics

11.30. "Come on, boys!"- competitions of strong, dexterous, courageous.

14.00. "Russian birch is a symbol of my Motherland"- conversation.

"Multi-Pulti-Carnival" watching a cartoon "Cat house"

Drawing competition "Caution the fire".

1. Minute of health "Posture is the basis of a beautiful gait"

2. Conversation on how to behave in the theater, the house of culture.

3. "Do, re, mi, fa, sol"- a concert of future artists.

4. Outdoor games.

10.30. "Memory of the Heart"- a memory lesson for the Day of Remembrance and Sorrow.

Laying flowers.

Production of mosaic panels. Application.

Designing an exhibition of products. Awarding the best works.

"Magic Wheel"- on road safety

Competition program "Miss Summer 2011"

June 27 10.30. "International Day Against Drug Abuse and Illicit Traffic" - conversation

"Rope competition"- sport program.

“We read smart books and respect nature”- walk around the native land.

Contest "Think, dare, guess"

Conversation quiz "Nature in summer"

June 30 10.30. "Let's go, friends!" Drawing competition "It's nice in summer", profile "What did you like?"

Concert program. "You don't forget me". closure camps.

Event progress
Hello, Dear friends! Kind, cheerful laughter is a wonderful vitamin for everyone, the most powerful and priceless elixir of life. And it is all the more valuable because this vitamin does not cost you a penny. You can laugh - even in our time - for the time being completely free. And at our holiday, moreover, for this you can still get a prize. It is also completely free, and even with a profit for yourself, you can laugh today!
Napoleon Bonaparte said: “From the great to the ridiculous - one step”, and who knows, perhaps today we will make discoveries. And fun competitions will help us in this.

1 Contest "Animal Blame"

Since childhood, we are taught that animals are kind and funny. But they are insidious. Dogs bite, cats scratch, birds peck, horses neigh, camels spit. Who can correctly accuse them of deceit? Draw animals in all their glory:
- A hippopotamus who fell into a puddle;
- Pugnacious rooster;
- Runaway rabbit;
- Brazen goat;
- A pig sitting on a cactus;
- Sad cow;
- Monkey at the table;
- A kitten climbing curtains.

2 Contest "Zombies"

One hand each for two participants (one has the right, the other has the left) are tied together. With two free hands, you need to complete the task: make an envelope out of paper (younger squads), tie a string (senior squads)

3 Competition "Funny note"

1. The game “name the song” - for younger teams
The leader offers summary guess popular songs:
- This song is about the behavior of poultry that lived with an elderly woman
("Two cheerful geese")
- This song is about how good it is to play the harmonica in the rain, celebrating your birthday
(Song of the crocodile genes)
- This song is about the tragic fate of a peaceful insect (A grasshopper was sitting in the grass)
- This song is about how hair color can affect people's relationships
(Red, red, freckled)
- This song is about animals that, despite their natural cowardice, went to the forest at night to mow the grass (Song about hares)

And now we will check how you like to sing.

5 Competition "Chicken"

Our next competition is called "Chicken". Are you often scolded by parents or teachers that you write "like a chicken paw"? Have you ever tried to write with your foot? Everything is possible on our holiday. Want to try?
(One team member is invited to take off his shoes, a sock from his right foot. A felt-tip pen is inserted between the toes, each has a blank sheet of paper on the floor. Players need to write the word "HUMORINE" as quickly as possible. The one who does it better wins.)

6 Competition of ditties "Musical impromptu"

Come up with a ditty that would end with these words:
- ... the eye does not open;
- ... eyebrows crumble;
- ... the tooth has been swinging for a long time;
- ... ears are developing;
- ... legs are braided;
- ... curls curl;
- ... the knees are bent;
- ... cheeks swell;

7. Imagine that you are animals who love music, and the song "Solar Circle" in chorus:
- bark;
- meow;
- mumble;
- crow and crow;
- shout.
8 . Perform the song "A Christmas Tree Was Born in the Forest" as if you:
- military choir:
- kindergarten choir;
- choir of the opera house;
- choir of pensioners.

9. Competition "Attach the tail to the donkey Eeyore"
A drawing depicting a donkey Eeyore (without a tail) hangs on a magnetic board. The task of the players is to attach the tail (on a magnet) to the donkey with their eyes closed.

Crow.

One child is blindfolded, and he stands with his back to the children. Each of the players should approach the leader and put his hand on his shoulder. The driver says: "Caw, crow!". The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10.. Rain and sun. We draw a circle on the pavement and ask the children to become in it. When the host says “Sun” - the kids leave the circle, run, jump. And when they hear the word “Rain”, the children should become a circle as soon as possible. Who is the last - lost.

11. Snake. Children hold hands, and then a whole “chain” is built. The host takes the last one by the hand and leads this “snake”, making various unexpected turns. Children must hold on tight so as not to break the "chain". If the children are long adults, then you can run around with a “snake”.

12. "Deaf phone." Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter calls the word he heard. Usually the named word causes only laughter ….

13. Repeater. Children stand in a circle, the first player shows some kind of movement (for example, claps), the next one repeats everything and adds one more movement. So everyone should repeat all the movements shown in front of him and add his own. Whoever fails is out of the game.

Competition "Back-pictures"
A fun game that you can offer children when you need to find something interesting and interesting for them. an exciting activity. Children are seated in a circle, facing the back of a neighbor. A sheet of paper is attached to the back of each tape. Further, the events in the game develop according to the principle of "damaged phone". The first player is told in his ear a simple word that is easy to draw: flower, house, sun. He must use a dull pencil to draw a picture on the back of his neighbor. And he, guided only by his feelings and guesses, while he is being drawn on his back, must decide what is drawn there and make a similar drawing on the back in front of the sitting player. The main thing is that the children do not peep, otherwise it will not be interesting. When all the participants of the fun finish their drawings, they begin to evaluate these works! Usually everyone is very funny from those pictures that young artists have drawn.
Sister Alyonushka

You need to quickly tie a scarf to the ball and draw a face. To be honest, it turns out more often than Baba Yaga, but these are already formalities. The point is clear. By the way, for example, you can show children funny little men from balloons.

Puzzles.

Everything is dressed in white snow -
So it's coming...

summer Winter)

At night, every window
Weak lighting...

Sun moon)

Friend of animals and friend of children
Good doctor...

Barmaley (Aibolit)

Crows awake
Dear, kind...

piglet (rooster)

tall, long-legged,
He is not too lazy to fly -
On a straw roof
Settled...

deer (stork)

As soon as the light of day went out,
groaned in the dark...

rooster (owl)

Chick-chirp! Chick-chirp! -
Who raised a cheerful cry?
Don't scare this bird!
Made a noise...

parrot (sparrow)

Four lions under the tree
One is gone, one is left...

two three)

Found five berries in the grass
And I ate one, left ...

two (four)

The mouse counts the holes in the cheese:
Three plus two is just...

four five)

Who will take off from the flower just about?
Multicolored...

hippopotamus (moth)

From the palm tree down to the palm tree again
Leaping smartly...

cow (monkey)

A simple question for kids:
Who is the cat afraid of?

mice (dogs)

Fan tail, crown on head.
There is no better bird than...

crow (peacock)

Passed by the hive
Clubfoot...

crocodile (bear)

In more often, head up,
howling with hunger...

giraffe (wolf)

Daughters and sons
learns to snort...

nightingale (boar)

Who gnaws on a pine cone?
Well, of course it is...

bear (squirrel)

Kwa-kva-kva - what a song!
What could be more interesting
What could be more fun?
And sings to you...

nightingale (frog)

Run out to the shore!
Toothy floats...

parrot (crocodile)

How? Unknown so far:
a secret is a secret
this beast is like a traffic light,
changes its color.
In green, yellow ... Scare -
and blush...

parrot (chameleon)

Ate a hare and catches the second
fiery redhead...

cow (fox)

Guys, do you want to play the game: "I believe - I do not believe"?(Answer children).

A bucket is walking around the yard,
Grandfather leads by the hand!
(Answer: I do not believe).

Cockerel runs to the pharmacy
With a loud cry: "Ku-ka-re-ku!"

The bird got up on skates
And they are great for her.

The teapot floats on the sea
Thinks it's a steamboat!

The bees flew into the field
They buzzed, they buzzed.

The bed jumps across the field,
Quickly jumps not to catch.

The samovar puffed and puffed,
It flew straight into the sky.

Mugs sat on a stump,
With them - slippers-girlfriends.

The lamp in the dress is dressed up,
I started dancing merrily!

Thank you all for the good vibes!

MKOU "Kastorenskaya average comprehensive school No. 1"

Event scenario

"Merry humor", held in the summer school health camp "SMILE".

Teacher: Ledeneva L.V.

Rusanovskaya secondary school

Event development

"Day of travel" Kapitoshek ""

Goals: education of a sense of friendship and collectivism, the formation of the ability to work in a group, negotiate, jointly solve tasks, the education of moral qualities;

expanding the horizons of children, developing cognitive interest, fantasy, imagination of children, mental operations, sports skills

Event progress

"Labyrinth": Each team member must go through the labyrinth drawn on the pavement blindfolded, following the orders of his commander ("Right", "left", "forward", etc.). The team receives as many points as the number of people who completed the task. The winning team receives a piece of the map.

"Fly": Participants are offered a playing field of 16 cells. "Fly" is located in the center of the field. It can follow the commands of the players: up, down, left, right. The participant who brought the fly out of the field is eliminated. The winning team receives a piece of the map.

"Stars in the Grass" Players of different teams stand on different groans of a grassy area, on which stars of different colors are scattered. One person from each team is called, they are blindfolded. Their task is to collect as many stars of their color as possible within a certain time. At the same time, team members can shout: “Take it! Do not take!" After 3 minutes, the game stops and the number of stars collected by team representatives is counted. But that is not all. Teams must now answer the questions written on the back of the stars. For each correct answer, the team receives one point, adding it to the number of stars collected earlier. The winning team receives a piece of the map.

"Erudite": The team must answer as many questions as possible in a certain time. For each correct answer, the team receives 1 point. The winning team receives a piece of the map.

"Crocodile": Robinson tells Friday a little story about crocodile hunting with gestures. Friday has not yet learned the language of Robinson. The artistry and clarity of pantomime is evaluated. The winning team receives a piece of the map.

"Raft": Build a raft from scrap materials. The strength and aesthetics of the raft are evaluated. The winning team receives a piece of the map.

"Sleeping Pirate" The team captain becomes the Sleeping Pirate. He is blindfolded, “treasures” are placed at his feet. These "treasures" the pirate must guard for a certain time. The players of the other team are located in a circle around the pirate and try to get the "treasures". Each player can 3 tries. For each attempt, you can take only one "treasure". The team with the most treasures wins. The winning team receives a piece of the map.

"A spear": Everyone competes in the javelin throw. The spear must be thrown through a loop of rope (rope) suspended from a tree. The team whose players hit the loop the most times wins. The winning team receives a piece of the map.

"Button" (the competition is not announced in advance): Count the buttons of all team members. The team with the most buttons wins. The winning team receives a piece of the map.

"PE": During the voyage, the ship was wrecked. The team must evacuate immediately. Close to the shore, you can swim. The whole team must climb through the paper circle without tearing it. The team with the most completed tasks wins. The winning team receives a piece of the map.

"Rope": Players from different teams pull the rope. 3rd team tug of war with the team that won the first tug of war. The winning team receives a piece of the map.

Questions for the station "Erudite":

1. Cinderella slipper simple or gold? (crystal)

2. How many people pulled the turnip? (3, other animals)

3. Did the bun have a bow or tie around its neck? (nothing, he has no neck)

4. How many kids did the wolf eat in the fairy tale "The Wolf and the 7 Kids"? (6, seventh hid)

5. Masha used to say: “I sit high, I look far away.” Where did she climb: on a tree or on the roof of a house? (she was sitting in a box)

6. On what occasion did the Fly-Tsokotuha gathered guests: a name day or a wedding? (name day)

7. What did Cinderella's carriage turn into: a pumpkin or a swede? (in a pumpkin)

8. Is Malvina brunette or blonde? (she has blue hair)

9. What did the old man ask the Goldfish when he caught it for the first time? (nothing)

10. Did Little Red Riding Hood wear a wreath of daisies or dandelions? (she only wore a red cap)

11. Balloon, which Piglet gave to the Donkey, looked like a ball or the sun? (he looked like a green rag)

12. What does the clock show when it strikes 13 times? ( that it's time for them to repair)

13. What did the Fly-Tsokotuha find when she walked across the field: a samovar or a kettle? (money)

14. How many grains did Thumbelina eat a day when she lived with a mole? (She didn't live with the mole)

15. Does Kitty Woof bark or yelp? (he meows)

16. Whose daughter did Morozko give a dowry: an old man or an old woman? (to the old man)

17. When Pinocchio received the golden key, did Barmaley try to take it away? (no, because Barmaley is from another fairy tale)

18. How did Emelya carry firewood on the stove: in bundles or loose? (firewood went by itself)

19. Who did Shapoklyak lead on a string: a cat or a dog? (rat Lariska)

20. Where did the bump hit the bear? (on the forehead)

21. What was the name of the chief wizard of the Emerald City: Bastind or Gingham? (Goodwin)

Municipal state educational institution

Rusanovskaya secondary school

Summer recreation camp "Solnyshko"

Event development

"Creative Wave"

Prepared and conducted by: Deeva O. V.,

Goals: development in children of artistic and aesthetic, theatrical skills, creativity and imagination;

To teach to be aware of their individual capabilities, to instill a desire for creative self-improvement;

Teach children to work in a team, obey certain rules, develop a sense of collectivism and camaraderie.

Event progress

Darkness. Mysterious music. Leading from the hall with two lanterns.

Voice from behind the stage: Radiogram: "To FSB agents Chikita and Nikita. Arrive at the children's health camp "Solnyshko" under the guise of leading talents to the holiday to find out the following facts: 1. The reason for the anomaly of this place. 2. Phenomenal work capacity of counselors. 3. Untamed creativity of children. On arrival, telegraph to the center. Code: chiki-brikki spoon-gromki.

At this time, the presenters are on stage. Phonogram of a crashing plane. The light turns on.

C&N: These are not bags, these are cosmetic bags!

C: What should we do? Where to go?

N: I thought about it three times as we corkscrewed into this swampy area.

A girl appears on the stage.

C: Girl, can't you show the way to the "Sunshine"?

D: Yes! Not! Do not know! I cant! My name is Ivanka!

N: Yes, even a blank!

D: You misunderstood me. They named me after my grandfather.

C: Yes, at least in honor of my uncle!

D: You don't understand. My grandfather was Ivan Susanin!

Scream. The light is turned off. Pause. The light turns on. C. and N. on the stage shake off the spruce branches.

N: It looks like we are on the stage of the same camp. There are about thirty people in the hall. Apparently, captains.

Encryption: Fish, fish, I'm your basin, arrived at the aquarium, thieves herring, sprats on forks, gobies in tomato sauce. I'm going to spawn, no help is needed. Fish day - Thursday.

C: We must act!

They go behind the curtain. At this time, a fanfare soundtrack.

They come out in a different guise.

N: Today in this hall, in the field of wit and improvisation, in the ring Have a good mood

C: The most talented and resourceful captains will cross their jokes and witticisms!

C: They gave me a test at the center. Let's test it now!

N: There are sheets with mysterious signs. You need to attract your imagination - to finish and come up with the name of the future picture.

C: Wait, who will evaluate?

N: Specially trained people are sitting below. Now let's find out who they are.

Looks at the radar.

C: Artists, to the easels!

Music - 3 minutes. One person at a time goes up to the stage. Story about paintings. Jury score.

Mysterious music.

Radiogram: Center. Chiki-briki spoon-gromiki. Arrived at the place. The first talents were revealed. We collect information.

Centre. There was a message - they have pagan legends called "Legends". One of them is about Jadai. This is a sculpture of wooden architecture in their main square. There is evidence that Jadai turned into a man and went to the people. Find out if there will be a new sculptural memorial. Submit a project.

C: (Radar) Each unit prepared its own design for the monument.

N: Let's start with 1 squad.

COMPETITION "SCULPTURE". Evaluation of the jury.

Jury: Where are our presenters?

Phonogram "And I like him." Leading dance.

H&N: Yes! Happened! Yes, creativity is contagious!

C: Dancers, on the floor!

N: We already understood that you can move, but dancing on chairs is too tough for you! But still, no fluff, no feather!

Phonogram.

COMPETITION "DANCE SITTING". Evaluation of the jury.

N: Encryption has arrived.

C: Come on, read on!

N: I can't. The instructions don't!

Shows silent greetings. ("Everyone, everyone. Bon appetit everyone!", " Goodnight!”, “Congratulations!”)

Chiquita doesn't guess.

N: So, okay, I'm sorry, you'll have to eat the encryption!

Runs behind the curtain.

C: Yes, they won’t guess the encryption, for sure! This is acting skills and they have been studying it for several years.

Nikita comes out. Invites the actors to the stage.

COMPETITION "CROCODIL". (Proverbs). The jury evaluates.

Chiquita comes out in disguise with a big bag.

N: What is this? Grandma from Australia sent?

C: No, this was sent by the center, for conspiracy.

They take turns trying on clothes.

Chiquita wears glasses and a hat.

N: Take it off, the boy from row 5 looks at you suspiciously.

N: And now - the fashion of the summer season!

C: We invite the leading fashion designers of the camp.

FASHION AND HAIR SHOW COMPETITION. Jury evaluation.

N: What to do? What to do? Read Chernyshevsky!

Chiquita starts listing Russian writers.

N: Enough, I know that you are obsessed with the classics. But the question is different (thinking): but who are you like, de-th-chki!

C: What kind of parents are there? What is not a child is a genius!

N: And now we will decide. But we will complicate the task.

Participants are invited to the stage.

C: Children will suddenly become parents, and counselors will fall into childhood.

N: At the same time, we will learn the phenomenal abilities of counselors.

COMPETITION "FATHERS AND CHILDREN". Jury evaluation.

Phonogram of Alla Pugacheva.

N: Bathe in applause the star of the Russian scale!

C: Well, how do you like my gift of reincarnation? (Takes off his hat)

N (surprised): Well, what can I say? Now we can make money from it. You will break the applause, and I will be your administrator and I will take you off the stage.

C: You don't think so. that we are stuck here. All information received.

N: Well. No! I want to see how these super hyper kids handle the parody!

Nikita prepares children behind the scenes. Chiquita reads the cipher.

C: So, now on the stage you will see a hit parade of domestic stars!

COMPETITION "STARS". Evaluation of the jury.

C: Thanks to everyone who helped us collect valuable data!

N: Goodbye! See you soon!

Municipal state educational institution

Rusanovskaya secondary school

Summer recreation camp "Solnyshko"

Event development

"We know the rules of movement, like a multiplication table"

Prepared and conducted by: Deeva O. V.,

Goals and objectives: to develop in children the skills of safe behavior on the streets and roads; promote mastery of the rules traffic and knowledge of road signs; educate attention, skills for the conscious use of knowledge of the rules of the road in Everyday life.

Equipment: road signs, traffic lights, pictures. Participants of the game: two teams.

Game plan

1. Quiz "Green Light".

2. The game "Three lights of a traffic light."

3. The attention game "Red, yellow, green."

4. The game "Allowed-forbidden."

5. The game "Pick up the signs."

6. The game "Draw the signs."

7. The game "Collect the signs."

8. The game "Collect the pictures."

9. Role-playing games.

10. Fun relay races.

Game progress

I. Opening remarks.

Leading. Hello guys! Today we will talk with you about the rules of the road and road signs, we will play games.

Guys, the law of streets and roads, which is called the "Rules of the Road", is strict. He does not forgive if a pedestrian walks down the street and decides to break the rules. But this law is also very kind: it protects people from terrible misfortune, protects their lives. Therefore, only the constant observance of the rules allows all of us to confidently cross the streets.

All of you know very well that road signs are very important and necessary. Without them, it would be simply impossible to move around.

(Songs about road signs)

II. Game tasks.

Leading. So we start the game. Two teams are invited to participate in it.

1. Quiz "Green Light".

What is the name of the walkway?

How should you walk on the sidewalk?

What does a red, yellow, green traffic light mean?

Where can you cross the street?

What should you do before you start crossing the street?

Where on the roadway can you wait out the flow of cars?

Can you play on the pavement?

Where can you ride a bike?

Show traffic signs that allow and prohibit cycling.

2. The game "Three lights of a traffic light."

Teams are given homemade traffic lights.

Leading. Do you know how to follow traffic light commands?

Children: We know! We know!

Leading. Now I will check, as you know. I will read you poems from Oleg Bedarev's ABC of Security, and you turn on the necessary light at your traffic lights.

(The presenter shows how to honk with a homemade traffic light)

Attention! I start:

There are traffic lights

Obey them without argument.

Seething in motion pavement -

Cars are running, trams are hurrying.

Say the correct answer:

What is the light for pedestrians?

(Participants show red light on their traffic lights)

Right! The red light tells us:

Stop! Dangerously! The path is closed!

Special Light - Warning!

Wait for the signal to move.

Say the correct answer:

What kind of light is on?

(Participants show yellow light on traffic lights)

Right! Yellow light - warning!

Wait for the signal to move.

Walk straight! You know the order

You won't get hurt on the pavement.

Say the correct answer:

What is the light for pedestrians?

(Participants show green light on their traffic lights)

Right! Green light opened the way:

Guys can move.

At the end of the game, the host learns poems about traffic lights with the audience:

The red light tells us:

Stop! Dangerously! The path is closed!

Yellow light - warning!

Wait for the signal to move.

Green light opened the way:

Guys can move.

3. The attention game "Red, yellow, green."

Description. If the facilitator shows a red circle, the children clap their hands, a yellow circle - do not move, a green circle - stomp their feet.

4. The game "Allowed-forbidden."

Play on the pavement ... (forbidden!)

Crossing the street at a green traffic light... (permitted!)

Cross the street in front of nearby traffic ... (forbidden!)

Walk in a crowd along the sidewalk ... (permitted!)

Crossing the street through the underpass... (permitted!)

Walk on the highway on the side of the right... (forbidden!)

Crossing the street at a red traffic light ... (forbidden!)

Crossing the street at a yellow traffic light ... (forbidden!)

Help old men and women cross the street... (permitted!)

Cyclists to cling to passing cars... (forbidden!)

Bypassing vehicles standing at the sidewalk in front ... (forbidden!)

Walk on the sidewalk on the left... (forbidden!)

Run out onto the roadway ... (forbidden!)

Riding a bike without holding the handlebars... (forbidden!)

Wait out the flow of cars on the "safety island" ... (permitted!)

Leading. And these are not traffic rules, but the rules of a respectful relationship between pedestrians, passengers and drivers.

Pulling the pigtails of girls... (forbidden!)

Chatting and laughing out loud in transport ... (forbidden!)

Respect traffic rules... (permitted!)

5. The game "Pick up the signs."

Each team receives the same number of cards shuffled together. The team that quickly and correctly selects their name for the signs wins. For example, to a sign that depicts a red circle with a white stripe - "Entry is prohibited", to a white triangle with a red border and silhouettes of running children - "Children".

The selected "pairs" are fastened with paper clips so that there is a picture on one side and text on the other.

6. The game "Draw the signs."

The players are invited to draw traffic signs with felt-tip pens for a certain time.

The team that correctly draws the most signs in the specified time wins.

You can invite the guys to draw signs from one, or even better from two groups in a certain time (for example, warning and prohibition or prescriptive and information-indicative)

7. The game "Collect the signs."

Teams are invited to 3 people who collect a road sign cut into pieces.

8. The game "Collect the pictures."

The guys collect pictures cut into pieces and determine which traffic rules were violated by fairy-tale characters.

9. The game "Road tasks".

Task 1.

The figure shows an unregulated intersection: no traffic lights, no traffic police inspector. A boy is standing on the sidewalk. On the other side is the ice cream kiosk. On the carriageway of the street on the right and left - a bus and a truck. Help the boy cross the street safely to buy ice cream.

Task 2.

Look at the picture and say how the girl and boy should cross the road to meet at the newsstand.

Answer: the boy calmly crosses the street - a green traffic light is on for him. The girl stops at the edge of the sidewalk, as the red light is on for her, and will wait for the green signal to appear.

10. Fun relay races.

1) Attention game: children become in a circle, two leaders are selected, circles of red, green and yellow colors are distributed to children. On command, the children must find their leaders.

2) Assemble warning and prohibition signs on command.

3) Relay race of car drivers.

III. Summarizing.