Games for the evening of the last call. Cool games and competitions for graduation

Graduation party is a joyful and sad event in everyone's life. Schoolchildren strive to start a new adult life, teachers say goodbye to students who have been devoted to more than one year, parents realize that their children have grown up. Celebration in every school High school prom has its own established traditions: somewhere it is transferred to the territory of a cafe or restaurant, someone remains within the walls of their native school, but in both cases, each participant wants to remember these moments.

On the shoulders of the organizers (teachers, parents or the students themselves) lies the difficult task of preparing the holiday in such a way that the event does not turn out to be boring and is enjoyed by several age categories. The right games will help you with this. interesting contests for graduation party.

Entertainment can be organized in one theme or be competitive program. Games can be team and individual, with a random selection of participants or made based on the wishes of the audience. It is better to involve everyone - parents, students, teachers.

Fun contests, interesting for everyone

  • "The most charming and attractive."
  • "Fashion 2017".
  • "Chupa Chups".
  • "The Hard Way"
  • "Sweet life".
  • "Clap-Top".
  • "Ciphers".
  • "Cool magazine".
  • "Girls and boys".

Competition for guys

Materials: sheets of paper according to the number of participants, lipstick.




The presenter asks the girls from the audience to prepare a little for the competition - to tint their lips (preferably with their own lipstick). Each young man is given a piece of paper and offered for short term(30 seconds) Collect as many “kisses” as possible from beautiful classmates. The winner is the one who collects the most, and he is proclaimed "The most charming and attractive graduate."

Competition for girls

Several participants (3–5) are selected and invited to pick up accessories for a fashion show in the hall in a few minutes. But the names of these items must begin with a certain letter and not be repeated. For example, on "C": napkin, bag, glass and others. After the participants defile, trying to profitably present the extracted accessories. The audience decides the winner.

Cool competition to cheer up

Participate
young people. Materials - candies on a stick according to the number of participants.

To begin with, the boys with one candy in their mouth say the phrase: "I am a graduate." Further, the number of sweets is increased to three and offered to say: “I am a graduate high school No....". Each time there are more and more lollipops in the mouth, and the text is getting longer. If the participant does not cope with the task, he leaves. The winner is the graduate who manages to say the longest phrase with large quantity sweets in the mouth (but lollipops should be at least 6 pieces).

Game options:


It's fun to end the holiday with such a competition. The host asks all the young people to come up to him and quietly tells them the rules:


The boys begin to complete the task, and the girls are invited to the leader, they are given a slightly different briefing, they must:

  • walk like the boys;
  • follow them all the time;
  • answer the question "no".

After the locomotive starts moving, the presenter asks:

Boys, do you like girls?
- Yeees!!!
- Girls, do you like boys?
- NO-E-ET!
- Why do you follow them?

General competitions for parents, teachers and alumni



Graduation contest with students and parents - video

Entertaining entertainment, similar to the famous game "Rock, Paper, Scissors", but with elements of the theater. The game includes 2 teams - adults and children, they stand opposite each other. Everyone needs to memorize characters and actions (which can be thought of together). Let's say these characters are:

  • Student (sings the song “la-la-la”, pretends that he doesn’t care, but is afraid of the strict Teacher).
  • Teacher (shakes a finger, swears, but is afraid of the Parent).
  • Parent (displeased, closes eyes, afraid of the Student).

Teams play against each other and put up one of their "fighters". Those show one of the heroes and it turns out who wins and gets a point. The game goes to 5 points. If the heroes are the same, then a draw.

  • This
    The game is interesting because there is an opportunity to take a fresh look at others, for example, for graduates - for teachers, and for parents - for children. Everyone writes on a piece of paper some interesting fact about yourself, preferably unknown and honest (“I love raw carrots,” “I dream of becoming a veterinarian,” or “I thought I was a fish as a child”). Leaves are folded into a common pile, mixed and taken one at a time. Everyone is curious to guess the author of each message.
  • An active game for everyone. The leader constantly changes and stands in the center, and all players are in a common circle. The driver offers to “swap places for those who have ...” (any sign that unites several people is chosen). The goal is to take a place in the circle while others change places. If for some reason there are no signs, then a “whirlpool” is announced and everything changes chaotically, naturally, one cannot stay in one place if the conditions of the leader are met.
  • This game is similar to the previous one, but more relaxed. Participants sit in a circle, and the leader stands in the center. His task is to get a place in the circle. A person inside the circle must tell some fact, choose any sign so that any other participant can attribute it to himself. In this case, they change places and a new leader appears. This game is interesting if it affects not only banal things, like appearance, but deeper ones. By the way, phrases should begin with the words “The sun shines for those who ...” (believes in fairy tales, loves cats, cannot stand the smell of tobacco, etc.).
  • Can divide participants into several teams or organize one. First, everyone puts their hands on the neighbor’s shoulders, lining up like a snake, and then they “get entangled” in a ball or a big monster. The host comes up with tasks for the beast (or several): run to the goal, "eat" someone and others.
  • This entertainment must be prepared in advance. The host or class teacher collects children's photographs of students (preferably several, for example, under the age of one, at three and five years old). You can present everything as a wall newspaper or postcards, or transfer it to the projector screen. The task of graduates is to guess who is in the photo, to find similarities and differences with today. You can also use photos of teachers and parents.
  • Another version of the game for graduation at school. Participants are divided into teams (divided into classes, play against teachers or parents, girls against boys, etc.). The host offers to pull out 5 cards with words from the envelope (without repetitions or, conversely, the same sets for commands). The task of the players is to create the motto of the evening (prom or class) using all the words, adding only prepositions, changing only cases and numbers.
  • Materials - lollipops and sticks for sushi. Participants are invited to quickly transfer lollipops from one dish to another, using only chopsticks. You can complicate the competition by blindfolding the players.




  • The purpose of the contest is to translate a phrase from Russian into Russian! It is necessary to convey the meaning, replacing words with synonyms without repetition and prompts. Let's say, "A boy of 6 years old was sitting in a chair" changes to "A male child sat in a soft version of the chair preschool age almost a first grader. This competition is best held between teams or individual students, counting points if successful, or giving limited time. The text is thought out in the theme of graduation, for example: "In the life of every person there should be a night that he will remember forever."
  • The competition is especially for teachers, it is better to prepare for it in advance. The leader, together with the students, writes cards with a description of a person, some kind of characteristic feature or act out a skit so that the teacher can recognize himself. It is better not to use the names and titles of subjects taught by teachers in order to complicate the task. In such a competition, correctness and subtle humor are important. The prize (portraits or cartoons can be used) is given to the teacher who was chosen.
  • Before the start of the competition, topics (nature, animals, etc.) are thought up, written on pieces of paper and put into an envelope. The participant gets a topic, and his task is to come up with a story on the go in such a way that it matches the topic, and each word begins with a letter of the alphabet in order. For example: Anaconda Boris Always Walked During the Day, Ela Ezhikov, Lived Wonderfully And Loved To Meow Beautifully. The winner is the one who reaches the farthest letter of the alphabet.

You can spend an unforgettable graduation with your own efforts, it is not necessary to invite a professional presenter, because an active and resourceful parent, teacher or even student knows the audience better and will always find a way out of a difficult situation. The main thing is to think correctly and in advance entertainment program, pick up interesting contests and games that can be easily replaced and alternated depending on the mood of the public.

Graduation music competition - video

Be sure to prepare small prizes and souvenirs for all guests. They can be playful, edible - any, but this is necessary, because it is much more pleasant to receive something as a gift for your participation. It is advisable to do with minimal props and short games, interspersed with dances. The options proposed above will help you create an interesting graduation without much effort and expense.

Graduates are divided into 2-3 teams. Each team is given a piece of paper and a marker. The task of graduates is to remember all human organs and depict its anatomical structure in as much detail as possible. It will be more interesting if the team of parents also takes part. The most accurate drawing, or rather the team that draws it, is entitled to a prize.

Song Contest

The competition can be done both for each participant and for teams, that is, either the game is for the elimination of participants or for the elimination of the team. Participants should take it in turns to recall and sing a couple of words from songs that mention school, for example: “School, school, I miss you”, “They study at school”, “School romance is over”, “School time” and others.

Duet with teachers

Each of the students chooses a fant, in which a specific subject will be indicated. Then the teachers of these subjects are invited to the students and their task is to sing songs in accordance with the name of the subjects. If there are many graduates, for one forfeit, that is, 2 or 3 graduates can fall out for one subject. Sample songs: Biology - Via GRA "Biology", Physical Education - Vysotsky - "Morning Exercises", Mathematics - Fidgets "And they tell us that the leg is shorter than the hypotenuse", Physics - Tretyakov "Physics" and so on.

Think and use your imagination

Graduates are divided into 2-3 teams. Each team is given the word "applicant" and "student". Teams should decipher these words as abbreviations as funniest and funniest as possible, for example, “student” is the most tired really tireless talent and so on. Whoever is the best at deciphering the words will receive prizes.

Farewell quest

Graduates are divided into 2 or 3 teams. At the start command, the teams receive a task in the form of a quest. The fastest team to find the treasure is the winner. A cake with the number "5" - an excellent mark, or the year of this release can serve as a treasure. The quest can be of the following content: 1. you need to run to where you sweat and get in shape (gym), where graduates find the next task in envelopes the next task 3. naughty students and violators of discipline, all losers and mischievous people (principal's office), there is the next 4. there are changes for the majority, there smells delicious and baked buns (dining room), and there may be the main prize (treasure).

knowledge rocket

Today, a rocket of this issue is launched into the sky. But in order to start it, you need to stock up on fuel and go through several stages of refueling: stage one - remember the formula of Ohm's law, stage two - the square root of 16, stage three - the formula of the Pythagorean theorem, stage four - draw a house, stage five - 5th element of the periodic table, stage six - sit down 5 times with the whole team. Graduates are divided into 2-3 teams, each is given a piece of paper and a marker (to complete tasks). The team that completes all the stages the fastest and refuels the rocket is the winner.

Like in a magazine

All have bandages on their eyes.
At the signal, the class should line up head to head in the order of the last names in the class magazine.
(It is assumed that this order is well embedded in everyone's memory).
Which class will finish first?

Get to know your friends' parents

Parents bring their baby photos to prom.
Photos are numbered and posted for public viewing.
Graduates look at photographs, trying to identify the parents of classmates; everyone writes their own versions.
At a certain point, the DJ-animator asks who has deciphered the most photos.
Invites 2-3 leaders, they say who is whose parent.
The one who guessed more wins.

Option:
Photos can be collected and scanned in advance.
Then they can be projected onto the screen, which is more spectacular.

Option:
You can post photos of the graduates themselves at the age of about a year.
Who can guess more friends from baby pictures?

Assemble a briefcase

Relay race.

There is a chair in front of each of the teams at a distance, on which there is a briefcase and study supplies (an equal number for each team).
At the animator's signal, the first team number runs up to the chair, puts one item in the briefcase, comes back and stands at the end of the line...
The last number brings a briefcase to the start line, stuffed with all the accessories that were “charged” on the chair.

farewell autograph

The text of the memorable address of the school from graduates is being prepared in advance.
Empty spaces are left in place of adjectives.
The animator asks the audience to come up with adjectives that he enters (types on the keyboard) into the empty spaces of the text. Then it reads (prints and reads) the resulting text.
Farewell autograph of 20__ graduates
_______ our teachers!
On this ______ day of farewell to school, we want to say only the most _______ words.
For 11 years of _______ school life, we experienced many _______ moments.
We will never forget you, our _______ teachers!
We, your _______ students, wish you _______ health, more _______ minutes in your life, _______ students, and may _______ smile always shine on your faces.
With love and respect, your _______ children.

Where will he be in ten years?

During the feast, the animator distributes to the graduates (he put them on the tables in advance) pieces of paper and pens.
Animator:
- It has been proven that your friends and girlfriends give the most accurate forecast about your future. Not parents, not teachers, but your classmates.
Let's use this. Let everyone choose a classmate whom they know best. Have everyone write on a piece of paper what they think their counterpart will be in 10 years.
Sign your name or pseudonym so that ten years later you can find out who wrote it.
Put the papers in this large envelope, which I will seal and hand over to the principal of the school for 10 years.

The prepared director plays along with the animator:
I will keep the envelope in the school safe!
(You can print the envelope with a school seal.)
Animator:
- In 10 years, at the evening of the reunion of graduates, the envelope will be opened, and we will see who gave the most correct prediction!
(The chip was used many times at proms. Those envelopes must be gathering dust in school safes. Or maybe someone opened them with trembling hands at the reunion ...)

School advertisement in 15 seconds

For prom.
Animator:
– Who, if not graduates, knows their school with all its obvious shortcomings and hidden virtues? And who, if not they, can brightly advertise their school to future students?
The animator divides the audience into "ad groups".
Each group must:

  • run out to the podium for a "photo shoot"
  • draw an advertising "live picture"
  • recite the school's slogan
15 seconds are allotted for everything (advertising time is expensive!)
Everyone is given 10 minutes (3 songs) to prepare the advertisement.
When all the groups have passed, a display of the resulting advertising digital photos is arranged on the screen.

cool hit

DJ polls graduates for the most popular song.
(Experience shows that young people willingly write the names of their favorite groups. In addition, it takes time, which is always so much at prom night.)
DJ:
- A survey of graduates showed that the most popular song of the 11th "A" is such and such! 11th "B" - such and such! 11th "B" - such and such!
The first center of the hall is occupied by the 11th ... "B"! Simply because their song is already loaded in my player. Dancing 11th "B"!

(Then, for example, "A", "B" and the entire episode - to the most popular song of the school. When processing voices, we wish the DJ to avoid excessive coincidence of tastes. The subsequent performance of individual requests helps to "eat" time.)

Option:
Include teachers in the survey - what song is popular among them? Dance with the whole school to the favorite song of the teachers.

How much does an excellent student's head weigh?

A piece of paper with the weight of his head, for example, 10 kg 350 g, is placed in the breast pocket of an excellent student's jacket.
Auction: who will accurately guess the weight of the head of an excellent student?

Miss Prom Night

The animator invites graduates (up to 10-12 people).

  1. Girls in the dressing room try on specially prepared outfits, come up with names for them.
    Fashion show with animator's commentary.
  2. The girls sort out colored ribbons (one at a time!), which are drawn from the bag in the hands of the animator.
    The animator releases the bag - a prize is tied to one of the ribbons. The lucky one is declared Miss Prom Night.
    Ribbons remain in the memory of the girls.

Mister Future

The animator asks each of the girls to write on a piece of paper the name of the "coolest", in her opinion, the guy of the graduation.
(Girls are always willing to do this, signing is not required.)
The animator counts the votes.
Invites 9 most popular guys to the stage.

  1. The guys fold paper airplanes, write the name of the device on the fuselage, and launch it.
    The animator awards consolation prizes to the three whose planes landed closest to the stage.
    They return to the hall.
  2. From the remaining six, the animator forms two teams of 3 people.
    Relay race "Log between legs".
    The losing trio receives prizes, leaves.
  3. The task for the semi-finalists: SIT AT THE "DIRECTOR'S TABLE" IN THE MOST DIFFICULT WAY.
    One loser gets a prize, leaves.
  4. Football:
    • the choice of each name of the famous football player
    • the finalists go to the dressing room, each of them is tied to the foot of a bunch of 5 balls
    • "footballers" go out to the fans, a loud greeting
    • match: crush all the opponent's balls, at the same time protect your own (do not use your hands!)
    • awarding the loser and the champion (rock it!)
The champion is declared Mister Future.

Option:
Sew a pair of oversized football shorts for the finalists to wear before the match.

The motto of this night

Each team is dragged from a deck of 5 cards with arbitrary words (words are not repeated).
The team makes up from the pulled out words "The Motto of This Night".
You need to use all the words, you can change cases and numbers, and add only prepositions.
Teams show cards to the audience with their own words and say "Mottos".
Who's better?

Option:
Teams receive sets of cards with the same set of words.
And who will combine "Motto" more ingeniously?

Russian to Russian translators

The animator gives the contestants (teams) pieces of paper with the same phrase.
It is necessary to "translate from Russian into Russian" the phrase, that is, to convey its meaning in other words, without using a single word from the original phrase.
Example: "A MAN 45 YEARS SAT ON A CHAIR".
Possible translation: "A MIDDLE-AGED MALE REPRESENTATIVE SEATS ON A WOODEN STRUCTURE WITH FOUR LEGS AND A BACK".
At graduation balls, we used a task phrase, I think, from Bradbury: "IN EVERY PERSON'S LIFE THERE SHOULD BE ONE NIGHT THAT HE WILL REMEMBER FOREVER".

Erudite Duel

The animator invites the two smartest students (students, employees, etc.)
Asks them to stand opposite each other at a distance of 6-8 steps.
Animator (addressing one of the erudite):
- I'm asking you a simple question. You respond quickly. As soon as I asked a question, your opponent runs to us and stands on the same line with you. If he runs before you answer, he gets a point. If you answer first, the point is yours!
Animator (first):
- Bird?
(The first one answers, the second one runs. After each question, the players take their starting positions.)
Animator (second):
- Fish?
(The second answers, the first runs to the second and stands next to him on the same line. He tries to run faster than the answer sounds.)
Animator:
- Check(For example) 2:0. But it was a rehearsal. Do you understand what to do? Then we begin the duel of erudites!
Animator (first):
- The formula for water?
Animator (second):
- Formula of alcohol?
First:
"Don Quixote's squire?"
Second:
- Footballer?
First:
- TV show?
Second:
- Newspaper?
First:
– What is your favorite song?
Second:
- What is your favorite teacher?
First:
- Extend the phrase: Lord ...
Second:
- Extend the phrase: Comrades ...
First:
“Papa Carlo’s son?”
Second:
- An erotic movie?
First (the hardest question!):
How many paws does a cockroach have?(Six)
Second (also difficult!):
- The daughter of Philip Kirkorov's ex-wife?(Christina)
The animator has a sign where he enters the current score. The number of questions during the game can be varied.
Questions should be asked quickly, beating “Start” with intonation.

Option:
Participants can sit on chairs at a distance of 5-6 steps from each other, and then the runner needs to jump up, run to the opponent and sit on a free chair next to him.

Girls, do you like boys?

This chip completes the disco, New Year's ball, graduation party.
The DJ asks all the boys to come to him. Only boys and girls are asked to stay where they are!
When the guys surround the DJ in a tight ring, he is not into the microphone! - explains to them what is to be done:

  1. become one after another "train";
  2. when the music starts, start moving around the site;
  3. when the DJ asks: “Boys, do you like girls?” - unanimously answer: "Yes!"
During this briefing, the girls wander around the hall and are terribly curious about what such a secret DJ says to the guys?
Finally, the DJ shows generosity and asks the girls to approach the stage. The girls surround the DJ, and he asks them:
  1. do what boys do
  2. move the way boys move
  3. when the DJ asks: “Girls, do you like boys?” - unanimously answer: "No!"
>> Music
The young men line up in a "train" and "ride" around the hall. The girls follow them.
DJ:
- Boys, do you like girls?
- Yeees!
- Girls, do you like boys?
- No-o-o!
- WHAT ARE YOU GOING FOR THEM?!

To carry out this game program, some props are required, elements of costumes that the participants in the game will wear - pranksters and rascals: bows, caps, aprons, panamas, shorts, etc.

The program is run by the famous naughty and prankster Carlson.

The game program is held in the middle of the festive evening to diversify the dance and entertainment program. A congratulatory speech is made by the director or head teacher. At the end of his speech, the voice and soundtrack of a running engine suddenly sound.

Carlson:

Let's land! Landing, I say, come on! You see - the motor is knocking! Let's land!

Under the soundtrack "A funny man lives on the roof" Carlson runs into the hall. He hooligans in every possible way, plays pranks: pulls the girls by the pigtails, puts sweets and sweets in his pocket, teases the boys. Puts fake buttons on the chairs, distributes balloons to future participants. One of the balloons bursts loudly over the director's ear, who tries to continue the unfinished speech.

Carlson (happily):

So! We continue the conversation!

Director (surprised):

Excuse me, but what are you doing here, you, in general, who?

(Looks at papers.)

Carlson:

Like who? I am Carlson, the best Carlson in the world, a man in full bloom.

Director:

Yes, but you are not on the list of invited graduates!

Carlson:

How?! What are you! How is it - I do not appear ?! It's me - moderately well-fed, moderately brought up, and I don't appear? After all, I'm charming, charming - yes, I'm just beautiful!

Director:

Yes, but we have enough of this goodness at school. Carlson (thinking for a moment):

Yes, but I'm also the best inventor in the world, a dreamer, a prankster and a rascal, and also (to scare the director) a tamer of house tormentors and directors. And you have something to tame for - look, what frightened kids you have - they don’t run, they don’t jump, and even to blow up a steam engine there or steal cheesecakes with a vacuum cleaner - there’s not even a conversation about it! Oh and boring!

Director:

Well, you know, this is already beyond my strength! (Exits.)

Carlson:

That's much better! Well, let's have fun now, let's fool around! Do you agree? Well, who wants to be small again for a little while?

The guys who got the balls come out. Of these, Carlson forms two teams. Notes of two colors are pre-invested in the ball. The tasks for the players are to burst their ball, and, having determined which letter is written there, make up the names of two future teams from the letters: “Pranksters” and “Naughty”. Between them, Carlson holds competitions, alternating them with dance compositions.

Team members first "return to childhood" - put on the details of the costumes, turning into Mashenek, Petechek, Sashechek and Vovochek (in bows and shorts). Competitions are accompanied by soundtracks of funny children's songs ("Antoshka", "Blue Car", "Cheburashka", "Let them run awkwardly", "Smile"). You can use songs on a school theme.

The contests proposed below are options for pranks and fun, but you can just hold a series of outdoor games: “Forged Chains”, “Stander”, “Broken Phone”, “Nonsense”, “Gardener”, “Fanta” or fun relay races that do not require participants physical stress.

Carlson takes a lively part in all games, amusements and contests, sometimes interfering with the players, sometimes helping the retreating. Sweet prizes are awarded for participation in competitions, but each time Carlson "parts", persuading the winner to give him most of the prize.

Carlson(to the winner of the next competition):

Here, look, I have two chocolates here: a large one and a small one. Choose any one for yourself, but remember that the one who takes the first must take the smaller part.

Graduate:

Then I treat you - choose yourself, any.

Carlson grabs a chocolate bar and stuffs it into his mouth.

Graduate:

Oh, well, you took the big one!

Carlson:

Certainly! After all, if you chose the first, you would take a small part. Graduate:

Carlson:

So why are you upset - you got it!

EXAMPLE COMPETITIONS AND TASKS FOR PRODUCTION EVENING

1. "Quiet Relay" - pass the rattle so that it cannot be heard.

2. Inflate the largest balloon.

3. Drink juice from a bottle with a nipple as quickly as possible, eat as many sweets and jams as possible.

4. Push the newspaper into a bottle with a narrow neck, and then take it out without breaking the bottles.

5. Relay "Crossing". With the help of a hoop, transfer all team members from one side of the hall to the other, and at the end, all team members must fit into the hoop.

6. "An elusive ball." Team players disperse within some limited space.

On a signal, they freeze and remain in the places where the team found them. The task is to pass the ball to each other without moving, so that it visits all the participants in the game. The ball can be tossed.

7. "Superfluous". During a quick composition, the players dance in a circle. As soon as there is a pause in the music, the players must grab one of the candies lying on the floor (there are one less of them than the players). The player who did not get the candy is out of the game. (He or Carlson are given one candy.)

8. "Call sign". Each team comes up with a funny callsign: "Uh-huh", "Ha-ha-ha" or "Be-be-be". One of the players is blindfolded, and then during the composition, the players will loudly shout their call sign, dancing in a general circle. And team captains must gather their team members in one place.

9. "Pyramid". Teams must, in a few minutes given for preparation, build the largest pyramid of sweets and cookies, name it and advertise.

10. "Kangaroo" - a task for boys. The players, holding the toes of their feet, try to jump as far as possible.

11. "Merry Telegraph". All players receive one letter of the alphabet. The driver calls first simple words, and then the phrases are more and more difficult, and the players standing in the general circle, during a quick composition, take a step forward according to the letters of the word, clap their hands. With each time, the speed of the telegraph increases. Quests can be made more difficult if the players who make a mistake are eliminated by giving their letters to their neighbors (eventually, some players may have several letters, and they will need to be extremely careful).

12. "Lavata" - fun game for all participants. In the general circle (to the soundtrack) everyone sings:

We dance together

Tra-ta-ta-tra-ta-ta.

Our cheerful dance -

This lava.

The driver says: "My hands (legs, ears, nose, etc.) are good."

All: "Neighbour's is better."

The players take on the named parts of the neighbor's body, and the game is repeated.

13. "Sweet Relay" - pass an apple or orange to each other without touching it with your hands, holding the object between your chest and chin or between your knees.

14. "Cat and Mouse" - a game for all participants. It is carried out during the dance composition.

Everyone stands in a circle, holding hands. They are driven by two people. One - a cat - catches the second - a mouse. The mouse has the right to run into the circle, hiding from the cat.

15. "Song in a circle." Team members sing a couplet of children's songs in turn (option: in the same song, words are replaced by different sounds made by animals). You can also give the task to guess the melody that the teams perform without words, mooing, meowing or quacking, etc.

16. Blind the longest sausage from plasticine (the whole team).

17. Stick as many buttons into the pencil as possible.

18. Who will eat a piece of bread faster, and then whistle.

19. Sit on a stool for as long as possible with legs raised (alone, in twos, in threes, etc.).

20. Invent and commit your own “prank”.

After these (and other) competitions:

Carlson(to director):

Well, are you sure? Who is the best dreamer and inventor in the world? Of course, Carlson is Carlson who lives on the roof. But by the way, each of you, until you become important aunts and uncles, until you are overwhelmed by adult worries, until money, a career, a car, an apartment, the eyes and lips of your loved ones, cheerful laughter, snow on the Christmas trees, daisies in the field are more important to you in life. - all of you are the best naughty and pranksters in the world.

But, alas, it happens only in childhood. But for smart books, for problems, please, please, don't forget that you were little, remember your childhood.

Dance competitions for graduation ball allow you to create a positive attitude. Outdoor games and competitions between classes will make the evening exciting and unique. Relay races and marathons, youth collective tasks and drawings will create a festive atmosphere and help to imprint this day in the memory of graduates for a long time.

    Goodbye Kiss Game

    All graduates and teachers play. To conduct the game, you need to prepare cards with the names of all participants in advance and put them in a portfolio.

    The players become in a circle. The music turns on. One of the participants picks up a briefcase and begins to pass it in a circle. The player who has a briefcase in his hands after musical accompaniment stops sounding, pulls a card at random. His task is to kiss or hug the person whose name is written on the blank in a friendly way. The game continues until all cards have been drawn from the bag.

    Competition-raffle. Of all the graduates, one of the most courageous and desperate people is selected. The host blindfolds the player and offers to walk along the carpet, under which lie mobile phones teachers, trying not to step on them. He is assigned an assistant who has the right to suggest the correct moves.

    After the participant no longer sees anything, the leader puts away the phones. The contestant, not knowing this, at his own peril and risk, begins to walk along the path, trying not to step on the phones. The assistant has no right to tell the competitor that there is nothing under the track. His task is to stir up and force the player to make as many movements as possible on the track.

    At the end of the competition, the participant removes the bandage and realizes that he was just played.

    Game "Quiz"

    Parents of graduates play. They are divided equally into 2 teams. One of the graduates in turn asks each group of participants questions. After they give the correct answer, he moves on to the next question.

    The team with the most correct answers in 2 minutes wins.

    Sample Questions

    • What is the name of the place where all the children serve a sentence of 11 years? (School)
    • The name of the signal that indicates the beginning and end of school torment. (call)
    • The name of the dating club between parents and the class teacher. (Parent meeting)
    • What do riders wear and schoolchildren hide? (Spurs)
    • What color are the class teacher's eyes?
    • A place where students don't like to go out. (Board)
    • Three months of happiness. (Holidays)
    • School leader. (Director)
    • From 2 to 5. (Score)
    • A document for recording grades and attendance records. (Cool magazine)
    • A stick that points to something. (Pointer)
    • Quadrangular bag with a clasp. (Briefcase)
  • Chamomile game

    7 graduates are playing. To play the game, you need to make a colored chamomile with 7 petals in advance. On each petal you need to write a task.

    Before the start of the game, the participants stand in a circle. One player picks up a tambourine. The music turns on. Participants begin to pass the tambourine in a circle. The player in whose hands it turns out musical instrument after turning off the music, he must tear off the chamomile petal and do what is written on it. After he copes with the task, he leaves the circle. The game continues until the tambourine is in the hands of all participants.

    Task examples

    • Sing a couple of lines from the song "Where Childhood Goes"
    • Tell a farewell poem on a school theme (or any other poem)
    • Say thanks to your favorite teacher
    • Tell the Russian alphabet
    • Come up with the text of an explanatory note to the teacher on behalf of the parents about the child's absence from school
    • Write an alumni address
    • Say the phrase " School years- the best" in different intonations - sad, joyful, indifferent
  • Everyone can participate in the competition. 2 assistants pick up the tape, pull it and hold it at a certain height. The music turns on.

    Participants begin to dance and take turns passing under the ribbon. You can't lean forward. Whoever touches the ribbon is out. After all participants pass under the ribbon once in the dance movement, the assistants lower it lower.

    The competition continues until one, the most flexible graduate (or graduate) remains.

    All graduates participate in the competition. Its essence lies in the anonymous voting for the best dress of the queen of the ball and for the most beautiful costume of the king of the prom. Each participant receives a piece of paper and a pen and writes the name of the guy and girl whom he considers the most fashionable and beautiful.