The best profession for a magician in World War II. Human Professions

One of the most difficult decisions, which must be accepted when playing World of Warcraft. This decision should be based on your preferences in the game, be it PvP, PvE, farming or crafting.

Classification of professions

Craft professions

  • Enchanting
  • jewelry
  • Tailoring
  • Leatherworking
  • inscription
  • Engineering
  • Alchemy

Crafting professions are used to produce valuable items for personal use or sale.

Mining professions

  • Skinning
  • Mining
  • herbalism

Mining professions are used to obtain ingredients needed for other professions, use them later in the production of valuable items or for sale.

Secondary Professions

  • First aid
  • Fishing
  • cooking

Job Goals

There are 4 main tasks of professions:

  • Farm (earn or use)
  • Earnings on craft

PvP Professions

For PvP, you should choose a profession that has good bonuses.

  1. Jewelry business. Bonus Gems (3 gem total): +102 Agility/Strength/Spirit/Intelligence/Resilience Rating/Hit Rating/Haste Rating/Critical Strike Rating, +204 Attack Power, +117 Spell Power, +153 Stamina, 129 Spell Penetration .
  2. Engineering. Bonus Enchant Gloves (Rocket http://ru.wowhead.com/spell=54998).
  3. First aid. The ability to restore the level of life during the battle. This profession is secondary!

There are also other professions that give similar bonuses, but they are much less suitable for PvP.

PvE professions

For PvE, just like in PvP, you should choose a profession that has good bonuses and that will be useful in the raid.

  1. Jewelry business. Bonus Gems (3-gem total): +102 Agility / Strength / Spirit / Intelligence / Resilience Rating / Hit Rating / Defense Rating / Mastery Rating / Parry Rating / Armor Penetration Rating / Dodge Rating / Haste Rating / Critical Strike Rating, +204 Attack Power, +117 Spell Power, +153 Stamina, 129 Spell Penetration.
  2. Enchanting Ring Enchant Bonus (2 rings total): +80 Attack Power / +46 Spell Power / +60 Stamina.
  3. Leather business. Wrist Enchant Bonus: +76 spell power / +130 attack power / +120 stamina.
  4. Inscription. Shoulder Enchant Bonus + 70 spell power and 15 crit rating / + 60 dodge rating and 15 defense rating / + 120 attack power and 15 crit rating / + 70 spell power and 8 pts. mana every 5 seconds.
  5. Blacksmith craft. Allows you to insert an additional 3 sockets.
  6. Tailoring. Bonus Enchant Cloak: http://ru.wowhead.com/spell=55777 / http://ru.wowhead.com/spell=55769 / http://ru.wowhead.com/spell=55642.
  7. Alchemy. Production of elixirs that give various bonuses.
  8. Cooking. Production of food giving various bonuses.

Professions for PvE are also selected based on your class and build. You should correctly calculate from which profession the best bonus for your character will be. I want to note that the universal link is Enchanting + Jewelcrafting. In this bundle, there are excellent bonuses, a good opportunity to earn money, and when purchasing new equipment, you do not have to spend money on gems and enchantments.

Pharma professions

For farming, mining professions are taken. They bring great earnings, but you need to spend a lot of money on them. a large number of time.

  1. Mining. picking up various ore the most lucrative profession.
  2. Skinning. Removal of the skin from the corpses of dead animals.
  3. Herbalism. Collecting herbariums in the vastness of Azeroth, in this profession, the smallest competition.

The point of these professions is that by spending the most time, you can get the most income from farming certain ingredients. Such professions are usually taken to the second characters (farm characters) to earn gold.

crafting professions

  1. Tailoring. Creation of fabric products.
  2. Leather business. Creation of leather products.
  3. Blacksmith craft. Creation of plate products.
  4. Jewelry business. Creation of stones and jewelry(rings, necklaces).
  5. Enchanting Improving the characteristics of things.
  6. Alchemy. Creating various potions and elixirs is the most profitable profession.

With the help of the above professions, you can make great money, knowing a certain period of time during which the demand for such crafts is high. For example, RT (raid time) for guilds, usually at this time the demand for Alchemy increases greatly. Players purchase potions, elixirs on a commercial scale, or after RT when many players have acquired new equipment and require gems or enchantments. Also, there is a growing demand for such professions after the release of new patches.

The most successful bundles of professions

  • Blacksmithing and Mining. The mined ore is used in the production of plate armor, etc.
  • Leatherworking and Skinning. Skinned animals are used to make various patches and leather equipment.
  • Jewelry and Mining. With the help of mined ore, the production of jewelry stones and jewelry.
  • Engineering and Mining. For the production of various mechanical things, engineers require ore.
  • Alchemy and Herbalism. Allows you to collect various herbs and subsequently brew potions and elixirs from them.
  • Enchanting and Jewelcrafting. Gives a great bonus, suitable for both PvE and PvP.
  • Jewelry and Engineering. The best combination for PvP.

You can also link other professions, but these links will be much less successful, which will bring you a lot of trouble.

  • Mag. PvP PvE- Jewelcrafting and Enchanting/Inscription/Tailoring.
  • Robber. PvP– Jewelry and Engineering, PvE
  • Warrior. PvP– Jewelcrafting and Enchanting/Blacksmithing, PvE- Jewelcrafting and Blacksmithing/Enchanting.
  • Druid. PvP– Jewelcrafting and Leatherworking/Enchanting, PvE– Jewelcrafting and Leatherworking/Inscription/Enchanting.
  • Shaman. PvP– Jewelcrafting and Enchanting/Engineering/Alchemy, PvE– Jewelcrafting and Leatherworking/Enchanting/Inscription.
  • Paladin. PvP– Jewelcrafting and Blacksmithing/Enchanting, PvE- Jewelcrafting and Blacksmithing/Enchanting/Inscription.
  • Warlock. PvP- Jewelcrafting and Engineering/Enchanting, PvE - Jewelcrafting and Enchanting/Inscription/Tailoring.
  • Priest. PvP– Jewelcrafting and Enchanting/Engineering, PvE– Jewelcrafting and Enchanting/Inscription/Tailoring.
  • Death Knight. PvP– Jewelcrafting and Enchanting/Blacksmithing/Engineering, PvE- Jewelcrafting and Blacksmithing/Enchanting.
  • Hunter. PvP– Jewelcrafting/Enchanting/Leatherworking and Engineering, PvE– Jewelcrafting and Leatherworking/Enchanting.

Levels and Professions

For pumping each bunch of professions, there are optimal levels when you should start pumping.

  1. Professions of the type "craft profession and mining profession" should start from level 1 to 80, so you will always have gold during the entire time of leveling the character and the level of professions will increase.
  2. Farming professions should also start from level 1. Thus, in the future you will not have to run around low-level locations and gain a profession level. It is a good idea to combine crafting professions with mining professions at this stage.
  3. Professions for PvE / PvP that combine two crafting professions should be downloaded already at level 80, since their pumping requires investments, which you will not have at the initial levels. The only exceptions are the linking of Tailoring and Enchanting, here for production you need fabric that drops from mobs, and then crafting items can be decomposed into ingredients for enchanting.

I wish you good luck in choosing a profession!

1. We take the quest from NPC Parina, which is located at the entrance to the temple of Einhasad in Gludin.

2. She sends us to the NPC Flame Salamander, who is in the Ruins of Despire. We fly first to Gludio, then to the ruins. There will be an arrow pointer above the character's head, so there should be no problems finding a salamander. The only thing to be wary of is that there are aggressive mobs in the ruins, some with good magic resistance, so be careful not to aggro the whole crowd on yourself.

3. Salamander will send us to kill Ratman Warrior (19 lvl) to get the Key of Flame from him. The target designator on the map very accurately indicates the location of the mob. As follows from practice, the desired item falls out the first time.

4. Go back to Flame Salamander and get Flame Earring.

5. Now you need to find the NPC Wind Sylph, its location is indicated on the map with a target indicator, and there is also a pointer above the character’s head, but you won’t be able to quickly get to it just like that from the same ruins, since there are a lot of mountains and ravines on the way, which cannot be climbed and will have to bypass it all, making a huge loop. The best option would be to make SoE in Gludin, from there teleport to Forgotten Temle, and run from the cave on foot through Wasteland. To do this, we climb the mountain, under which there is a cave, jump into Wasteland, run up the map to the exit from the location before the first turn to the right. The road is not marked on the game map, but that's how we get to Wind Sylph. For convenience, I drew the path on the map.

6. We talk with Wind Sylph, she asks to take Broken Bronze Mirror to Wasteland NPC Lizardman of the Wasteland. Its location is also marked with a target designator on the map. The shortest path to it is to run the same way that you came to the mark on the map. Be careful, along the way you will come across several aggressive mobs of level 31, they can be carefully bypassed, although if the character is in a girl with a top magazine gun, with nipples and under the Newbie Helper buff, these mobs are quite easy to kill.

7. Talk to Lizardman of the Wasteland, get Wind Feather and return to Wind Sylph the same way.

8. Talk to Wind Sylph again, get Wind Bangle and another target designator.

9. Now you need to find Water Undine. The fastest way is to teleport from Gludin to the Abandoned Camp and, without entering the camp, run along the roads towards the pointer on the map. On the way to Water Undine we will meet Water Seer quest mobs (17* lvl), we will need them for this task. For convenience, I drew the path from Abandoned Camp to NPC Water Undine on the map.

10. We talk with Water Undine, get Rama's Diary and the task to kill Water Seer (17 * lvl) to get 2 Sparkle Pebble. We saw mobs when we ran here, if we didn’t see it, then we just need to swim across the lake.

11. The capture of mobs, we get the necessary items.

12. Go back to Water Undine, return the items, get the Water Necklace and the next target.

13. We fly to Gludio, from there to the Ruins of Agony. The ruins will have to run through, fighting off the mobs (or go through the mountain). The target pointer will lead us to the NPC Earth Snake. Remarkably, this mob is not particularly similar to a snake, although who knows what they are, earthen snakes. We speak with him and get Rust Gold Coin, as well as the task to knock out Red Soil.

14. We run according to the pointer on the map, at the marked point we find the Red Bear mobs (14 lvl), knock out Red Soil from it.

15. We return to Earth Snake, talk to him, in return we get Earth Ring.

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In this guide, we will tell you about how to upgrade mage 1-60 in wow classic. We will look at the best build, leveling locations, weapon skills and priority stats for this class, which will allow you to reach the maximum level in the most short time. In addition, we will determine which abilities need to be learned and which ones can wait, so that you can save gold to buy a mount. At the end of the guide there are recommendations for choosing equipment and other useful tips.

The guide is under development and will be updated as soon as possible!

If you want to quickly upgrade your Mage, use the following tips.

  • At level 30-40, go to the Mage trainer and take the task from him
  • At level 60, go to the Mage Trainer and take the quest zzOLDPolymorph: Pig from him
  • Find your wand as soon as possible! This weapon can be used both in quests and in dungeons.
  • Save up gold to buy vehicles for level 40 and 60.
  • If you are already level 50, check out the list of the best pre-raid equipment and find out where the items you need are obtained. Some dungeons can be visited without waiting for the maximum level. So you will get not only experience, but also equipment.

List of the best pre-raid gear for a mage in WoW Classic - .

1. Introduction

After the Cataclysm, the process of pumping characters was noticeably simplified. The game has quests that you can take when you enter the game. Characters who give out quests in the usual way are now much more convenient than in the classic way, and the whole story of the location unfolds in stages and logically. Before the Cataclysm, things were different.

In WoW Classic, there are no "clusters" of tasks in large cities that we are used to, and some storylines can only be discovered by chance. Even if you complete all the tasks in a location of a suitable level, this does not guarantee you enough experience to move to the next location. It is possible that you will have to get the missing experience by killing the first monsters that catch your eye.

In this guide, we will talk exclusively about the representatives of the class and how to level up to level 60, which is optimal for this class. The author of the guide has upgraded several magicians during the classic times and can confidently say that this is a great class - both for leveling and for mastering high-level content. If you haven't played the original version of the game and you like spellcasters, pick a mage and you can't go wrong.

2. Changes in the process of completing tasks

If you haven't played the classic, you should know that the quest process in it is very different from that in BfA and previous BfA expansions:

  • Quest givers and quest objectives are not displayed on the map. You will have to explore the world on your own. If you do not know where to run and what to do, read the text of the task or visit a third-party site with tips from other players. Most likely, in the future there will be add-ons that facilitate pumping, but it is worth remembering that - this is independent research - it is an integral part of the classic version of WoW.
  • You will come across very strong opponents. Mages can deal with several monsters at the same time, which is unusual in itself for the classics. However, you will surely notice that the monsters will hit you harder when leveling up than in the current version of the game.
  • Completing all tasks in a location does not guarantee you the level required to move to another location. If you played later versions of the game (for example, BfA), you probably have certain expectations regarding the amount of experience that you can get for tasks in a particular location (for example, when going through the entire storyline in Vol "dun, you can get two levels ) In WoW Classic, you will inevitably have to go through all the locations designed for the same level range.

3. Where is the best place to level up a Mage in WoW Classic?

Finding the right quests is an adventure in itself, but if you're looking for the easy way out, here's a list of the most profitable leveling locations (for both factions):

Alliance only

  • Darkshore (11-19): After completing the quests at the starting location of your race, you can choose the next destination of your choice. For the Alliance, the most profitable low-level location is Darkshore.
  • Lok Modan (10-18): Loch Modan is located in the heart of the Eastern Kingdoms, and therefore more suitable for dwarves and gnomes. There are fewer quests in Loch Modan than in Darkshore, but they provide a fair amount of experience. If you wish, you can return to Loch Modan and at higher levels.
  • Westfall (9-18): Some players feel that Westfall is a difficult area and are slow to complete quests there. However, if you're playing with friends and want to visit a low-level dungeon, head to Westfall and check out the Deadmines.
  • Redridge Mountains (15-25): This location is not rich in quests, so you will have to gain experience in another location designed for the same level. Be sure to plan your itinerary in advance.
  • Dusk Forest (10-30): This is one of the most popular locations in WoW. It has a lot of tasks with an interesting plot. If you're an Alliance player, don't forget to check it out.
  • Wetlands (20-30): This is the last location exclusively for the Alliance. Next, you will have to move to the contested territory.

Only for the Horde

  • Steppes (10-33): This is a very large area where three of the four races of the Horde meet. In the Barrens, you can easily level up to level 20. Get ready to compete for monsters and resources.
  • Serebryany Bor (10-20): Serebryany Bor is a kind of Forsaken Barrens. There are interesting tasks in the forest, but after the Steppes, few people come here.
  • Stonetalon Mountains (15-25): The location is considered Horde, but there are tasks for the Alliance in it. The Stonetalon Mountains are located next to the Barrens, and the level ranges in these locations overlap.

Contested locations

  • Hillsbrad Foothills (20-31): Hillsbrad Foothills is home to the infamous Tarren Mill, the main battleground between the Horde and the Alliance.
  • Ashenvale (19-30): This is another location where two factions meet. Here is the famous battlefield, Warsong Gulch.
  • Thousand Needles (24-35): Thousand Needles is another significant location for players. Horde players can find quests in the Shimmering Plain.
  • Stranglethorn (30-50) has the largest range of levels for pumping (from 30 to 50).
  • Wastelands (30-39): The Wasteland contains the Maraudon Dungeon, as well as NPC settlements with quests for Horde and Alliance players.
  • Arathi Highlands (30-40): This location contains another battlefield, Arathi Basin. There are also quests for the Horde and Alliance.
  • Badlands (36-45): This location is mostly intended for Horde players. If you are playing with friends, you can go to the Uldaman dungeon.
  • Tanaris (40-50): In Tanaris there is another dungeon, Zul "Farrak, in which you can complete tasks with good rewards.
  • Feralas (41-60): This is a very popular location. Players from both factions usually go there at level 40.
  • Searing Gorge (43-56): In Searing Gorge, you can feel the spirit of the first raid by looking at the monumental Blackrock Mountain. Quests for both factions are issued by the Thorium Brotherhood.
  • Burning Steppes (50-59): The Burning Steppes are located on the other side of Blackrock Mountain. This is another location with a wide range of levels, featuring both Horde and Alliance settlements, as well as quests leading to the dungeon.
  • Felwood (47-54): This is a location with a great history. In addition, Cenarion Beacon can be obtained here, which is required for farming Whiproot Fruit and similar consumables.
  • Crater Un "Goro (48-55): Very popular location with large quantity tasks, in which you can take a couple more levels.
  • Western Plaguelands (46-57): Location with a lot of tasks for fast leveling. We especially recommend that you deal with the destruction of boilers. Take the introductory quest in your faction's capital first.
  • Eastern Plaguelands (54-59): In the Eastern Plaguelands is the legendary Naxxramas, which you can look at already when pumping. There are often players of the highest level here.
  • Winterspring (55-60): This is a great location with a lot of tasks and experience. Including here you can take the task Treasure of Mau "ari, which allows you to farm consumables for raids.

4. Build for pumping the Mage

  • "Ice":"Ice" is the best specialization for pumping. It allows you to deal heavy damage and gives you access to various auxiliary abilities. You can choose a build that suits your play style (including for AoE grinding). Below we provide an AoE build for playing on a PvP server.
  • AoE build: The AoE build involves leveling by killing groups of monsters with spells such as Blizzard, Arcane Blast, Ice Nova, and Cone of Cold. The combination of these abilities allows you to kill three to four monsters at a time and gain more experience than with the standard killing of individual targets with Frostbolt.

First of all, you need to invest 31 talents in the "Ice" branch, and take the remaining talents (after level 50) from the "Arcane" branch.

"Ice" (up to level 50)

  • Tier 1: Invest three points in Elemental Accuracy to hit enemies with spells more often. Then put two points into Improved Frostbolt and move on to Tier 2.
  • Tier 2: Invest three points in Permafrost and two points in Improved Ice Nova. Both talents provide additional options for controlling opponents.
  • Tier 3: Invest three points in Improved Blizzard (this talent will come in handy in AoE grinding) and then grab Cold Snap (it's a great cooldown for PvE and PvP). Lastly, put one point into Piercing Ice. This talent will give you a damage bonus.
  • Tier 4: On Tier 4, start with 3 points in Channeled Frost to reduce the mana cost of your spells. Then put two points into Ice Limit. It is believed that this talent generally improves the quality of life.
  • Tier 5: Take an Ice Block , put three points into Improved Cone of Cold and another point into Piercing Ice . If you're a frequent PvP player, start with a clod, but if you're on a PvE server, look for talents with damage bonuses first.
  • Tier 6: Take the maximum rank of Piercing Ice, then invest four points in Ice Shards.
  • Tier 7: Take the last branch talent, Ice Barrier.
  • Tier 8: In the Arcane branch, invest two points in Mastery Enchantment and three points in Enchantment Focus. Both talents affect the chance of spells hitting enemies.
  • Tier 9: Invest five points in Arcane Focus to use your mana more efficiently.

You will be level 50 by this point, so further talent choices will only slightly affect the leveling process. Further development of the character is described in the next tab ("Ice" 51-60).

"Ice" 51-60

  • Ice: Return to the Ice tree and invest your remaining point in Ice Shards, and then take the maximum rank of Icing. This will allow you to deal more burst damage.
  • arcane magic: In the Arcane tree, take Arcane Fortitude and the remaining ranks of Spell Focus. The last points are not important at all, since at level 60 you still have to reset them. Distribute them the way you want.

5. What ability to buy?

Many players feel like they have to learn every spell the class trainer offers them, but that's not the case. Paying for every single ability is very expensive. Instead, we recommend that you buy only the most needed abilities and only at certain levels. So you will save a lot of money and time on traveling from locations to the capital. Below are the abilities and levels at which we recommend attending a trainer.

  • Frostbolt: This spell is used to deal damage to a single target. It can be trained at the following levels: 8, 14, 20, 26, 32, 38, 44, 50 and 56.
  • Ice Ring: The spell is used to control grouped opponents. It can be trained at the following levels: 10, 26, 40 and 54.
  • Arcane Intellect: A class-based buff spell that increases maximum mana. It can be trained at the following levels: 14, 28, 42 and 56.
  • Arcane Explosion: The main spell for dealing AoE damage. To trigger the Clarity of Mind effect, use Arcane Blast Rank 1. It can be trained at the following levels: 14, 22, 30, 38, 46 and 54.
  • Blizzard: An effective AoE damage spell. It can be trained at the following levels: 20, 28, 36, 44, 52 and 60.
  • Cone of Cold: An instant AoE spell that slows down enemies. It can be trained at the following levels: 26, 34, 42, 50 and 58.

If you wish, you can also learn other leveling spells - for example, Create Water, Evocation and Blink. However, they are not mandatory, and if you refuse them, it will be easier for you to buy vehicles at level 40.

6. Rotation for leveling a Mage in WoW Classic

  • Maintain Arcane Intelligence on yourself and allies at all times.
  • In the first levels, kill monsters with Frostbolt.
  • You can also use Fireball, but only until such time as you get talents that enhance Frostbolt.
  • Arcane Explosion is a very important AoE spell. If you need the Clarity of Thought effect, call it with a rank one explosion to save mana.
  • Use Ice Nova to control grouped enemies.
  • Cone of Cold can be cast on frozen enemies for guaranteed critical hits. Also, Cone is sometimes used as a regular instant AoE spell that slows opponents.
  • If you are far away from the enemies and nothing threatens your life, use Blizzard to deal AoE damage. This spell is the most efficient in terms of mana cost.

7. Weapon Skill

In WoW Classic, weapon skills that provide maximum damage from weapons of a certain type must be studied and pumped specifically.

By default, each character can use a certain type of weapon. To learn how to use a new type of weapon, you need to visit a special trainer. Below is information about the types of weapons available to different races of magicians.

8. Equipment for pumping

Unlike melee characters, mages don't depend too much on their weapons, and they don't require specific items. If you are going to replace an item of equipment, make sure that new item gives you more useful stats than the previous one. The priority of characteristics for pumping is presented below.

Feature Priority:

Spell Power > Spirit = Intelligence > Stamina

  • Spell Power: This stat isn't often seen on intermediate-level items, but if you manage to get your hands on one, be sure to equip it.
  • Spirit: speeds up the process of regenerating health out of combat and reduces the intervals between battles. Spirit items are of great benefit to trolls due to their Regeneration racial ability.
  • Intelligence: Increases critical strike rating and increases maximum mana.
  • Endurance: increases maximum health.

9. Class assignments

In WoW Classic, each class has special quests that allow you to feel the specifics of the character and receive special rewards. Mages have a lot of class tasks that appear in trainers at different levels. Full list assignments indicating awards are presented. Some notable awards:

  • Wand of Frostfury , Wand of Nether Strength or Wand of Raging Flames per (level 30)
  • Ice Spike , Arcane Crystal Pendant or Fiery Ruby , Arcane Art (level 50)
  • zzOLDPolymorph: Pig from Archmage Xylem in Azshara (level 60)

Mage class quest guide - .

10. Professions for a mage in WoW Classic

Some professions give the Mage a certain advantage - for example, Engineering and Tailoring. These professions allow the Mage to create equipment that makes leveling easier, as well as some items to prepare for raids, such as:

  • Green Lens (with frost damage bonus) - Engineering
  • Archmage's Robe - Tailoring

Engineering allows you to create bombs that are used in both PvP and PvE. Cloth for Tailoring drops from a variety of monsters, including those found in dungeons. Blizzard to escape death. Coarse Thread is crafted using leatherworking. Requires Leatherworking 40 and a recipe

15. Useful links


16. Conclusion

  • WoW has changed a lot over the years. If you've played the later versions of the game, you'll probably notice that WoW Classic is unfriendly to players in several ways. Quest objectives and required NPCs are not displayed on the map and must be searched for manually. Tasks do not have the usual logic, and they are not enough for comfortable pumping. Also, the game lacks the mechanics of collecting loot from several monsters at the same time, and quest items take up space in bags. Ability cooldowns are huge, some classes lack healing abilities, and monsters hit so hard that after each of them you have to eat or drink, use potions or bandages. In a word, for fast pumping, players have to plan and optimize their actions.
  • Swing in the Ice specialization! It has talents that increase AoE damage and allow you to quickly gain experience for killing monsters. In addition to leveling speed, Frost opens up incredible opportunities for PvP in the open world.
  • Look for allies! Mages level solo as they have all the abilities they need, but you can team up with other players, especially if you enjoy doing quests in a group.
  • Don't overpay. If you give up unnecessary abilities, you can easily buy a vehicle as soon as you reach level 40. Don't run to the trainer at every level. Save not only money, but also time! Recommended levels for visiting a trainer are listed in one of the sections of this guide.

We hope these tips will help you level up the Mage faster in World of Warcraft: Classic. Good luck!

Passage of the quest

  1. Talk with Parina standing at the entrance to Einhasad's temple Gludin Village.
  2. Go to Ruins of Despair south of Town of Gludio and (Level 19) talk to Flame Salamander. He is somewhere in the area where the most Zombie Soldier (Zombie Soldier) (Level 19) , Zombie Warrior (Zombie Warrior)(Level 22) , Ruin Bat(Level 20) and Ruin Imp Elder (Elder Ruin Imp)(Level 21).
  3. You need to return what was stolen by the spider Key of Flame. Kill Ratman Warrior (Ratman Warrior)(Level 19) West of the ruins. Return the key Flame Salamander and he will give you Flame earring.
  4. Talk with Wind Sylph which is east of Gludin Village, somewhere in the entry area to Wasteland. She will give you Broken Bronze Mirror and ask you to bring something to her.
  5. AT Wasteland find Wasteland Lizardman and give him a mirror, and in return you will receive Wind Feather. Take the pen to Wind Sylph and she will give you wind bangle. All monsters in Wasteland above level 20 and aggressive, so be careful.
  6. Go to Fellmere Lake northeast of Gludin Village search there Water Undine and talk to him. He wants you to kill Quest Monster Water Seer (Water Prophet)(Level 17) living on the other side of the river. Kill these mobs until you have 2 Sparkle Pebble and then take them Water Undine. He will give you water necklace.
  7. Go to Ruins of Agony west of Town of Gludio, find there earth snake and talk to him. He will give you Rust Gold Coin and ask to bring Red Soil, which can be removed from the dead red bear (Red Bear) (Level 14). Bears can be found in the hills south of the ruins.
  8. Take Red Soil to earth snake and get Earth Ring.
  9. Having collected Flame Earring, Wind Bangle, Water Necklace and Earth Ring, go back to Gludin Village and talk to Parina. She will take things and give them to you. Bead of Season.
  10. Talk with High Priestess Levian in the temple einhasad, to become Wizard‘ohm (having previously reached lvl 20).

I must say right away that this is the most stupid and tedious quest for the first professional of all.

The quest is taken at level 19 Parina, which stands in the vestibule of the temple of Einhasad in the village of Gludin.

Tpshimsya in Ruins of Despair from Gludio, looking for NPC Flame Salamander.
We kill the Ratman Warrior mob before obtaining the Key of Flame key. We hand over the item, we get Flame Earring.



We run out of Gludin through the eastern gate, run towards Wasteland, look for a quest mob Wind Sylph No, we're not running out, I changed my mind. We go to , and run towards the pimp on the map, there will be a cliff near the road, we jump down and go down, next to the pimp there will be a passage to a green meadow, there is an NPC. By the way, we will run past the Lizardman of the Wasteland NPC, remember the place, we will need to go here too. We get the Broken Bronze Mirror item from Wind Sylph.

Looking for a quest mob in Wasteland Lizardman of the Wasteland, give mirror, get Wind Feather, take it back to Wind Sylph, get Wind Bangel.

We run out of Gludin through the northwestern gate, run towards the Fellmere Harvesting Grounds, look for the NPC next to the lakes Water Undine, kill Water Seer quest mobs (look for them across the lake), get items, turn in, get Water Necklace. By the way, when I ran through this quest, I rushed to Fellmere Harvesting Grounds, I had to run far, I had to try through the Abandoned Camp.



We go to the Ruins of Argony from Gludio, run through all the ruins, there at the end we are looking for an NPC earth snake, beat the Red Bear mobs northwest of the loki (the bears are exactly at the teleport point in Fellmere Harvesting Grounds), knock out the Red Soil item, hand over, get the Earth Ring.



We return to Gludin to Parina, hand over all the items and get a stamp Bead of Season.

We hand over the High Priestess Levian mark in the Gludin temple and change the profession to Human Wizard.

No, it's not the most boring quest.)

As soon as you get to level 35, the Sorks go to do quests for the second profession.