Sea dogs to each his own codes. Trainers and cheats for Corsair: to each his own

Place the contents of the archive in the folder with the game. For the cheat menu to work, need to start a new game

Hotkeys in the game

F4- restore HP and energy reserve
F5- enable instant pistol reload, toggle damage multiplier
F7- remove / show HUD
F10- kill the nearest mortal NPC
F11- launch cheat menu
F12- show the character menu of the nearest NPC
Insert- get the current GG coordinates

Cheat menu for KKS

Character:

1 - enable/disable immortality
2 - get 100,000 pesos and 100 doubloons
3 - all skills are 100, all perks are learned
4 - to increase level
5 - lower the level
6 - increase the number of HP
7 - lower the amount of HP
8 - get/clear free perk points
9 - improve health, replenish HP, cure poisoning
10 - increase credibility
11 - lower authority
12 - increase reputation
13 - lower reputation
14 - increase fame
15 - decrease fame
16 - p.I.R.A.T.E.S.: all 10 / default
17 - carry weight: increase / default
18 - get all the bonuses of other types of hero

Nations:

19 - protagonist nation: England
20 - protagonist nation: France
21 - protagonist nation: Holland
22 - protagonist nation: Spain
23 - protagonist nation: Coastal Brotherhood
24 - relations between nations: standard
25 - relations between nations: neutrality
26 - relations between nations: war
27 - relations between nations: peace
28 - relations between nations: alliance against pirates
29 - launch a roulette of changes in relations between nations
30 - improve relations with all nations
31 - maximum good relations with all nations
32 - the most bad relations with all nations

Items:

33 - get all melee weapons
34 - get all firearms
35 - get all cuirasses and uniform
36 - get all spyglasses
37 - get all the amulets, amulets and talismans
38 - get all cards
39 - obtain trading licenses of all nations with a one-year validity
40 - learn all possible recipes and get all the tools for alchemy
41 - increase the lifetime of all amulets, amulets and talismans to 365 days / default
42 - remove all normal items from inventory

Officers:

43 - Elen 1st level to officers
44 - level 1 knippel to officers
45 - longway 1st level to officers
46 - Mary 1st level to officers
47 - level 1 tichingitu to officer
48 - tonzag 1st level to officers
49 - level 1 daniel to officer
50 - add/remove free perk points for unique officers
51 - remove all officers, companions and passengers

Ship:

52 - get the ship "Black Pearl"
53 - get the ship "Flying Dutchman"
54 - get a quick manowar "Mortifero"
55 - generate the most powerful manowar "Victory"
56 - repair the ship, replenish supplies and crew
57 - upgrade the ship
58 - get large-caliber guns
59 - install on the ship 36 f. guns
60 - install on the ship 36 f. culverins
61 - install on the ship 42 f. guns
62 - install fort guns on the ship

Miscellaneous:

63 - fast forward the day
64 - rewind a day ago
65 - fast forward 10 days
66 - rewind 10 days ago
67 - enable / disable the display of locators
68 - open all the islands, access to the sea, etc.
69 - enable / disable ships on the global map (resets when the day changes)
70 - strong wind at sea (reset every in-game hour)

Special:

- teleport to taverns
S3- game difficulty: "Free Pirate"
S4- difficulty of the game: "Brave privateer"
S5- difficulty of the game: "Brave filibuster"
S6- game difficulty: "Fearless Privateer"
S7- game difficulty: "Desperate Corsair"

Quests:

Q1- start the Dutch Gambit quest
Q2- start the quest "Pirate Saga"
Q3- start the quest "On the Island of Justice"
Q4- Start the "Turtle Soup" quest
Q5- start the quest "Ancient Mayan City"
Q6- start the quest "In Search of the Guardian of Truth"
Q7- start the quest "The treacherous island of Xochitham"

Corsairs To each his own Cheat ArtMoney
Corsairs To each his own Cheat ArtMoney How to make a lot of pesos, goods in the hold of the ship, cannons in the shipyard, personal items from your character.
In order to make many items using the ArtMoney program, you can use the free version of the program. Each merchant or moneylender has a set amount of pesos, there is no set amount of pesos only at the shipyard and in the shop. At the shipyard, you can only sell guns of various calibers, in the store, all goods that the seller purchases.
Shipyard
Let's start with the shipyard, save the game. We go to the shipyard, remove any guns from our ship, the main thing is of the same type and at least 5, so that they appear in your ship's hold. We enter into a dialogue at the shipyard, and choose to purchase guns. Open ArtMoney, select the gameplay, click the first tab search, type the sum of the number of guns 5 and search. We sell one gun, in ArtMoney we choose to weed out 4, then we sell again, then weed out 3 until 1-3 values ​​remain. In ArtMoney, we freeze the found values, and change, for example, to 50000. In the game, we sell the guns again, double-click the LMC on the gun being sold. You will see that the number of guns has changed for you, select the number with one arrow, then put the cursor on the number, enter the maximum value and press ok. If you find the value correctly, you can sell all guns, even the ones you don't have. This is necessary in order to buy the required guns in the future. Sometimes the shipyard does not have the required guns or the required number. After you have done all the manipulations, uncheck the frozen value in ArtMoney, otherwise the game may crash. In the store, you sell goods from the ship. Do not be afraid to do something with the ship, you can always just drown all the goods.
Score
We go to the store, enter into a dialogue with the seller. We determine the product that we will look for, the product must be determined by the piece. Piece goods - rum, boards, canvas, mahogany, ebony, ale, etc. Open ArtMoney, select the gameplay, click the first tab to search, type in the amount of the quantity of goods and search. We sell the goods, in ArtMoney we select to weed out, then we sell again, then to weed out until 1-3 values ​​remain. In ArtMoney, we freeze the found values, and change, for example, to 50000. If you find the value correctly, you can sell any product. We press LMB twice on the goods being sold, and it appears in the hold. The hold of the ship is designed for a certain amount of goods, but you will have more goods in the hold. Sell ​​it in the store, otherwise you will not be able to leave the port or sink the goods. After you have done all the manipulations, uncheck the frozen value in ArtMoney, otherwise the game may crash.
Ship
Now I want to tell you how to make the required product while on a ship at sea. It often happens when you attack a fort or enter into an unequal battle, there is not enough gunpowder, cannonballs, boards and canvas to repair your ship or other goods. For such purposes, I constantly drive about 5-8 guns, but this can be done with rum, boards, canvas, the main thing is that the goods be piecemeal. Open the "F2" menu, go to the ship tab, your hold is displayed on the ship tab. Open ArtMoney, select the gameplay, click the first tab to search, type in the amount of the quantity of goods and search. We drown the goods, in ArtMoney we choose to weed out, then we sell again, then weed out until 1-3 values ​​remain. In ArtMoney we freeze the found values, and change, for example, to 50000. If you find the value correctly, you can increase any product. We press LMB twice on the enlarged product, and it appears in the hold. If your hold is full, you will not be able to enter the global map, you need to drown part of the goods, until the place in the hold and the goods in the hold match. Please note that if you have a lot of gunpowder, then if you hit, there is a very high chance of a fire in the hold, which will lead to an explosion of your ship. After you have done all the manipulations, uncheck the frozen value in ArtMoney, otherwise the game may crash.
Box
How to increase the amount of goods (amulets, swords, sabers, doubloons, potions, cards, bullets, etc.). You must have at least 5-7 units of any product of the same type, there is a chest on the ship in your cabin, put one unit of a variable product in it, go to the tab, the product is in the chest, on the panel you will see the availability of the goods you have and in chest. Open ArtMoney, select the gameplay, click the first tab to search, type in the amount of the quantity of goods and search. We transfer the goods to the chest, in ArtMoney we select to sift, then we transfer again, then we sift until 1-3 values ​​remain. In ArtMoney, we freeze the found values, and change, for example, to 50000. If you find the value correctly, you can increase any product that you have and in the chest to any value in the game. The game allows 9 characters, I have not tried more. Press the LMB twice, select the quantity with one arrow (if you select with two arrows, the product will not go because you do not have the required value, and ArtMoney keeps in memory the temporary value that is carried out during transfer) then put the cursor on the quantity, enter the maximum value and press ok. I used to do 999999 like this and press ok. Your goods will disappear and appear in the chest, in an increased amount you can always transfer back to your character. After you have done all the manipulations, uncheck the frozen value in ArtMoney, otherwise the game may crash. All things stored on your ship in a chest are automatically transferred to another ship when you change ships. So you need to store everything on the ship and not allow that you were taken on board. Such manipulations can be done with any chest in the game, for example, on the "Isle of Justice" make a lot of Comanche potion, a very useful thing restores health better than any other potions. Talismans, amulets, you can make in any quantity, as long as there is one sample.
Location during combat
It often happens that you attack a fort, city, etc., and elixirs, bullets, gunpowder, etc. at the end of. In the normal scenario, a reboot is required to start again this stage passing the game. Once you've killed an enemy, you can inspect the corpse and trade items between the corpse and you. Without exiting the item exchange menu. You must have any product of the same type for at least 5-7 units, transfer one unit of the variable product to the corpse, go to the cargo in the corpse tab, on the panel you will see the presence of the goods in you and in the corpse. Open ArtMoney, select the gameplay, click the first tab to search, type in the amount of the quantity of goods and search. We transfer the goods to the corpse, in ArtMoney we select to weed out, then we transfer again, then to weed out until 1-3 values ​​remain. In ArtMoney, we freeze the found values, and change, for example, to 50000. If you find the value correctly, you can increase any item that you have and in the corpse to any value in the game. How many goods you need, we transfer to the corpse, then we transfer the required amount to ourselves, voila, you can continue the fight. After you have done all the manipulations, uncheck the frozen value in ArtMoney, otherwise the game may crash. Next, close the exchange menu, and the corpse disappears with the remnants of your goods.


Information:
Year of issue: 2012
Genre: Action, RPG, Privateer, Trader
Developer: Black Mark Studio
Publisher: Akella
Publication type: Repack
Platform: PC
Interface language: Russian
Voice language: Russian
Medicine: Sewn (ALI213/CODEX/SSE)

System requirements:
OS: Windows XP
CPU: Intel Pentium IV or AMD Athlon 2.0 GHz
RAM : 1GB RAM
video card: 128 mb video card (DirectX® 9.0)
Disk space: 12 GB

Description: Corsairs: To each his own / Sea Dogs: To Each His Own is new game from a privateer series that will tell you the story of the fate of Charles de Maur! The new episode will once again make you feel the sea breeze and the smell of prey! Leave your mark on the history of Caribbean pirates! Sail the detailed seas of the 17th and 18th century.

Large scale, realistic map of the Caribbean from the 17th and 18th centuries.
Over 100 hours of exciting adventures and an epic storyline
Numerous fleet of ships of all nations and sizes from the time of the pirate "kingdom" in the South American seas
Unique to the genre crafting system for items and potions.
Advanced Hero Development System
Classic and modified fencing system
A wide selection of weapons, from rusty knives and rotten pistols to heavy swords and powerful muskets, as well as amulets and artifacts

Based on the Steam version, the content corresponds to the licensed version of 01/21/2017
The "Available add-ons" button is not active if the player has all available additional content installed
Selective installation of drugs, in order not to reinstall the game to change drugs, see the alternative.cracks folder
Game version - v1.5.1
Installation ~ 3-6 min
RePack by qoob

List of additions:
Sea Dogs: To Each His Own - Flying the Jolly Roger
Sea Dogs: To Each His Own - The Final Lesson
Sea Dogs: To Each His Own - The Caleuche