Games for a fun company. Alcoholometer, or am I the most sober here! New Year's games for a small company

The number of participants in these games-competitions is from two or more people. They are able to cause excitement for both players and spectators. They can be used at home at any festive event, whether it's a birthday, or just a get-together, and at a picnic, and even at work at lunchtime.

These games (Bottle, checkers, roulette and many others) are for very adult people. They will surely amuse your friends and add variety to friendly gatherings.

"Flight of the card". game of skill

What is needed for the game:

  • cards
  • waste paper basket (shoe box, but at least a hat).

At a distance of 2-3 meters from the line (from where you need to throw cards), put a shoe box or a hat, or a wastebasket. The host gives each player 5 cards and writes down their name. Standing behind the line (beyond the threshold) and WITHOUT CROSSING the borders, each player tries to throw his cards into the box one at a time.

To begin with, a training round is held. If someone leans so far that he loses his balance and crosses the line (threshold), his throw is NOT DEFENDED. The winner, of course, is the one who manages to throw more cards.

Jars of jam

Also a game of skill, but also a test of patience.

What is needed for the game:

  • 6 jars of jam
  • 6 tennis balls.

A pair of players compete. 6 cans are placed close to the floor. Each player receives 3 tennis balls and tries to throw them into the banks, standing on a pre-marked line (about 2-3 meters). This turns out to be not so easy. These balls are very bouncy!

Umbrella game

A duel between two players.

What is needed for the game:

  • 2 sticks
  • 2 glasses
  • Scotch

To the end of the stick (use the unscrewing holder of a mop, brush), attach a glass well with adhesive tape and pour it full of water (for fun, they are called "umbrellas").

2 people stand opposite each other and hold these umbrellas behind their backs at the very end. One of them asks a question, the second answers and takes 3 steps forward and 3 steps back, trying not to spill water. Then the second asks the question to the first. After 3 pairs of questions - answers, the game ends and the result is summed up: whoever has more water - 3 points, witty questions and worthy answers are also evaluated with points.

Collect article

What is needed for the game:

  • photocopies of a funny article according to the number of participants
  • and so many envelopes.

The facilitator makes several photocopies of the same article and cuts each photocopy line by line and puts each article in a separate envelope. Envelopes are distributed to all players and they must assemble an article from the lines. Whoever does it the fastest is the winner.

Cheerful handkerchief

What you need for the game: a handkerchief.

The host throws a handkerchief. While it flies, everyone should laugh, as soon as it falls, everyone should shut up. Whoever laughs is out.

I…

All players say "I". To anyone who laughs, the host adds some funny, stupid, funny word. And this player already says two words. In the end, the players' remarks can be like this: “I'm jumping under the bridge with a watermelon clunker ...” In short, any abracadabra.

Lunch Blind

What is needed for the game:

  • blindfolds according to the number of guests.

Everyone sits down at a fully laid table, only forks are missing. Everyone is blindfolded. Now they have to eat and feed each other.

eat chocolate

This game is suitable for friendly gatherings of bosom friends or for a pajama party. The main thing is to wrap the chocolate bar in many layers of newspaper or wrapping paper, and each of them must be wrapped with threads without tying. On the table on a cutting board lies a chocolate bar wrapped in several layers of paper and tied with a thread (each layer). There is a fork and a knife nearby, and a hat, scarf and gloves on a chair. Players roll a die and who gets a "six", puts on a hat, scarf and gloves and tries to get to the chocolate bar with a knife and fork and eat it. Meanwhile, the rest of the players continue to roll the die, and whoever also gets a “six” takes the scarf, hat and gloves from the first player and continues what he started. The game continues until the chocolate bar is eaten (players eat it in small pieces).

Tell a rhyme

What is needed for the game:

  • walnuts or large round candies.

Before starting the game, you need to remember a well-known rhyme. After that, you need to take turns reading these verses with nuts (sweets) behind both cheeks. The phrases of the poem are quite funny. If the audience guessed the poem, the participant wins.

comic concert

The players pretend to be the musicians of the orchestra, each playing some kind of “instrument”, including the leader. Suddenly, the driver drops his "instrument" and starts playing on the "instrument" of any player, he must quickly begin to "play" on the "instrument" of the driver. Who hesitated pays a fant

piggy bank

What is needed for the game:

  • trifle
  • capacity.

Each is given a handful of change (the more the better). At a distance of about 4-5 meters from the players, some kind of container is placed (for example, a three-liter glass jar). Players are invited to transfer coins into a jar, holding them between their legs and overcoming the distance separating them from the coveted "piggy bank". The winner is the one who transfers all the little things and scatters less on the floor.

Surprise box

What is needed for the game:

  • box
  • any thing.

The game is very fun and unpredictable, which makes it funny for both players and spectators. To the music, the guests pass each other a box with a surprise. When the music stops, the person who has the box in his hands takes out of the box (DO NOT LOOK) the first thing that comes across and puts it on (and must not take it off, for example, until the end of the game or 1 hour, or until the end of the evening).

It can be a bib, a bonnet (cap, hat), huge underpants or a bra, a nightgown, etc. The competition is usually a lot of fun, because everyone tries to get rid of the box as soon as possible, and any thing taken out of it makes everyone else very happy .

Blow Me Race

A pair of players compete.

What is needed for the game:

  • 2 pipettes
  • 2 feathers
  • 2 tissue paper circles (diameter 2.5 cm)
  • rolled into cones.

Each receives a pipette and a feather The task of the player is to move his feather from one edge of a smooth table to the other, using for this purpose the air coming out of the pipette when pressed. You can not touch the pipette to the feather. The winner is the one who first drives his feather across the entire table.

What's behind it?

A duel of 2 players.

What is needed for the game:

  • 2 pictures
  • 2 numbers drawn on paper.

Attach clear pictures (for example, a drawing of a hare, an airplane, a duck) and numbers (from 10 to 10) drawn on circles on the backs of the players. Now each of them, standing on one leg, holds the other bent at the knee with his hand.

On a signal, starting in this position to jump on one leg, both try to make out the picture and the number on the back of the other. Whoever manages to do it first wins. You can't step on the other foot!

Agility on the feet

Another fight for two.

What is needed for the game:

  • chalk to draw circles
  • 2 ropes to mark these circles.

Two people stand in drawn circles (the diameter of the circle is 36-40 cm to fit 2 feet), located half a meter from one another. Each player stands in his circle on his left foot. And with the right foot, everyone is trying to move their opponent from their place. The one who either touched the ground with his right foot, or jumped out of the circle, or fell and touched another player with his hand, loses.

Letter on the go

Competition for several participants from 2 or more.

What is needed for the game:

  • A sheet of paper with a pen (pencil) for each participant.

All players line up in one line. Everyone gets a piece of paper and a pen. Who will come to the finish line faster and at the same time write a certain phrase legibly on the go?

two minute walk

All participants line up in one line. The leader notes the time and gives a signal to move. Everyone moves towards the opposite wall (or pre-marked line), trying to touch it exactly 2 minutes after the start of the movement. The facilitator notes and records the arrival time of each player. The one whose time is closer to two minutes wins.

Hidden objects

The game requires attention.

What is needed for the game:

  • 15-20 different items
  • a list of these items.

Participants in the game receive lists that indicate 15-20 items hidden throughout the house, and the host lays out these items in advance so that they can be seen without shifting or rearranging other things. Players walk around the house and, having found an item, they write its location on the list and move on without touching the hidden item. The winner is the one who first gives the leader the lists with the correct location of the items.

Bell ringer

The game is suitable for both children and adults, you can play both indoors and at a picnic and at any family holiday.

What is needed for the game: a bell.

A bell or several bells are hung around the neck of the “ringer” and his hands are tied behind him so that he cannot hold the bells. Everyone else blindfolds and tries to catch the "ringer", who tries to move carefully between them, so that the bell does not ring. Everyone is very happy when they catch, but not that.

thieves

The game is suitable for any company, for any holiday.

What is needed for the game:

  • newspaper
  • a set of "treasures" or prizes.

The driver sits on the floor blindfolded. In front of him, he laid out "treasures" (brooches, beads, bracelets ...) or small prizes. He has a rolled-up newspaper in his hand. Players are located around the driver at a distance of 1-1.5 meters. In turn, they try to steal “treasures” from him, and the driver listens and tries to slander the approaching player with a newspaper. If he succeeds, the "thief" returns to his place empty-handed. The one from the participants in the game who takes away the most "treasures" wins.

Free a friend

The age of the players is 12 years old.

What is needed for the game:

  • rope
  • blindfold.

On one chair sits a “friend” with his hands and feet tied, a blindfolded security guard sits next to him. At some distance, the rest of the players around are sitting on chairs. The players try to free the "friend". The guard LISTENS and tries to prevent this, if he touches any player, he leaves the game. Whoever manages to free the prisoner, next time becomes a guard.

musical falls

Everyone moves to the music, as soon as it stops the players should sit on the floor (Before the game starts, it is necessary to agree that you need to sit on the floor completely so that the buttocks touch the floor).

At corporate, youth, friendly parties, where an adult audience has gathered, ready to have fun and a little flirt and fool around - contests and games are quite appropriate where you can “make fun”, hug and even kiss each other, show sympathy and disposition towards friends, girlfriends or colleagues .

Contests and games for a close company, collected in this collection are suitable for those for whom it is boring to play only children's competitions, and in "- too much.

1. Game for a close company "On whose knees?"

For this competition, chairs are placed in a circle - one less than the participants. "Superfluous" - naked, they blindfold him, the rest sit on chairs. To the cheerful music, the “extra” begins to walk in a circle, but as soon as the music stops, he quickly sits down on his next knees. The one to whom he sat down should not betray himself in any way, because the task of the goer is to guess on whose knees he found himself. If he guesses, then the one who was “declassified” is already naked. If you didn’t guess right, he continues to burn.

You can simplify the rules a little and allow a blindfolded person to ask three leading questions, which, of course, will be answered by a specially appointed leader for this purpose. The following types of questions are allowed: “Man or woman?”, “Over thirty?”, “Brown-haired?” etc.

2. Cheerful competition "How many points of contact do you have?"

Two or three pairs are called for the game. From the hat they pull pieces of paper on which different parts of the body are written. The man pulls first. For example, an “ear” falls out to him, and he takes this part of his partner’s body with one hand. Then the lady pulls out of the hat, she gets the "priest", and she, without hesitation, takes her partner's ass with her hand. Then they again take out a piece of paper and touch the “new” parts of the body, while letting go of the previous ones is prohibited.

In the event that the pose reaches an incredible configuration, the couple can be offered chairs, a sofa or armchairs - let them continue in a reclining state. When they can no longer personally pull out the papers, they can be helped. Those men and women who have more points of contact win.

3. Competition with a catch "Size matters!"

All men present can take part in this fun competition. If you spend it at a men's holiday, then it can become an eyeliner for

First step. A competition is announced for the longest compliment to the ladies present.

Second phase. For intrigue, the presenter should come out with a tailor's centimeter and announce a competition for the highest dignity ... then invite the men to smile and measure the length of each smile.

Third stage. Who is ready for what to win? Under erotic music, offer to take off several items of clothing, which are then laid out in one line and measure its length.

According to the results, award a victory and distribute medals or diplomas to everyone with various comic nominations: “the most smiling”, “the most productive”, the most charming”, “the most eloquent”, etc.

4. "Caring Sultan".

Very exciting hobby

The host asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they must not name their hobbies until the end of the competition, as the rest of the guests should use questions to try to guess them. Participants are asked to leave the room for a while (allegedly so that the rest of those present come up with questions.), And the host explains to the audience that this is a prank and all three players have the same hobby - kissing (for a more liberated company - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this?
  • How much free time do you devote to your hobbies?
  • Do I need special training or preparation to learn this business? If so, which one?
  • Where do you do your hobby?
  • How do you prepare for your hobby?
  • What is the best time of day to do this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do it with?
  • Could your hobby eventually become a profession?
  • Do you share your experience with anyone?
  • What sounds are present when you are doing your hobby?
  • What do you feel about it?

The members answer questions and don't understand at first why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, woodcarving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a prank and they were all asked questions, suggesting that kissing (or sex) is their hobby. Try it, it's very fun!

Answer without words

Number of players: any.

The facilitator sits down in the center and begins to ask questions to the players, turning to one or the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What is your favorite animal?
  • What are you working for (who are you studying for)?
  • How did you sleep this night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when visiting?
  • What's your hobby? etc.

The task of the players is to answer without words, only with gestures, signs and facial expressions. Who, unable to resist, utters a word, pays a forfeit or leaves the game. During the "answer" of one of the participants, all the others can guess what exactly he depicts. The facilitator should not procrastinate with questions and (most importantly!) Ask questions that can be answered simply with “yes” or “no”.

Favorite institution, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and tablets with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: Brothel”, “Bowling”, “Sobering-up”, “Bath”, “Car dealership”, “Women's consultation”, “Library”, “ Night club”, “Toilet”, “Beauty Salon”, “Polyclinic”, “Police”, “Underwear Store”, “Studio”, “Maternity Hospital”, “Museum”, “Library”, “Sex Shop”, “Sauna” etc. Those present ask the players in turn various questions: “Why do you go there, how often, what attracts you to this place, etc.”. Players must, without knowing what is written on the plate, answer these questions. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you visit this place?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Entrance to this institution is free, paid or by invitation cards?
  • Does it cost you every visit to this establishment?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • How many friends do you meet there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What is there? etc.

The discrepancy between the answers and the inscriptions on the plates causes a lot of laughter. Simple and fun entertainment that will bring pleasure to both the participants and the rest of those present!

Where I am?

(reverse version of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: "brothel", "bowling", "sobering-up", "Bath", "Car dealership", "Women's consultation", "Library", "Night club", "toilet", "beauty salon", "Polyclinic", "Police", "Underwear Store", "Atelier", "Maternity Hospital", "Museum", "Library", "Sex Shop", "Sauna", etc. For a certain time, the player must guess where he "is". To do this, he asks those present a variety of questions: “Is this a paid institution? Is this place open at night? Do I go there with my friends? etc.". Condition: Questions must be such that they can only be answered with "yes", "no" or "doesn't matter".

Piquant situation, or Women's revelations

Participants are seated with their backs to everyone, and on their backs (or on the backs of chairs) they attach pre-prepared signs on which various piquant situations are written. The inscriptions can be as follows: “Broken heel”, “Bruise under the eye”, “Torn tights”, “Tousled hairstyle”, “No underwear”, “Hangover”, etc. Participants must, not knowing what is written on the plate, answer the questions of those present. Answer quickly, without hesitation. Originality and a sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your appearance?
  • How do your friends react to what happened to you?
  • How did you get into this situation? etc.

Comic fortune-telling according to the book

For this entertainment, any book is suitable - to your taste (fairy tale, romance, etc.). The “fortuneteller” picks up a book and addresses it with a question of interest to him, for example: “Dear book ... (names the author and the title of the book), please tell me what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the desired line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged Xerox

This is a modification of the famous game "broken phone". Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank sheets of paper and pencils (pens). Then the leader approaches the last players in turn and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what has been drawn to him, and then tries to draw the same picture on the back of the next. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up most similar to the original wins.

This group of games is creative, intellectual in nature. To participate in them, players need not only strength and dexterity, but also knowledge and ingenuity. Of course, games that require hard mental work are not suitable for a holiday, because in the end everyone gathered to relax. Therefore, we present games that are basically simple, the main thing in them is not to get confused and show your creative abilities.

"Draw a picture"

To play, you will need a landscape sheet and a pencil. Players are divided into teams. The teams need to portray the animal (the animal determines the leader and informs the first player), but not collectively, but in turn. The first team member draws the head, then closes the place that he drew, leaving only a small piece of the depicted fragment. The next participant continues to draw the animal, guided only by their guesses about who it is. And so it continues until each member of the team puts his hand to this masterpiece. The winner is the team that most closely depicts the animal that the presenter has chosen.

"Reading backwards"

The game can be played by 3 to 8 people. They are offered an excerpt from a poem, and they must read it out loud and with expression in reverse. Whoever does it best wins.

"Semantic analogies"

This game is designed for smart players with a good memory. Players need to remember a proverb or tell a joke that is similar in meaning to the one suggested by the presenter. For example: “Trouble does not go alone”, and in return you can say: “Where it is thin, it breaks there”, etc. The winner is the participant who gave more than other answers.

"Pick it right!"

The meaning of this game is as follows. Teams are given leaflets on which words from known 10 proverbs are written. They need to collect all these proverbs. The game is on time. The team with the most correct proverbs wins.

"Postcard"

In this game, you need to write a postcard to your friends, but you need to do it according to certain rules. If the participant began to sign the postcard with a word (for example, “Hello!”), Then the next word must be written with the letter “P”, then with “I”, and so on, based on the letters of the first word first, then the second, and so on. Whoever signs the card the fastest and without mistakes wins.

"Rhymes"

This game is played with a leader. He names the words, and the participants need to come up with rhymes for them. Only words in the singular of the nominative case are counted, for example, “sport” - “cake”, “garage” - “baggage”, etc. Whoever answers incorrectly three times is eliminated from the game.

"Words"

Each of the participants receives a piece of paper on which a table of 8x8 cells is drawn. The host, at his discretion, calls the letters in turn. The game is somewhat reminiscent of a lotto, only letters are used instead of numbers. Each participant tries to fill in his table in such a way that both horizontally and vertically it is possible to read the words in it. The winner is the participant who filled the square completely.

"Find Your Clothes"

The host lines up six participants in a row facing the audience, and invites one more player from the guests to distribute things. The chest with costumes of fairy-tale heroes is placed in front: Santa Claus, Snow Maiden, Pinocchio, Little Red Riding Hood, Leshy and Hottabych. He takes out things one by one and asks:

- What suit?

The players standing behind answer in turn:

- From mine.

Whoever dresses correctly wins.

"More wit!"

The game is designed for two players. For her, you will need chicken eggs and a small towel. The players take turns placing the eggs in the towel, but in such a way that the eggs do not touch each other. The winner is the participant who managed to lay the last egg that is not in contact with others. At first glance, the game seems simple, but you are deeply mistaken. In order to be a winner, you need to develop a certain strategy.

"Phenomenal Memory"

The game is played by 2 to 6 players. They are given time to remember large quantity items on the table. Then these items are covered with a napkin. Players write down the items they remember on paper. The participant who memorized the most items will be the winner in this game.

"Collect a picture"

For the game, pictures cut into pieces are prepared in advance. These parts are placed in envelopes and distributed to the participants. The task of the participants is to collect the picture before the rest.

"Poet"

In this game, the poetic abilities of the participants are manifested. Words are hung in front of the players, from which it is necessary to compose a poem. Whoever writes the poem first will be the winner.

"Describe!"

The game is played by two teams with an equal number of players. On the table in front of the teams put a bag with a wide variety of items. The players of one or the other team come to the table in turn. They take any item in the bag, but do not take it out, but try to describe it to other players. In this case, the object can be compared with something. The task of the opposing team is to guess the name of the object. The team with the most correct answers wins.

"Pair"

This game is designed for the knowledge of well-known couples. The game is played by 2 or more players. They must guess family (or love) couples, such as Romeo and Juliet, Napoleon and Josephine, Kirkorov and Pugacheva and other couples. You can use pairs of athletes, singers, etc. In this game, there is a transition in the event that one of the participants cannot give any answer. Whoever gives the most correct answers will be the winner.

"Change to new way»

Players are asked to remember different fairy tales, and then each team needs to remake a specific fairy tale in a new way. A fairy tale can even change genre and appear in the form of a novel, detective story, comedy, etc. With the help of audience applause, the winner is determined.

"Little theatrical performance"

Players are divided into two or more teams. The task of each team is to stage a Russian folk tale. The team chooses the story itself.

She must play it in front of her rivals. Improvisation is welcome! Opponents must guess the name of the fairy tale.

"Writer"

This is to some extent a test of the male half of the guests for the ability to versify. Each man participating in the game is offered a set of words from which he composes a poem. Words must be connected in meaning.

"Tell me about yourself"

Everyone can take part in the game. Each player is given a blank sheet of paper and asked to divide it into four parts. Then in the first part of the sheet you need to put one of the proposed letters (P, R, L, C), and in the next part put one of the numbers you like (1, 2, 3, 4). In the third part you need to write any proverb. And in the fourth part, a favorite animal is written. After everything is written, the leader gives explanations: the meanings of the letters are bed, work, family, love; the numbers indicate in which place is what they wrote in the first part. The written proverbs mean the motto of what is written in the first part. The name of the animal is also directly related to the first part, namely: who the participant represents himself.

"Communication with Gestures"

This game is designed for two participants - a man and a woman. They stand facing each other. The leader behind the man unfolds a poster on which a small phrase is written in large letters. The woman, in turn, must show this phrase so that the man can guess it.

"Dialogues"

Pairs take part in the game. They are offered to role-play dialogues, for example, between people different professions, but they come up with the content of the dialogue themselves. You can also suggest acting out a dialogue between the prosecutor (who points out the guilt of the suspect) and a woman of easy virtue (who leads attempts at seduction), and many other dialogues.

"Remember!"

All guests take part in the game. One participant takes any thing, enters the room and holds it in front of the guests for several seconds, and then quickly removes it. The task of the guests is to remember the thing in the smallest detail. The participant who showed the thing asks the guests questions about it. Whoever gives the most correct answers will be the winner.

"Unbelievable but true!"

The participants of the game are divided into two teams. Teams must come up with a fictional story and also prove that this story actually happened. The proof is carried out by providing answers to the opponents' questions.

"Let's make history!"

The rules of the game are as follows: the player writes two sentences on a piece of paper and folds the sheet so that only the last word is visible. The next player does the same. The writing of the story ends with the last participant. Then everyone reads the resulting opus together.

"Puzzles"

The participants are divided into two teams. Teams take turns asking each other riddles. Time is given to think about the answers. The team that gives the most correct and funny answers wins.

Let's remember the alphabet!

Participants sit in a circle and take turns saying words of congratulations, but in alphabetical order. For example, let's start with the first letter of the alphabet A: "The stork brings you his congratulations on the birth of your baby!" Etc. Which of the participants cannot come up with a congratulation is eliminated from the game.