Passage of the forbidden archive in ArcheAge. The "Age of Colonization" has begun in ArcheAge Skills and characteristics

The tricksters-daru are always ready to shift their work to someone ... That is, of course, to ask for a favor. Fortunately, they do not skimp on the rewards for helpers. From today before the start of maintenance work on October 20 complete tasks for the delivery of goods and those grateful for the gift will not be left in debt! In addition, for regular participation, you can get additional tokens of the big marathon.

What to do?

NPCs can be found on the Solrid Peninsula, Falconry Plateau, and on the road from the Glittering Coast to Osh Castle. Dalg-ruru.


First, he will ask you to grow a tree and collect from it the fruits needed to make spices. The task is quite simple: maturation will take an hour, and only 1 work point is spent on harvesting. The next request to the gift will be more difficult - to deliver a load of fruits to Uncle Dalg-rur, bat roro. Depending on where you received the task, you will have to transport the goods to Gwinedar Forest, Rainbow Sands, or to the S.H.I.E.L.D. camp on the Glittering Coast.


For successful delivery Bat-roro will reward you sandalwood box. The list of items that may be inside is under the spoiler.

Sandalwood box

  • scroll of industriousness;
  • jet fuel x3;
  • land bill x5;
  • green fuel x5
  • mountain sand x3;
  • a bottle with an elixir of good luck;
  • scroll of speed;
  • decorative farm tractor;
  • postman's whistle;
  • a scroll of the Gardens of Delights;
  • dungeon hero scroll;
  • scroll of the dungeon warrior;
  • Refined Starry Akchium Mold x10;
  • patent for a cargo trailer;
  • project: house on an elm;

In addition, next to Cahors Nord and on the Seachild pier, you will find fari rara.


He will offer to perform a similar task: grow a tree, and then collect and bring him its fruit. After that, the gift will ask you to deliver the goods to the NPC en roro to Liberty Island.

Those who succeed will receive coffee wood box. To find out what can be found inside it, open the spoiler.

Coffee wood box

  • Tome of Resilience x3;
  • Tome of Might x3;
  • rainbow marzipan;
  • indefatigable gladiator's sign;
  • scroll of speed;
  • a bottle with an elixir of good luck;
  • jet fuel x3;
  • infusion of golden root;
  • postman's whistle;
  • a scroll of the Gardens of Delights;
  • dungeon hero scroll;
  • scroll of the dungeon warrior;
  • shattered crystal of true lunar akhium;
  • shattered crystal of true stellar akhium;
  • shattered crystal of true solar akhium;
  • Refined Lunar Akhium Mold x10;
  • Purified Solar Akchium Mold x10;
  • True Stellar Akchium Mold x10;
  • True Moon Akhium Mold x10;
  • True Solar Akchium Mold x10;
  • powerful universal catalyst;
  • Marley chest with a secret drawer.

Each of the tasks is available once a day. They can be taken by characters of level 30 and above.

Please note that the Uncle's Package quest from Dalg-ruru in the Glittering Coast has an incorrect target location marker. In fact, Bat-roro is waiting for the heroes near the camp of SHIELD agents near the library of Ernard.

Good luck!

Discuss

Before the start of maintenance on October 20, help the gift deliver packages and they will generously reward you for your help! There are tasks for everyone, regardless of whether you prefer quiet trips to peaceful locations, like risk, or are ready to take on any job. Read more about the conditions of the event in this news.

ArcheAge Dungeons available from level 18. For the inhabitants of the eastern continent, this is an instance of " Dungeons of Al-Harba", and for the western -" Slicing Wind Mines". In both cases, it is recommended to pump up a little and start these dungeons from the twentieth level for a more comfortable passage. The composition of the group is limited to three places, the optimal alignment is tank + dd + heal, but you can replace the tank with another dd. This will greatly speed up the clear, but will require more attention from the healer.

Dungeons of Al-Harba

In order to get into the instance, in the location Mahadebi find city Al Harba, in the southeastern part of which is the entrance to the dungeon. It is made in the form of a sewer hatch. Once inside, do not rush to attack. Mobs bite painfully, so luring them out in small groups is the best solution. The path to the first boss is cut off by a wall of fire, and to extinguish it, look for a barrel of water. It is located nearby.

After extinguishing, there will be a meeting with the first boss High Inquisitor Malikia. The tactics of dealing with it is simple: first of all, you should kill the spirit of fire, which summons Malekiah, as well as to get away from the ball lightning produced by it, and then it will not cause problems.

The second boss Combat Instructor Taisan» is a little more difficult and has a very dangerous AOE move: Taisan sets fire to the ground, after which he jumps up and fires fire arrows at the set fire in the air. This attack must be monitored very carefully.

After finishing with the boss and opening the door, wait a bit - a fireball will sweep through the opened corridor. Meeting him will bring inevitable death, so be careful!

Finally the last boss - " Akmit, the incarnation of Salfira". The boss is periodically immune to any attacks. To deal damage, you need to douse Akmit water from barrels located around the perimeter of the room. In addition, the boss puts a nasty debuff on your squad, which is removed by running into the water.

Slicing Wind Mines

This dungeon is located in the location Land of Talking Stones which is to the north Merianhold. From the outside it looks like an abandoned mine. After entering it, jump down. During the fall, try not to touch the wooden beams (adjust the fall with the mouse).

The first boss Nerta' is nothing special. To defeat her, it is enough to timely move away from her sticks of dynamite and control aggro.

The next boss is much more difficult, but it is not necessary to kill him. " Animated Colossus”- it hits very hard and has a lot of health. Shooting is the best tactic. Colossus from a long distance and dodging flying and falling stones.

The last boss O'Carfe- more dangerous and deadly than the previous ones. Mostly because of the ability to summon multiple tornadoes that you have to actively dodge. Besides, O'Carfe becomes invulnerable for a while and calls for help from bodyguards. It is better not to delay the duel and act as actively as possible. After calling for help, it is she who should be eliminated so that she does not distract.

By and large, both dungeons are not particularly difficult, and if everything is done correctly, then you can go through them quite quickly. It's worth noting that multiple playthroughs will give you titles: Defender of Al Harba" and " Road End Hero". However, there is no practical benefit from the titles, but perhaps they will give you moral satisfaction.

Locations

  • Added locations in the West: Immergrun Highlands and Frost Ridge.
  • Added location Valley of Flowering Ponds, which can be reached through the Wetlands. This area is intended for the construction of houses and is always a peaceful area. On the territory you can find various merchants, portals to the Mirage, etc.
  • Added location Crimson Canyon.
  • The Snowmelt Valley location has been added, which can be accessed from the Rumbling Passes using an airship. This area is intended for the construction of houses and is always a peaceful area. On the territory you can find various merchants, portals to the Mirage, etc.
  • Fixed a bug with the missing scale icon for trophy fish on the Glacier map.
  • Added a second airship tower in the Rumbling Passes.
  • Fixed a bug with incorrect display of textures in the theater of Cahors Nord.
  • Ernard's library traveling scroll vendors are no longer available.

Locks

  • Quests have been added to allow new players to familiarize themselves with the mechanics of fortifications on the Primordial Continent.
  • The amount of colonial goods crafted in the fortress marketplace has been reduced from 60 to 30.
  • Changed the mechanics of making a risky deal in a fortress warehouse. The number of gold sovereigns that can be obtained by making a risky transaction has been reduced to 25. After making such a transaction, the warehouse can be robbed within 2 hours. If the owners fail to return the stolen goods, the warehouse will be unusable for 96 hours.
  • Now, if you put goods from fortress farms on the ground, they will disappear after 6 days.
  • The number of "copper helmets" received for selling colonial goods to the fortress warehouse has been changed:
- increased the amount of "copper helmets" obtained by selling colonial goods to the fortress warehouse (for colonial goods of the same castle - up to 100 units, for colonial goods of another castle - up to 150 units)
- the number of regional goods of possessions required for full filling has been reduced from 60 to 30 units. Depending on the state before the update, the remaining amount may be displayed as a negative value, upon interaction, it will instantly move to the next state.

Instances

  • Fixed a bug that allowed the White Snake to be unprotected while it was underground.
  • Scrolls have been added to the list of trophies after defeating Aria, containing the notes of the melodies that she sings.
  • Added new weapons for Gardens of Delight: bows and warhammers.
  • The additional effect of daggers from the Gardens of Delight has been increased.

Races

  • The unique skills of the Nuian race have been changed:
- "The work of the master is afraid" - speeds up construction by 30% for 5 minutes.
- "Protection of Nui" - strength, endurance, agility, intelligence and fortitude are increased by 8% for 5 minutes. The strength of the effect gradually weakens. Cannot be used while Nui's Aid is active.
  • The unique skills of the elf race have been changed:
- Affinity with Dauta - Increases swimming speed by 5% for 5 minutes. While this effect is active, you can hold your breath underwater for 30 seconds longer.
- Harmony with Nature - Increases the health of your own mount and mounts of allies within 10 yards by 10% for 5 minutes.
  • Added a new race - dwarves. Unique skills: Master Mechanic, Secret Technology.
  • "Skilled Mechanic" - increases the speed of manufacturing mechanisms by 30% for 5 minutes.
  • The Classified Technology skill allows a dwarf to turn into a mechanical colossus. It can be learned by completing a quest after reaching level 30.
  • In the transformation state, 6 combat skills and 4 passive skills are available.
  • The unique skills of the ferre race have been changed:
- "Beast Agility" - allows you to climb trees and stairs 50% faster and increases your running speed by 10% for 5 minutes.
- "Soft landing" - allows you to avoid the stun effect when falling from a great height for 5 minutes.
  • The unique skills of the Harnian race have been changed:
- Tireless Forager - Speeds up logging and herbalism by 30% for 5 minutes. The "Travel Notes" skill is instantly restored.
- "Excellent eye" - increases the damage from firing from ship and tank guns by 3% for 5 minutes.
  • Added a new race - battleborn. Unique skills: "Demonic blood", "Mighty physique".
  • "Mighty Constitution" - increases the speed of movement when carrying cargo by 10% for 5 minutes.
  • The skill "Demonic Blood" allows the battleborn for 5 minutes. turn into a ferocious demon. You can learn a special skill no earlier than level 30 and the completion of the main storyline of the race.
  • In the state of rebirth, 6 combat skills and 4 passive ones are available.
  • In the reincarnated state, the character is subject to many restrictions, but in return he gains access to unique combat skills.

Skills

  • Play Music cooldown reduced from 45 to 10 seconds.
  • Weakness no longer reduces healing.
  • Increased Taunt duration increased from 2 to 4 seconds. Now this effect also works when fighting other players.
  • Lighting a fireplace no longer increases woodworking prowess.
  • Dwarven and battleborn languages ​​have been added to the Skills -> Languages ​​window.
  • Anger skill system has been added.
  • You can learn the skills of anger after completing a new quest chain, which becomes available after reaching the maximum level in any of the specializations.
  • You can only activate Wrath skills for one specialization at a time.
  • For each specialization, there is a separate scale of experience, while at certain levels there is a restriction on the further development of anger skills. You can remove the restriction with the help of special items.
  • Wrath skills do not require mana, but rage charges.
  • Added 2 unique active and 1 passive rage skills for each specialization. Also added one generic rage skill for all specializations.

PvP

Battle for Duskshire
  • Reduced the damage dealt by autocannons stationed in each alliance's camp.
  • Increased interaction range with Ruined Nuian Alliance Well and Ruined Harnian Alliance Well.
  • Added the Battle for Duskshire quest category.
  • Changed the Battle of Duskshire Insignia reward from 2 to 1 and removed the 10 War Merit reward.
  • Added a reward of 10 Military Merit Points for completing the mission "On the Front Line".
Sieges
  • Mobile Siege Camp can no longer be auctioned.
  • Updated information on the rules for bidding for a declaration of siege.
  • Added information to the description of the united nations flag that states cannot be created during a siege.
  • The required number of guild members to participate in the auction for the siege camp has been changed from 60 to 50 people.

Items

  • A spool of synthetic thread has been added, allowing you to combine shards and crystals of creation. A spool of synthetic threads can be used as materials for the synthesis of raincoats. The maximum coil upgrade rank is epic. It can be crafted on a stonecutter's workbench (required skill level Stoneworking is 20000).
  • Changed the mechanics, as well as the amount of health and mana restored with the help of healing and magical potions. Instantly restore a small amount of health/mana, after which they restore additionally over a certain time, the recovery time is increased.
  • The conditions for obtaining and the contents of the parcels of the colonists of the Primordial Continent have been changed.
  • Changed the function and amount of health restored with bread and soups. Reduced duration and cooldown. Duration 5 sec (was 30 sec). Increased the amount of health restored. The effect dissipates during combat, and cannot be used during combat.
  • Wolves and cats now require root crops to raise, rather than fresh milk.
  • Added information about what types of items can be obtained upon recognition to the description of items with hidden properties.
  • Some unidentified items are summed up.
  • Seafood, blueprints, seeds and saplings can stack up to 1000 units.
  • Some diaries, scrolls, notes and other items have been changed to books and can now be stored in the Book Vault.
  • A music book has been added that allows musicians with a high skill to record compositions up to 3000 characters.
  • Changed the list of trophies from all monsters. Now you can get coins from monsters. The number of coins received depends on the level and strength of the monster. Monsters from dungeons with a limited number of visits can get more coins.
  • Reduced the chance of getting unidentified equipment. Reduced the chance of getting all types of sacks and chests. Removed some types of bags. Changed the contents of some bags. Changed the list of trophies that can be obtained from bags. Reduced the cost of work points to open some bags. Increased the number of coins that can be obtained from all types of bags.
  • Added boxes with all sorts of things and metal chests. From boxes with all sorts of things you can get only craft materials. To open a metal chest, a key is required, which can be crafted. In metal chests you can find a large number of gold coins and crafting materials.
  • Changed the list of rewards that can be obtained from sea monsters.
  • Changed the display of the value of critical damage and the critical effect of healing on equipment items (the values ​​in the tooltip have decreased, but the actual characteristics have not changed).
  • Added a brief description of how to get gold stars.
  • Added several types of unidentified nuggets.
  • Added a Jeweler's Loupe to study ore.
  • Added Bloody Bread Crumb, required to complete the Fishing Family Challenge.
  • The mechanics of obtaining reagents for crafting obsidian weapons has been reworked: now items that previously could be obtained by killing monsters in all areas can only be obtained in certain areas (a small piece of obsidian - Glittering Coast, a large piece of obsidian - Solar Fields, turquoise - Abyss).
  • Crafting Stone of Journey no longer requires a chisel.
  • Changed the quality of gear items purchasable from the Gunsmith and Armorer from Uncommon to Common (except for weapons worth 100 and 140 gold).
  • Scroll of the Dungeon Warrior, Scroll of the Dungeon Hero, Scroll of the Planting Gardens can no longer be purchased from the Junk Merchant: these scrolls can now be crafted using Typography.
  • Added Shattered Crystals of True Akhium to the Items Merchant's item list.
  • The Goods Merchant no longer sells Chisel and Craft Gloves.
  • Added the Bounty Hunter effect to weapons that can be rewarded in dungeons above level 50.
  • Added a 4-piece armor effect to the Howling Abyss (Heroic) and Cradle of Destruction (Heroic) rewards. Resistance when fighting monsters is increased by 7%.
  • Changed the effect of the following items of equipment: Nagashara Conqueror's Cloth Bracers: Activates when health is below 15%, cooldown increased to 3 minutes. Belt of the Wraithlegion Conqueror: Cast time increased to 0.6 sec.

Tasks

  • Priestesses of Nui have new quests - two for players who have reached level 20, and one for players who have reached level 30.
  • Added 15 quests that can be completed to learn Wrath skills for the level 55 specialization.
  • Added 10 Nana's Diary Manuscripts, which can be obtained as rewards for completing Wrath quests.
  • Changed the method of paying rewards with the condition "Tradeable" / "Exceeded": "Tradeable" - 100% experience points, 50% money are issued. "Exceeded" - 100% experience points, 300% money are issued.
  • Uncompleted quests in low-level zones cannot be completed.
  • Changed the reward for completing Blood and Sand quests to 300 honor instead of 2 badges.
  • Updated rewards for quests like "Battle of...". In addition to experience and coins, players will be able to choose one of four engravings:
I: Knight Helmet Engraving, Knight Helmet Double Engraving, Heraldic Dragon Engraving, Heraldic Lion Engraving.
II: Bright engravings (the type of engravings is the same as above).
III: Artful engravings (the type of engravings is the same as above), plus one phial of glory
IV: Perfect engravings (the type of engravings is the same as above), as well as three phials of glory.
  • Added an objective to kill an enemy in the Arena of the Twelve to the Blood and Sand quest.
  • The amount of cloth required to complete the Catapult Cloth quest has been changed from 5 to 10.
  • Improved the marker for the location of the book volumes that need to be collected in the "History Lessons" quest.
  • Changed the objective of the tasks "Pickpocket", "Nimble Fingers".
  • Changed the target in the quest "The Elixir Master".
  • Added "Advice to Daru" quests to help players get familiar with the basic mechanics of the game. These tasks can be obtained from auctioneers, some tasks will not be available if similar ones have been completed before.

Community

  • In the Guild Master's Crafting a Standard challenge, information about the Leader's Banner quest has been added.
  • Added a function to change the name of the guild. To change the name of the guild, you must go to the guild registrar, having purchased a special certificate in advance.
  • Added an immigration feature that allows the entire guild to change state. When the guild reaches level 4, the guild master will be able to apply for guild immigration. When applying for guild immigration, one immigrant application is spent. An immigrant's application can be bought at the guild deposit shop for 2000 deposits.
  • The family system has been updated. Set keyboard shortcut to open family window (Shift+F)
  • Added a registration form required to make changes to the composition of the family. it can be purchased from a small merchant for 1 gold coin. Used to create a family, add new family members, leave a family, and expel from it.
  • The name of the family can be changed with the help of a family diploma, sold in the consortium shop (cost 12000 crafting reputation points).

The property

  • Increased the percentage increase in taxes when there are three or more buildings.
  • Crafting Reputation Shops cannot be used in Consortium-o-Mate.
  • Added 10 new pieces of furniture.
  • Removed small fields in the starting zones. Now the territories of small fields have become community farms. The list of plants and animals that can be grown on community farms has been expanded. Protection period increased from 36 to 72 hours.
  • Statuette of Ishtar: A feature has been added that allows you to view a video clip.
  • A garden bed, available with Crafting Reputation, and new types of plants can be used to craft a decorative flower bed.
  • Musical instruments (furniture) can now be placed in the yard.
  • After the construction of buildings in residential areas on the Eastern and Western continents, you can get a residence permit.
  • Community houses are located in 29 zones.
  • For completing the tasks of the manager of the house of communities, you can get a promissory note of the regional community. This bill can be taken to the workshop of the community house and receive personal contribution points.
  • The progress of the community house can be tracked using a special scale on the map of the area in which the community house is located.
  • Depending on the territory where the community house is located, you can get various bonuses.

Craft

  • Added mastery rank XI, "Legend", which allows you to increase the level of the craft to 230 thousand units.
  • The number of crafts that can be upgraded to rank XI is limited: no more than 2 production professions, no more than 3 craft professions, no more than 2 other professions.
  • You can downgrade your Mastery Rank from XI to X by using a Legendary Master Diploma, while the accumulated Mastery Point level will remain (this rule only applies when you lower your Mastery rank from XI to X).
  • Added titles for rank XI specializations.
  • New blueprints and item recipes have been added that can be crafted at the Regional Community's Multipurpose Workshop.
  • Crafting Reputation can no longer be earned by spending Work Points.
  • Removed the "+1 Crafting Reputation Points" ability from some buffs.
  • The "Increased Crafting Reputation Gained" ability applies up to 50%.
  • Changed the assortment of the Blue Salt consortium shop. Uncommon and rare seeds and seedlings have been added. Consortium leather items have been added to the merchandise list.
  • Added 12 types of new plants. New plants are regional, can only grow in their respective areas.
  • Added packages of millet grains.
  • The climate has been changed, favorable for some plants.
  • The number of plants that can be obtained from a greenhouse now matches the number of plants that can be obtained with a seed pack.
  • The amount of processed foods (meat, herbs, vegetables, etc.) received has been changed.
  • Old items of uncommon quality that could be harvested have been removed from the game. Harvesting now yields 3 new items used in crafting recipes: Fragrant Leaves, Oily Seeds, and Sturdy Wood.
  • Added plant ranks. Changed the amount of work points required to collect plants depending on the rank. Work point costs for uncommon/rare plants are higher than for common ones. Changed the number of fruits obtained depending on the plant.
  • Changed the number of skins that can be obtained depending on the livestock.
  • Changed the amount of work points needed to harvest plants and cut down trees depending on the rank of those plants and trees.
  • Lures can be bought with gold coins.
  • Added compost to produce earthworms.
  • An Epherium Elemental Crucible can be used to craft an Invitation to the Garden of Delights. With the "Invitation to the Gardens of Delight" you can get weapons from the Gardens of Delights of any kind of your choice. Items crafted prior to patch 3.0 are not eligible. The amount of resources for crafting Pleasure Garden weapons has been changed. A new weapon blueprint for the Gardens of Delight has been added.
  • Added 10 volumes of books "At the Dawn of the World".
  • Items that can be crafted at an anvil from the ruins of an ancient fortress have been changed. Finished item rank changed from Epic to Unique. Already crafted items will remain unchanged.
  • Added new blueprints in the anvil from the ruins of the ancient fortress.
  • Items now require coins to craft.
  • Added a skill level limit for crafting Ernard costumes.
  • Added blueprints for crafting packed tanks.
  • Added blueprints for crafting powerful enchantment scrolls.
  • Added blueprints for crafting shipbuilder's scrolls.
  • Changed the skill level and items of some blueprints. Increased skill level for Animal Husbandry and Crafting Bamboo Cages. Changed some items used in alchemy and cooking.
  • Added blueprints for wrapped capes that can be used as synthesis aids. Can be crafted at the Mirage Workbench.
Mining engineering
  • Added an unidentified ore that can only be identified by a miner who has reached Mastery Rank XI. To determine the quality of a nugget, a jeweler's magnifier and 15 work points are required.
Fishing
  • Increased spawn frequency of freshwater fish schools.
  • Added bloody breadcrumbs for catching rare freshwater fish. Can be bought from a small merchant for 5 gold coins. When used in fresh water areas, rare freshwater fish can be caught.
  • Increased the cost of medium/small marine fish.
  • Quality fishing has been added for fishermen who have reached Mastery Rank XI. During high-quality fishing, you can catch new types of fish. Quality fishing is available on Liberty Island with an Ice Fishing Rod and the title of "Best Fisherman". For high-quality fishing, breaded shrimp are needed.
  • Fish Oil now requires 10 Consortium Miracle Grinders.
cooking

In a bait barrel on a fishing longboat, you can craft a bucket of coarsely chopped saury (requires saury x10) and breaded shrimp (shrimp x2 and chopped cereals x5)

Fine arts

If the level of skill in fine arts is below a certain level, you will not be able to get a Dream Shard while sleeping.

Trade

  • Changed how regional goods are crafted. A merchant certificate is no longer required. Added coin cost to blueprints for regional goods. Delphic stars have been added as materials to some regional product blueprints. In the blueprints of some regional goods, the amount of materials has been changed.
  • Increased the cost of regional goods.
  • Increased proportion of cost increase based on distance.
  • Added a trade level cap to the crafting blueprints for some regional goods that can be crafted on the Farm Shed: A Shipment of Mature Cheese can be crafted at a trade level of over 10,000, a Shipment of Honey can be crafted at a trade level of over 20,000.
  • Rock Salt and Gelatin can no longer be obtained. Any remaining Gelatin and Rock Salt left by the players can be turned into Charcoal.
  • You can now get Delphic Stars for regional goods only on Liberty Island.
  • Reduced the amount of work points needed to craft regional goods. The reduction in work point requirements differs depending on the type of regional goods.
  • Added new regional goods.

Transport

  • Increased durability of tractors.
  • When using an organic additive, the tractor speed increases by 25% for 4 minutes. Simultaneous use with environmentally friendly fuel is available.

Pets

  • Reduced time to raise baby pets.
  • The respawn time for all pets has been increased from 2 to 5 minutes (except for the wyvern).
  • Pet category names have been changed.
  • Added new mounts - armored rex and boar.
  • Added new battle pets - drilling robots and tree porcupines.

ships

  • The characteristics and functions of ship equipment have been updated.
  • All types of ship equipment are not affected by resistance to siege damage.
  • The characteristics of ship equipment have been changed depending on its quality.
  • The durability of all types of ship equipment has been changed.
  • The weight of all types of front sails, regardless of quality, is 2,000 kg.
  • The weight of all types of rear sails, regardless of quality, is 6,000 kg.
  • The weight of an inistrian sail, regardless of quality, is 1,500 kg.
  • The weight of double sails, regardless of quality, is 9,500 kg.
  • The weight of triple sails, regardless of quality, is 15,000 kg.
  • All rear sails, "Double Straight Sails" and "Triple Straight Sails" received a bonus for collisions with other ships.
  • Increased speed when moving backwards with Harni Grotto, Double Straightsails, and Triple Straightsails.
  • The characteristics of ship cannons have been completely reworked.
  • Goddess Nui Figure: Increased durability recovery speed and ship repair efficiency.
  • Lion's head figurehead: Removed the option to regenerate ship's durability and repair efficiency. Now reduces the ship's siege damage taken.
  • The figurehead is in the form of a red lion's head. Increased the damage of the Torpedo Launcher. The cooldown of the Torpedo Launcher has been increased.
  • Bone Figure: No longer increases ship durability or reduces siege damage taken. Added "Death Flight" skill.
  • Blackened Bone Figurehead: No longer increases ship durability or ram damage. Removed the Wave Breaking ability. A new skill "Incendiary Shells" has been added.
  • Sea Turtle Nose: No longer reduces siege damage taken. Starting from the normal rank, the Delphic Fire skill will become available.
  • Sea Monster Nose Figure: The cooldown of Whirlpool and Storm Wave has been reduced to 2 minutes. Now each skill has its own cooldown.

Achievements

  • Added 161 new achievements.
  • Day Watch: Added 9 missions for dwarves and battleborn.
  • Battles: Added 1 battlefield mission.
  • Out of category: Added 12 types of crafting missions.
  • A crafting hammer is now required to open the second challenge.
  • The goal of the Guardian of the West and Guardian of the East achievements has been changed: the criteria "Battle of the Peninsula I-IV" and "Battle of Inistra I-IV" have been removed.
  • Added the Crafting Reputation reward for the Blue Salt Consortium challenge category.

Interface

  • Updated task search windows. You can see the tasks of the race. In the tasks of the race, you can find out unstarted stories.
  • Updated some tooltip text.
  • Interfaces "Relations", "Family", "Guild", "State" are merged into the interface "Community"
  • Changed the description of the difficulty level of the Restoration specialization on the character creation screen.
  • Added information about the additional chance of getting gold coins in the character details window.
  • Changed the detailed description of attack speed in the character information window.
  • Maps of the world and continents have been changed in accordance with the opening of new territories.
  • Changed the maps of the Rainbow Sands and the Golden Sea.
  • Changed the number of gold coins and the probability of obtaining trophies depending on the state of the conflict zone. Increased the amount of gold coins and the chance of getting loot in a given area during a war. In a peaceful period, the number of trophy gold coins decreases.
  • Added the Auto-Bid and Auto-Reject features to the Roll Dice Item Retrieval feature.

NPCs

  • Changed the names and goods of some merchants. The Seed Vendor has been changed to the Consortium Bench Vendor. The Sapling Merchant has been changed to a Seed and Sapling Merchant. The Seed and Sapling Merchant sells regular rank seeds and saplings.
  • Changed Animal Breeder's Goods: Normal grade meat is sold.
  • Changed the location of some guards of the protected territories of the Eastern and Western continents.
  • Changed the location of the Dimensional Guard Volunteer Recruiter for the quest "Bloody Army Offensive in Sunshine Fields" to the Sunshine Fields SHIELD Camp.
  • Removed Ernard's portal scroll vendors.
  • Changed the location of the fishermen Santiago (now at Seachild's Wharf) and Radra (Wharf of Cahors Nord).
  • Added information about the ability to move to the Crimson Canyon to the dialogue of the airship master Bi-rere from the trading camp in the Falconry Plateau.

Other

  • The initial cost of engravings has been increased to 10 silver coins.
  • To synthesize an item, gold coins will be required depending on the rank of the development item and the number of experience points.
  • The Book of Portals now has a "Favorites" feature.
  • A search function has been added to the portal book.

Ernard Library Forbidden Archive Pass to receive Privy Councilor's Badge. This is another way to ArcheAge, which allows you to farm signs. In this guide, we will talk about the passage of the longest instance "Forbidden Archive". Read more about the sign in the guide "Raid Bosses of Ernard's Library".

About the instance

This dungeon is located in Ernard's Library. Entrance is available on the terrace between each floor, but they all lead to the same instance. In total, two free entries are available per day and can be used three times Scroll of the Dungeon Hero. Up to five players can enter the instance.

The Forbidden Archive consists of one room. It contains a book that launches waves of monsters. Required to use Orb of Forbidden Magic, which often drops from all the monsters on the floors. It takes 15 pieces to complete the passage. The passage takes 25 minutes. Regardless of the speed of the passage of each wave.

Advice: always take a bookmark with you. It increases damage by 75%, as well as defense and resistance by 1500 points.

Walkthrough

The instance consists of 30 waves of monsters: five stages of six waves. After completing each stage, a boss appears to be killed. If you can’t master the second, third or fourth, then you can pick up the reward. However, the main reward in the form Privy Councilor's Badge given for completing the entire dungeon.

All monsters killed count toward the quest to explore the Reading Rooms, Geomancy Archives, and Secret Archives.

List of monsters and bosses that appear in the forbidden archive in each stage:

  • The first stage spawns 20 Library Gremlins and eight Keepers of Silence. After the waves are over, you need to defeat Laina.
  • The second stage spawns 24 library gremlins and eight giant trolls. After the waves are over, you need to defeat Ashera.
  • The third stage spawns 24 bloodflowers and eight vine drivers. After the waves are over, you need to defeat Egh.
  • Stage 4 spawns 16 Marauders, 16 Ernard Botanists, and eight Ernard Garden Keepers. Upon completion, Rumble must be defeated.
  • At the fifth stage, 36 dark anomalies and eight cabinets with death grimoires appear. After completing the waves, you need to defeat Tacitus.

Sometimes monsters drop oil for the lamp, which is located in the middle of the room. This is the only thing that can fall from them. Green oil causes monsters around the lamp to freeze in place, red deals damage, and white restores a significant amount of mana. All effects from the lamp are effective at a distance of nine meters.

The reward depends on the number of stages passed. Privy Councilor Badge can only be obtained for completing the entire instance. Below is a list of rewards that are given depending on the progress of the passage.

The reward is given only if the passage of the instance was completed or the button was pressed on the book Claim rewards. If you stop at the third stage, then they will give a reward only for it, and not for the first or second.

For completing any stage, you can get one of the following items that drop from the raid bosses of Ernard's library:

  • astrologer ball,
  • Laina Feather,
  • gardening tools,
  • ritual rosary,
  • crimson canyon music box,
  • vintage monocle.

In addition to the items listed above, upon completion of the third, fourth, and fifth stages, one of the following items, which are obtained from other instances of the library, can drop:

  • enchanted reliquary,
  • gilded scales of Halnak,
  • archivist's relic.

First stage:

  • silver amalgam.

Second phase:

  • silver amalgam,
  • Renaia's diaries.

Third stage:

  • silver amalgam,
  • Renaia's diaries
  • transmutation stone.

Fourth stage:

  • silver amalgam,
  • Renaia's diaries
  • transmutation stone,
  • a ball of Ernard yarn.

Fifth stage:

  • silver amalgam,
  • Renaia's diaries
  • transmutation stone,
  • guide of the ernard tailor,
  • ball of ernard yarn,
  • Ernard tear,
  • sign of a privy councillor.

Hello my dear friends. Just recently appeared dungeon scroll in the arena. And this has already made its own adjustments to the balance of power in the game.

After all, before their appearance, the stones that could be ordered from cutters and put into their belongings from blacksmiths were cut +19 stats, +95%, -95% amulets. And not everyone was destined to put them in their things. Since the players who can cut the stone and insert it into the gear could be counted on the fingers on 1 hand. They were inundated with orders 1-2 months in advance.

Also, many players approximately already knew how many amulets, luck, reaction, or other stats are needed for which Persian. And here it is. After all, it’s not a tricky thing to take your things and apply a stone insert on them by +35/-175%/+175%. And that's it. A completely different alignment of forces in battle.

All about the dungeon scroll

Being in the market in the city of the Ark, I saw many questions on this topic. And that's when I decided it's still worth it. Maybe my article will help someone and answer their questions.

First of all, everyone is interested in the question of how to get this item. And first you need to first get to Fantasy Island. Then decide which way to go:

Sincerely, your Arenovets